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/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dai_team.c389 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsNotAtBase()
496 if (defenders > 3) defenders = 3; in BotCTFOrders_FlagNotAtBase()
559 if (defenders > 2) defenders = 2; in BotCTFOrders_FlagNotAtBase()
631 if (defenders > 6) defenders = 6; in BotCTFOrders_EnemyFlagNotAtBase()
741 if (defenders > 5) defenders = 5; in BotCTFOrders_BothFlagsAtBase()
803 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsAtBase()
999 if (defenders > 5) defenders = 5; in Bot1FCTFOrders_FlagAtCenter()
1063 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_FlagAtCenter()
1156 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_TeamHasFlag()
1252 if (defenders > 2) defenders = 2; in Bot1FCTFOrders_TeamHasFlag()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dai_team.c389 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsNotAtBase()
496 if (defenders > 3) defenders = 3; in BotCTFOrders_FlagNotAtBase()
559 if (defenders > 2) defenders = 2; in BotCTFOrders_FlagNotAtBase()
631 if (defenders > 6) defenders = 6; in BotCTFOrders_EnemyFlagNotAtBase()
741 if (defenders > 5) defenders = 5; in BotCTFOrders_BothFlagsAtBase()
803 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsAtBase()
999 if (defenders > 5) defenders = 5; in Bot1FCTFOrders_FlagAtCenter()
1063 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_FlagAtCenter()
1156 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_TeamHasFlag()
1252 if (defenders > 2) defenders = 2; in Bot1FCTFOrders_TeamHasFlag()
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/dports/games/evq3/evq3/code/game/
H A Dai_team.c389 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsNotAtBase()
496 if (defenders > 3) defenders = 3; in BotCTFOrders_FlagNotAtBase()
559 if (defenders > 2) defenders = 2; in BotCTFOrders_FlagNotAtBase()
631 if (defenders > 6) defenders = 6; in BotCTFOrders_EnemyFlagNotAtBase()
741 if (defenders > 5) defenders = 5; in BotCTFOrders_BothFlagsAtBase()
803 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsAtBase()
999 if (defenders > 5) defenders = 5; in Bot1FCTFOrders_FlagAtCenter()
1063 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_FlagAtCenter()
1156 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_TeamHasFlag()
1252 if (defenders > 2) defenders = 2; in Bot1FCTFOrders_TeamHasFlag()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dai_team.c389 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsNotAtBase()
496 if (defenders > 3) defenders = 3; in BotCTFOrders_FlagNotAtBase()
559 if (defenders > 2) defenders = 2; in BotCTFOrders_FlagNotAtBase()
631 if (defenders > 6) defenders = 6; in BotCTFOrders_EnemyFlagNotAtBase()
741 if (defenders > 5) defenders = 5; in BotCTFOrders_BothFlagsAtBase()
803 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsAtBase()
999 if (defenders > 5) defenders = 5; in Bot1FCTFOrders_FlagAtCenter()
1063 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_FlagAtCenter()
1156 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_TeamHasFlag()
1252 if (defenders > 2) defenders = 2; in Bot1FCTFOrders_TeamHasFlag()
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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/
H A Ddefendhandler.lua36 self.defenders = {}
225 local defenders = self.defenders[GAS][mtype]
229 for nothing, dfndbehaviour in pairs(defenders) do
291 table.insert(ward.defenders, dfndbehaviour)
308 table.insert(ward.defenders, dfndbehaviour)
314 local divisor = #ward.defenders
369 for i, dfndbehaviour in pairs(ward.defenders) do
371 table.remove(ward.defenders, i)
377 if self.defenders[GAS] == nil then return end
378 for mtype, defenders in pairs(self.defenders[GAS]) do
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_team.c205 int numteammates, defenders, attackers, i, other; in BotCTFOrders_BothFlagsNotAtBase() local
249 defenders = (int) ( float ) numteammates * 0.4 + 0.5; in BotCTFOrders_BothFlagsNotAtBase()
252 for ( i = 0; i < defenders; i++ ) { in BotCTFOrders_BothFlagsNotAtBase()
288 int numteammates, defenders, attackers, i; in BotCTFOrders_FlagNotAtBase() local
326 defenders = (int) ( float ) numteammates * 0.3 + 0.5; in BotCTFOrders_FlagNotAtBase()
328 for ( i = 0; i < defenders; i++ ) { in BotCTFOrders_FlagNotAtBase()
352 int numteammates, defenders, attackers, i, other; in BotCTFOrders_EnemyFlagNotAtBase() local
397 defenders = (int) ( float ) numteammates * 0.4 + 0.5; in BotCTFOrders_EnemyFlagNotAtBase()
400 for ( i = 0; i < defenders; i++ ) { in BotCTFOrders_EnemyFlagNotAtBase()
437 int numteammates, defenders, attackers, i; in BotCTFOrders_BothFlagsAtBase() local
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_team.c205 int numteammates, defenders, attackers, i, other; in BotCTFOrders_BothFlagsNotAtBase() local
249 defenders = (int) ( float ) numteammates * 0.4 + 0.5; in BotCTFOrders_BothFlagsNotAtBase()
252 for ( i = 0; i < defenders; i++ ) { in BotCTFOrders_BothFlagsNotAtBase()
288 int numteammates, defenders, attackers, i; in BotCTFOrders_FlagNotAtBase() local
326 defenders = (int) ( float ) numteammates * 0.3 + 0.5; in BotCTFOrders_FlagNotAtBase()
328 for ( i = 0; i < defenders; i++ ) { in BotCTFOrders_FlagNotAtBase()
352 int numteammates, defenders, attackers, i, other; in BotCTFOrders_EnemyFlagNotAtBase() local
397 defenders = (int) ( float ) numteammates * 0.4 + 0.5; in BotCTFOrders_EnemyFlagNotAtBase()
400 for ( i = 0; i < defenders; i++ ) { in BotCTFOrders_EnemyFlagNotAtBase()
437 int numteammates, defenders, attackers, i; in BotCTFOrders_BothFlagsAtBase() local
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/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dfight.cpp73 std::list<Stack *> defenders; in Fight() local
81 defenders.push_back(defender); in Fight()
104 if (s == defenders.front()) in Fight()
106 defenders.push_back(s); in Fight()
119 if (s == defenders.front()) in Fight()
121 defenders.push_back(s); in Fight()
128 Fight::Fight(std::list<Stack*> attackers, std::list<Stack*> defenders, in Fight() argument
132 d_defenders = defenders; in Fight()
142 d_defenders = defenders; in setupFight()
146 d_def_close.push_back(new Fighter(a, defenders.front()->getPos())); in setupFight()
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H A Dfight.h112 Fight(std::list<Stack*> attackers, std::list<Stack*> defenders,
116 …Fight(std::list<Stack*> attackers, std::list<Stack*> defenders, bool city, Tile::Type terrain, Fig…
214 …void setupFight(std::list<Stack*> attackers, std::list<Stack*> defenders, bool city, Tile::Type te…
H A Dcity.cpp361 std::vector<Stack*> defenders; in countDefenders() local
362 defenders = getDefenders(); in countDefenders()
365 std::vector<Stack*>::iterator it = defenders.begin(); in countDefenders()
366 for (;it != defenders.end(); it++) in countDefenders()
H A Dnetwork_player.cpp444 std::list<Stack *> attackers, defenders; in decodeActionFight() local
453 defenders.push_back(Playerlist::getInstance()->getStackById(*i)); in decodeActionFight()
491 Fight fight(attackers, defenders, action->getBattleHistory()); in decodeActionFight()
497 cleanupAfterFight(attackers, defenders, attacker_history, defender_history); in decodeActionFight()
551 std::list<Stack *> attackers, defenders; in decodeActionRuin() local
553 defenders.push_back(stack); in decodeActionRuin()
557 cleanupAfterFight(attackers, defenders, attacker_history, defender_history); in decodeActionRuin()
/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/fort-lonestar/
H A Dfort-lonestar-AI.lua123 local defenders = SetupAttackGroup(id)
124 if not defenders or #defenders == 0 then
129 Utils.Do(defenders, function(unit)
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DPlanet.cpp588 for(const shared_ptr<Ship> &ship : defenders) in DemandTribute()
611 auto end = defenders.begin(); in DeployDefense()
612 defenseFleets[defenseDeployed]->Enter(*GetSystem(), defenders, this); in DeployDefense()
613 ships.insert(ships.begin(), defenders.begin(), end); in DeployDefense()
617 for(auto it = defenders.begin(); it != end; ++it) in DeployDefense()
629 defenders.clear(); in ResetDefense()
H A DPlanet.h174 mutable std::list<std::shared_ptr<Ship>> defenders; variable
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dfight-window.cpp62 armies_type attackers, defenders; in FightWindow() local
65 Fight::orderArmies (fight.getDefenders(), defenders); in FightWindow()
82 for (armies_type::iterator i = defenders.begin(); i != defenders.end(); ++i) in FightWindow()
90 Player *p = defenders.front()->getOwner(); in FightWindow()
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Dbattle-calculator-dialog.cpp46 …tleCalculatorDialog(Gtk::Window &parent, std::list<Army*> &attackers, std::list<Army *> &defenders) in BattleCalculatorDialog() argument
50 d_attackers(attackers), d_defenders(defenders) in BattleCalculatorDialog()
497 std::list<Stack*> defenders; in run_battle() local
499 defenders.push_back (stack); in run_battle()
505 defenders.push_back (stack); in run_battle()
517 for (auto s : defenders) in run_battle()
522 for (auto s : defenders) in run_battle()
525 Fight f(attackers, defenders, city_switch->get_active(), Tile::Type(row)); in run_battle()
567 for (auto d: defenders) in run_battle()
H A Dbattle-calculator-dialog.h39 …leCalculatorDialog(Gtk::Window &parent, std::list<Army*> &attackers, std::list<Army *> &defenders);
/dports/games/openra/OpenRA-release-20200503/mods/d2k/maps/atreides-04/
H A Datreides04.lua171 local defenders = fremen.GetGroundAttackers()
172 if #defenders > 0 then
173 Utils.Do(defenders, function(unit)
/dports/games/openra/OpenRA-release-20200503/mods/d2k/maps/atreides-05/
H A Datreides05.lua337 local defenders = smuggler.GetGroundAttackers()
338 if #defenders > 0 then
339 Utils.Do(defenders, function(unit)
/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.cpp225 defenders[i][j][k] = NULL; in Game()
1764 defenders[0][8][j] = armies->copy(192, 256, 16, 16); in loadOldImages()
1765 defenders[1][8][j] = armies->copy(192, 272, 16, 16); in loadOldImages()
1766 defenders[2][8][j] = armies->copy(208, 256, 16, 16); in loadOldImages()
1767 defenders[3][8][j] = armies->copy(208, 272, 16, 16); in loadOldImages()
1888 if( defenders[0][i][0] == NULL ) in loadOldImages()
2474 processImage(defenders[k][i][j]); in loadImages()
2476 defenders[k][i][j]->setOffset(-1, 0); in loadImages()
2496 processImage(defenders[k][9][j]); in loadImages()
2497 defenders[k][9][j]->setOffset(0, -4); in loadImages()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal_kingdom.cpp195 const double defenders = castle->GetArmy().GetStrength(); in KingdomTurn() local
197 const double attackerThreat = attackerStrength - defenders; in KingdomTurn()
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/dunefolk/
H A DSpearguard.cfg19 …nown for their astonishing mobility and fierce attack, they can be able defenders. Spearguard exce…
/dports/games/armagetronad/armagetronad-0.2.8.3.5/config/examples/
H A Dfortress_soccer.cfg6 # 1 attacker and no defenders: the fortress will be conquered in about 5 seconds
/dports/games/widelands/widelands-build21/src/ai/
H A Ddefaultai_warfare.cc180 std::vector<Soldier*> defenders; in check_enemy_sites() local
181 defenders = bld->soldier_control()->present_soldiers(); in check_enemy_sites()
182 defenders_strength = calculate_strength(defenders); in check_enemy_sites()
194 std::vector<Soldier*> defenders; in check_enemy_sites() local
195 defenders = wh->soldier_control()->present_soldiers(); in check_enemy_sites()
196 defenders_strength = calculate_strength(defenders); in check_enemy_sites()
/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dsoldier.cc828 uint32_t defenders = 0; in attack_update() local
971 defenders = enemy->soldier_control()->present_soldiers().size(); in attack_update()
975 defenders = in attack_update()
982 defenders += soldiers.size(); in attack_update()
985 if (!enemy || (get_retreat_health() > get_current_health() && defenders > 0)) { in attack_update()
989 if (defenders) { in attack_update()

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