/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | ai_team.c | 389 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsNotAtBase() 496 if (defenders > 3) defenders = 3; in BotCTFOrders_FlagNotAtBase() 559 if (defenders > 2) defenders = 2; in BotCTFOrders_FlagNotAtBase() 631 if (defenders > 6) defenders = 6; in BotCTFOrders_EnemyFlagNotAtBase() 741 if (defenders > 5) defenders = 5; in BotCTFOrders_BothFlagsAtBase() 803 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsAtBase() 999 if (defenders > 5) defenders = 5; in Bot1FCTFOrders_FlagAtCenter() 1063 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_FlagAtCenter() 1156 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_TeamHasFlag() 1252 if (defenders > 2) defenders = 2; in Bot1FCTFOrders_TeamHasFlag() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | ai_team.c | 389 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsNotAtBase() 496 if (defenders > 3) defenders = 3; in BotCTFOrders_FlagNotAtBase() 559 if (defenders > 2) defenders = 2; in BotCTFOrders_FlagNotAtBase() 631 if (defenders > 6) defenders = 6; in BotCTFOrders_EnemyFlagNotAtBase() 741 if (defenders > 5) defenders = 5; in BotCTFOrders_BothFlagsAtBase() 803 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsAtBase() 999 if (defenders > 5) defenders = 5; in Bot1FCTFOrders_FlagAtCenter() 1063 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_FlagAtCenter() 1156 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_TeamHasFlag() 1252 if (defenders > 2) defenders = 2; in Bot1FCTFOrders_TeamHasFlag() [all …]
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/dports/games/evq3/evq3/code/game/ |
H A D | ai_team.c | 389 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsNotAtBase() 496 if (defenders > 3) defenders = 3; in BotCTFOrders_FlagNotAtBase() 559 if (defenders > 2) defenders = 2; in BotCTFOrders_FlagNotAtBase() 631 if (defenders > 6) defenders = 6; in BotCTFOrders_EnemyFlagNotAtBase() 741 if (defenders > 5) defenders = 5; in BotCTFOrders_BothFlagsAtBase() 803 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsAtBase() 999 if (defenders > 5) defenders = 5; in Bot1FCTFOrders_FlagAtCenter() 1063 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_FlagAtCenter() 1156 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_TeamHasFlag() 1252 if (defenders > 2) defenders = 2; in Bot1FCTFOrders_TeamHasFlag() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | ai_team.c | 389 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsNotAtBase() 496 if (defenders > 3) defenders = 3; in BotCTFOrders_FlagNotAtBase() 559 if (defenders > 2) defenders = 2; in BotCTFOrders_FlagNotAtBase() 631 if (defenders > 6) defenders = 6; in BotCTFOrders_EnemyFlagNotAtBase() 741 if (defenders > 5) defenders = 5; in BotCTFOrders_BothFlagsAtBase() 803 if (defenders > 4) defenders = 4; in BotCTFOrders_BothFlagsAtBase() 999 if (defenders > 5) defenders = 5; in Bot1FCTFOrders_FlagAtCenter() 1063 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_FlagAtCenter() 1156 if (defenders > 3) defenders = 3; in Bot1FCTFOrders_TeamHasFlag() 1252 if (defenders > 2) defenders = 2; in Bot1FCTFOrders_TeamHasFlag() [all …]
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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/ |
H A D | defendhandler.lua | 36 self.defenders = {} 225 local defenders = self.defenders[GAS][mtype] 229 for nothing, dfndbehaviour in pairs(defenders) do 291 table.insert(ward.defenders, dfndbehaviour) 308 table.insert(ward.defenders, dfndbehaviour) 314 local divisor = #ward.defenders 369 for i, dfndbehaviour in pairs(ward.defenders) do 371 table.remove(ward.defenders, i) 377 if self.defenders[GAS] == nil then return end 378 for mtype, defenders in pairs(self.defenders[GAS]) do [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_team.c | 205 int numteammates, defenders, attackers, i, other; in BotCTFOrders_BothFlagsNotAtBase() local 249 defenders = (int) ( float ) numteammates * 0.4 + 0.5; in BotCTFOrders_BothFlagsNotAtBase() 252 for ( i = 0; i < defenders; i++ ) { in BotCTFOrders_BothFlagsNotAtBase() 288 int numteammates, defenders, attackers, i; in BotCTFOrders_FlagNotAtBase() local 326 defenders = (int) ( float ) numteammates * 0.3 + 0.5; in BotCTFOrders_FlagNotAtBase() 328 for ( i = 0; i < defenders; i++ ) { in BotCTFOrders_FlagNotAtBase() 352 int numteammates, defenders, attackers, i, other; in BotCTFOrders_EnemyFlagNotAtBase() local 397 defenders = (int) ( float ) numteammates * 0.4 + 0.5; in BotCTFOrders_EnemyFlagNotAtBase() 400 for ( i = 0; i < defenders; i++ ) { in BotCTFOrders_EnemyFlagNotAtBase() 437 int numteammates, defenders, attackers, i; in BotCTFOrders_BothFlagsAtBase() local [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_team.c | 205 int numteammates, defenders, attackers, i, other; in BotCTFOrders_BothFlagsNotAtBase() local 249 defenders = (int) ( float ) numteammates * 0.4 + 0.5; in BotCTFOrders_BothFlagsNotAtBase() 252 for ( i = 0; i < defenders; i++ ) { in BotCTFOrders_BothFlagsNotAtBase() 288 int numteammates, defenders, attackers, i; in BotCTFOrders_FlagNotAtBase() local 326 defenders = (int) ( float ) numteammates * 0.3 + 0.5; in BotCTFOrders_FlagNotAtBase() 328 for ( i = 0; i < defenders; i++ ) { in BotCTFOrders_FlagNotAtBase() 352 int numteammates, defenders, attackers, i, other; in BotCTFOrders_EnemyFlagNotAtBase() local 397 defenders = (int) ( float ) numteammates * 0.4 + 0.5; in BotCTFOrders_EnemyFlagNotAtBase() 400 for ( i = 0; i < defenders; i++ ) { in BotCTFOrders_EnemyFlagNotAtBase() 437 int numteammates, defenders, attackers, i; in BotCTFOrders_BothFlagsAtBase() local [all …]
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/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | fight.cpp | 73 std::list<Stack *> defenders; in Fight() local 81 defenders.push_back(defender); in Fight() 104 if (s == defenders.front()) in Fight() 106 defenders.push_back(s); in Fight() 119 if (s == defenders.front()) in Fight() 121 defenders.push_back(s); in Fight() 128 Fight::Fight(std::list<Stack*> attackers, std::list<Stack*> defenders, in Fight() argument 132 d_defenders = defenders; in Fight() 142 d_defenders = defenders; in setupFight() 146 d_def_close.push_back(new Fighter(a, defenders.front()->getPos())); in setupFight() [all …]
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H A D | fight.h | 112 Fight(std::list<Stack*> attackers, std::list<Stack*> defenders, 116 …Fight(std::list<Stack*> attackers, std::list<Stack*> defenders, bool city, Tile::Type terrain, Fig… 214 …void setupFight(std::list<Stack*> attackers, std::list<Stack*> defenders, bool city, Tile::Type te…
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H A D | city.cpp | 361 std::vector<Stack*> defenders; in countDefenders() local 362 defenders = getDefenders(); in countDefenders() 365 std::vector<Stack*>::iterator it = defenders.begin(); in countDefenders() 366 for (;it != defenders.end(); it++) in countDefenders()
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H A D | network_player.cpp | 444 std::list<Stack *> attackers, defenders; in decodeActionFight() local 453 defenders.push_back(Playerlist::getInstance()->getStackById(*i)); in decodeActionFight() 491 Fight fight(attackers, defenders, action->getBattleHistory()); in decodeActionFight() 497 cleanupAfterFight(attackers, defenders, attacker_history, defender_history); in decodeActionFight() 551 std::list<Stack *> attackers, defenders; in decodeActionRuin() local 553 defenders.push_back(stack); in decodeActionRuin() 557 cleanupAfterFight(attackers, defenders, attacker_history, defender_history); in decodeActionRuin()
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/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/fort-lonestar/ |
H A D | fort-lonestar-AI.lua | 123 local defenders = SetupAttackGroup(id) 124 if not defenders or #defenders == 0 then 129 Utils.Do(defenders, function(unit)
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/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | Planet.cpp | 588 for(const shared_ptr<Ship> &ship : defenders) in DemandTribute() 611 auto end = defenders.begin(); in DeployDefense() 612 defenseFleets[defenseDeployed]->Enter(*GetSystem(), defenders, this); in DeployDefense() 613 ships.insert(ships.begin(), defenders.begin(), end); in DeployDefense() 617 for(auto it = defenders.begin(); it != end; ++it) in DeployDefense() 629 defenders.clear(); in ResetDefense()
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H A D | Planet.h | 174 mutable std::list<std::shared_ptr<Ship>> defenders; variable
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | fight-window.cpp | 62 armies_type attackers, defenders; in FightWindow() local 65 Fight::orderArmies (fight.getDefenders(), defenders); in FightWindow() 82 for (armies_type::iterator i = defenders.begin(); i != defenders.end(); ++i) in FightWindow() 90 Player *p = defenders.front()->getOwner(); in FightWindow()
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/ |
H A D | battle-calculator-dialog.cpp | 46 …tleCalculatorDialog(Gtk::Window &parent, std::list<Army*> &attackers, std::list<Army *> &defenders) in BattleCalculatorDialog() argument 50 d_attackers(attackers), d_defenders(defenders) in BattleCalculatorDialog() 497 std::list<Stack*> defenders; in run_battle() local 499 defenders.push_back (stack); in run_battle() 505 defenders.push_back (stack); in run_battle() 517 for (auto s : defenders) in run_battle() 522 for (auto s : defenders) in run_battle() 525 Fight f(attackers, defenders, city_switch->get_active(), Tile::Type(row)); in run_battle() 567 for (auto d: defenders) in run_battle()
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H A D | battle-calculator-dialog.h | 39 …leCalculatorDialog(Gtk::Window &parent, std::list<Army*> &attackers, std::list<Army *> &defenders);
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/dports/games/openra/OpenRA-release-20200503/mods/d2k/maps/atreides-04/ |
H A D | atreides04.lua | 171 local defenders = fremen.GetGroundAttackers() 172 if #defenders > 0 then 173 Utils.Do(defenders, function(unit)
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/dports/games/openra/OpenRA-release-20200503/mods/d2k/maps/atreides-05/ |
H A D | atreides05.lua | 337 local defenders = smuggler.GetGroundAttackers() 338 if #defenders > 0 then 339 Utils.Do(defenders, function(unit)
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | game.cpp | 225 defenders[i][j][k] = NULL; in Game() 1764 defenders[0][8][j] = armies->copy(192, 256, 16, 16); in loadOldImages() 1765 defenders[1][8][j] = armies->copy(192, 272, 16, 16); in loadOldImages() 1766 defenders[2][8][j] = armies->copy(208, 256, 16, 16); in loadOldImages() 1767 defenders[3][8][j] = armies->copy(208, 272, 16, 16); in loadOldImages() 1888 if( defenders[0][i][0] == NULL ) in loadOldImages() 2474 processImage(defenders[k][i][j]); in loadImages() 2476 defenders[k][i][j]->setOffset(-1, 0); in loadImages() 2496 processImage(defenders[k][9][j]); in loadImages() 2497 defenders[k][9][j]->setOffset(0, -4); in loadImages() [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/ |
H A D | ai_normal_kingdom.cpp | 195 const double defenders = castle->GetArmy().GetStrength(); in KingdomTurn() local 197 const double attackerThreat = attackerStrength - defenders; in KingdomTurn()
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/dunefolk/ |
H A D | Spearguard.cfg | 19 …nown for their astonishing mobility and fierce attack, they can be able defenders. Spearguard exce…
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/config/examples/ |
H A D | fortress_soccer.cfg | 6 # 1 attacker and no defenders: the fortress will be conquered in about 5 seconds
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/dports/games/widelands/widelands-build21/src/ai/ |
H A D | defaultai_warfare.cc | 180 std::vector<Soldier*> defenders; in check_enemy_sites() local 181 defenders = bld->soldier_control()->present_soldiers(); in check_enemy_sites() 182 defenders_strength = calculate_strength(defenders); in check_enemy_sites() 194 std::vector<Soldier*> defenders; in check_enemy_sites() local 195 defenders = wh->soldier_control()->present_soldiers(); in check_enemy_sites() 196 defenders_strength = calculate_strength(defenders); in check_enemy_sites()
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/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/ |
H A D | soldier.cc | 828 uint32_t defenders = 0; in attack_update() local 971 defenders = enemy->soldier_control()->present_soldiers().size(); in attack_update() 975 defenders = in attack_update() 982 defenders += soldiers.size(); in attack_update() 985 if (!enemy || (get_retreat_health() > get_current_health() && defenders > 0)) { in attack_update() 989 if (defenders) { in attack_update()
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