Searched refs:curr_shader (Results 1 – 2 of 2) sorted by relevance
100 Shader * State::curr_shader = NULL; member in State779 State::curr_shader = s; in SetRenderState()903 if (State::curr_shader->flags & SF_HASCOLORS) in PushTriangles()945 Shader* s = State::curr_shader; in Flush()1055 l = State::curr_shader->layer[State::pass]; in FlushMtxCVA()1104 l = State::curr_shader->layer[State::pass]; in FlushMtx()1153 l = State::curr_shader->layer[State::pass]; in FlushGenericCVA()1195 Layer *l = State::curr_shader->layer[0]; in FlushSingleCVA()1214 Layer *l = State::curr_shader->layer[0]; in FlushSingle()1974 if (State::curr_shader->num_layers) in SetVertexColors()[all …]
58 static Shader * curr_shader; variable