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Searched refs:damage_percent (Results 1 – 15 of 15) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_indicators.cpp314 float damage_percent = static_cast<float>(amount / _actor->GetMaxHitPoints()); in AddDamageIndicator() local
315 if (damage_percent < 0.10f) { in AddDamageIndicator()
319 else if (damage_percent < 0.20f) { in AddDamageIndicator()
323 else if (damage_percent < 0.30f) { in AddDamageIndicator()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_actor.cpp272 float damage_percent = static_cast<float>(amount) / static_cast<float>(GetMaxHitPoints()); in RegisterDamage() local
274 if(damage_percent < 0.10f) in RegisterDamage()
276 else if(damage_percent < 0.25f) in RegisterDamage()
278 else if(damage_percent < 0.50f) in RegisterDamage()
315 float damage_percent = static_cast<float>(amount) / static_cast<float>(GetMaxHitPoints()); in _GetDamageTextStyle() local
316 if(damage_percent < 0.10f) { in _GetDamageTextStyle()
318 } else if(damage_percent < 0.20f) { in _GetDamageTextStyle()
320 } else if(damage_percent < 0.30f) { in _GetDamageTextStyle()
/dports/games/flare-engine/flare-engine-1.12/src/
H A DEffectManager.h152 int damage_percent; variable
H A DEffectManager.cpp243 damage_percent = 0; in clearStatus()
301 else if (ei.type == Effect::DAMAGE_PERCENT && do_timed_effect) damage_percent += ei.magnitude; in logic()
H A DStatBlock.cpp906 if (effects.damage_percent > 0 && hp > 0) { in logic()
907 int damage = (get(Stats::HP_MAX)*effects.damage_percent)/100; in logic()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dvehicle_part.cpp159 double vehicle_part::damage_percent() const in damage_percent() function in vehicle_part
H A Dvehicle_use.cpp941 const double dmg = parts[engines[e]].damage_percent(); in engine_start_time()
1003 const double dmg = parts[engines[e]].damage_percent(); in start_engine()
H A Dvehicle.h411 double damage_percent() const;
H A Dveh_interact.cpp1121 if( most_repairable && most_repairable->damage_percent() ) { in do_repair()
2505 if( mostDamagedPart && mostDamagedPart->damage_percent() ) { in display_stats()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dvehicle_part.cpp159 double vehicle_part::damage_percent() const in damage_percent() function in vehicle_part
H A Dvehicle_use.cpp941 const double dmg = parts[engines[e]].damage_percent(); in engine_start_time()
1003 const double dmg = parts[engines[e]].damage_percent(); in start_engine()
H A Dvehicle.h411 double damage_percent() const;
H A Dveh_interact.cpp1121 if( most_repairable && most_repairable->damage_percent() ) { in do_repair()
2505 if( mostDamagedPart && mostDamagedPart->damage_percent() ) { in display_stats()
/dports/games/jfsw/jfsw-c434002/src/
H A Dpanel.c263 int damage_percent; in ArmorCalc() local
274 damage_percent = ((0.6 * damage_amt)+0.5); in ArmorCalc()
276 *player_damage = damage_amt - damage_percent; in ArmorCalc()
277 *armor_damage = damage_percent; in ArmorCalc()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dpanel.cpp258 int damage_percent; in ArmorCalc() local
269 damage_percent = ((0.6 * damage_amt)+0.5); in ArmorCalc()
271 *player_damage = damage_amt - damage_percent; in ArmorCalc()
272 *armor_damage = damage_percent; in ArmorCalc()