Searched refs:curr_texture (Results 1 – 6 of 6) sorted by relevance
205 curr_texture(nullptr), in shaders()1047 float signal_offset = curr_texture->get_cur_frame() == 0 in ntsc_pass()1182 curr_texture->get_cur_frame() == 0 ? in scanline_pass()1492 curr_texture = poly->texture(); in render_quad()1499 if (curr_texture == nullptr) in render_quad()1507 …curr_render_target = find_render_target(curr_texture->get_width(), curr_texture->get_height(), cur… in render_quad()1545 curr_texture->increment_frame_count(); in render_quad()1546 curr_texture->mask_frame_count(options->yiq_phase_count); in render_quad()1636 curr_texture = nullptr; in render_quad()2465 if (shadersys->curr_texture) in update()[all …]
421 texture_info * curr_texture; variable
68 static int curr_texture[MAX_TEXTURE_UNITS]; variable
110 int State::curr_texture[]; member in State2280 curr_texture[0] = -1; in SetInitialState()2290 curr_texture[1] = -1; in SetInitialState()2377 if (State::curr_texture[unit] != num) in BindTexture()2381 State::curr_texture[unit] = num; in BindTexture()