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Searched refs:curr_shader (Results 1 – 2 of 2) sorted by relevance

/dports/games/cake/cake_src/cake/
H A Drender.cpp100 Shader * State::curr_shader = NULL; member in State
779 State::curr_shader = s; in SetRenderState()
903 if (State::curr_shader->flags & SF_HASCOLORS) in PushTriangles()
945 Shader* s = State::curr_shader; in Flush()
1055 l = State::curr_shader->layer[State::pass]; in FlushMtxCVA()
1104 l = State::curr_shader->layer[State::pass]; in FlushMtx()
1153 l = State::curr_shader->layer[State::pass]; in FlushGenericCVA()
1195 Layer *l = State::curr_shader->layer[0]; in FlushSingleCVA()
1214 Layer *l = State::curr_shader->layer[0]; in FlushSingle()
1974 if (State::curr_shader->num_layers) in SetVertexColors()
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H A Drender.h58 static Shader * curr_shader; variable