Searched refs:dead_characters (Results 1 – 2 of 2) sorted by relevance
847 std::deque<BattleActor *> dead_characters; in _DecideAction() local853 dead_characters.push_back(*it); in _DecideAction()916 if (dead_characters.empty()) { in _DecideAction()923 if(dead_characters.size() == 1) in _DecideAction()924 actor_target = dead_characters[0]; in _DecideAction()926 actor_target = dead_characters[RandomBoundedInteger(0, dead_characters.size() - 1)]; in _DecideAction()
603 BasicHandler::dead_characters(std::string & __unused pcdata) in dead_characters() function in BasicHandler