Searched refs:dark_squares (Results 1 – 4 of 4) sorted by relevance
375 if (dark_squares & SetMask(square)) in EvaluateBishops()376 tpawns = PopCnt(dark_squares & Pawns(side)); in EvaluateBishops()378 tpawns = PopCnt(~dark_squares & Pawns(side)); in EvaluateBishops()810 if (dark_squares & Bishops(side)) in EvaluateMate()1689 if (Bishops(side) & dark_squares) { in EvaluateWinningChances()
305 extern const uint64_t dark_squares;
625 # define Color(square) (square_color[square] ? dark_squares : ~dark_squares)
414 const uint64_t dark_squares = 0xaa55aa55aa55aa55ull; variable