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Searched refs:delta_angles (Results 1 – 25 of 340) sorted by last modified time

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/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_phys.c446 pushed_p->deltayaw = pusher->client->ps.pmove.delta_angles[YAW]; in SV_Push()
498 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push()
545 p->ent->client->ps.pmove.delta_angles[YAW] = p->deltayaw; in SV_Push()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h495 short delta_angles[3]; // add to command angles to get view direction member
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_phys.c446 pushed_p->deltayaw = pusher->client->ps.pmove.delta_angles[YAW]; in SV_Push()
498 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push()
545 p->ent->client->ps.pmove.delta_angles[YAW] = p->deltayaw; in SV_Push()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dq_shared.h476 short delta_angles[3]; // add to command angles to get view direction member
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_ents.c369 state->pmove.delta_angles[0] = MSG_ReadShort(&net_message); in CL_ParsePlayerstate()
370 state->pmove.delta_angles[1] = MSG_ReadShort(&net_message); in CL_ParsePlayerstate()
371 state->pmove.delta_angles[2] = MSG_ReadShort(&net_message); in CL_ParsePlayerstate()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_client.c1163 client->ps.pmove.delta_angles[i] = ANGLE2SHORT(spawn_angles[i] - client->resp.cmd_angles[i]); in PutClientInServer()
1274 ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(ent->client->ps.viewangles[i]); in ClientBegin()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dq_shared.h476 short delta_angles[3]; // add to command angles to get view direction member
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h478 short delta_angles[3]; // add to command angles to get view direction member
H A Dg_chase.c77 …ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(targ->client->v_angle[i] - ent->client->resp.c… in UpdateChaseCam()
439 ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(angles[i] - ent->client->resp.cmd_angles[i]); in UpdateChaseCamKiller()
H A Dg_misc.c2455 …other->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(dest->s.angles[i] - other->client->resp.cmd_… in teleporter_touch()
H A Dp_client.c1956 client->ps.pmove.delta_angles[i] = ANGLE2SHORT(spawn_angles[i] - client->resp.cmd_angles[i]); in PutClientInServer()
2210 ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(ent->client->ps.viewangles[i]); in ClientBegin()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dq_shared.h476 short delta_angles[3]; // add to command angles to get view direction member
/dports/games/q2pro/q2pro/include/
H A Dmvd.h69 short delta_angles[3]; member
H A Dq_shared.h792 short delta_angles[3]; // add to command angles to get view direction member
/dports/games/q2pro/q2pro/game/
H A Dg_chase.c95 …ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(targ->client->v_angle[i] - ent->client->resp.c… in UpdateChaseCam()
H A Dg_misc.c1825 …other->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(dest->s.angles[i] - other->client->resp.cmd_… in teleporter_touch()
H A Dp_client.c1225 client->ps.pmove.delta_angles[i] = ANGLE2SHORT(spawn_angles[i] - client->resp.cmd_angles[i]); in PutClientInServer()
1326 ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(ent->client->ps.viewangles[i]); in ClientBegin()
H A Dg_phys.c440 pushed_p->deltayaw = pusher->client->ps.pmove.delta_angles[YAW]; in SV_Push()
492 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push()
539 p->ent->client->ps.pmove.delta_angles[YAW] = p->deltayaw; in SV_Push()
/dports/games/q2pro/q2pro/source/
H A Dcl_input.c608 pitch = SHORT2ANGLE( cl.frame.ps.ps.pmove.delta_angles[PITCH] ); in CL_ClampPitch()
650 cl.viewangles[PITCH] = -SHORT2ANGLE( cl.frame.ps.ps.pmove.delta_angles[PITCH] ); in CL_CenterView()
H A Dcl_pred.c243 cl.predicted_angles[0] = cl.viewangles[0] + SHORT2ANGLE( ps->pmove.delta_angles[0] ); in CL_PredictMovement()
244 cl.predicted_angles[1] = cl.viewangles[1] + SHORT2ANGLE( ps->pmove.delta_angles[1] ); in CL_PredictMovement()
245 cl.predicted_angles[2] = cl.viewangles[2] + SHORT2ANGLE( ps->pmove.delta_angles[2] ); in CL_PredictMovement()
H A Dpmove.c1139 pm->viewangles[YAW] = SHORT2ANGLE(pm->cmd.angles[YAW] + pm->s.delta_angles[YAW]); in PM_ClampAngles()
1148 temp = pm->cmd.angles[i] + pm->s.delta_angles[i]; in PM_ClampAngles()
H A Dmvd_client.c120 ps->pmove.delta_angles[i] = ANGLE2SHORT( ps->viewangles[i] ) - in MVD_GameSetValidPos()
143 ps->pmove.delta_angles[i] = ANGLE2SHORT( ps->viewangles[i] ) - in MVD_GameStartObserving()
1571 …client->delta_angles[0] = ANGLE2SHORT( ps->ps.viewangles[0] ) - ps->ps.pmove.delta_angles[0] - cli… in MVD_StartAdmin()
1572 …client->delta_angles[1] = ANGLE2SHORT( ps->ps.viewangles[1] ) - ps->ps.pmove.delta_angles[1] - cli… in MVD_StartAdmin()
1573 …client->delta_angles[2] = ANGLE2SHORT( ps->ps.viewangles[2] ) - ps->ps.pmove.delta_angles[2] - cli… in MVD_StartAdmin()
/dports/games/q2pro/q2pro/shared/
H A Dq_msg.c738 if( to->pmove.delta_angles[0] != from->pmove.delta_angles[0] || in MSG_WriteDeltaPlayerstate_Default()
739 to->pmove.delta_angles[1] != from->pmove.delta_angles[1] || in MSG_WriteDeltaPlayerstate_Default()
740 to->pmove.delta_angles[2] != from->pmove.delta_angles[2] ) in MSG_WriteDeltaPlayerstate_Default()
941 if( to->ps.pmove.delta_angles[0] != from->ps.pmove.delta_angles[0] || in MSG_WriteDeltaPlayerstate_Enhanced()
942 to->ps.pmove.delta_angles[1] != from->ps.pmove.delta_angles[1] || in MSG_WriteDeltaPlayerstate_Enhanced()
943 to->ps.pmove.delta_angles[2] != from->ps.pmove.delta_angles[2] ) in MSG_WriteDeltaPlayerstate_Enhanced()
949 VectorCopy( from->ps.pmove.delta_angles, to->ps.pmove.delta_angles ); in MSG_WriteDeltaPlayerstate_Enhanced()
1242 if( to->ps.pmove.delta_angles[0] != from->ps.pmove.delta_angles[0] || in MSG_WriteDeltaPlayerstate_Packet()
1243 to->ps.pmove.delta_angles[1] != from->ps.pmove.delta_angles[1] || in MSG_WriteDeltaPlayerstate_Packet()
1244 to->ps.pmove.delta_angles[2] != from->ps.pmove.delta_angles[2] ) in MSG_WriteDeltaPlayerstate_Packet()
[all …]
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_input.c331 pitch = SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[PITCH]); in CL_ClampPitch()
480 cl.viewangles[PITCH] = -SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[PITCH]); in IN_CenterView()
H A Dcl_ents.c847 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in CL_DemoDeltaPlayerstate()
848 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in CL_DemoDeltaPlayerstate()
849 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in CL_DemoDeltaPlayerstate()
922 MSG_WriteShort (ps->pmove.delta_angles[0]); in CL_DemoDeltaPlayerstate()
923 MSG_WriteShort (ps->pmove.delta_angles[1]); in CL_DemoDeltaPlayerstate()
924 MSG_WriteShort (ps->pmove.delta_angles[2]); in CL_DemoDeltaPlayerstate()
1055 state->pmove.delta_angles[0] = MSG_ReadShort (&net_message); in CL_ParsePlayerstate()
1056 state->pmove.delta_angles[1] = MSG_ReadShort (&net_message); in CL_ParsePlayerstate()
1057 state->pmove.delta_angles[2] = MSG_ReadShort (&net_message); in CL_ParsePlayerstate()

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