/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 446 pushed_p->deltayaw = pusher->client->ps.pmove.delta_angles[YAW]; in SV_Push() 498 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push() 545 p->ent->client->ps.pmove.delta_angles[YAW] = p->deltayaw; in SV_Push()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 495 short delta_angles[3]; // add to command angles to get view direction member
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 446 pushed_p->deltayaw = pusher->client->ps.pmove.delta_angles[YAW]; in SV_Push() 498 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push() 545 p->ent->client->ps.pmove.delta_angles[YAW] = p->deltayaw; in SV_Push()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | q_shared.h | 476 short delta_angles[3]; // add to command angles to get view direction member
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_ents.c | 369 state->pmove.delta_angles[0] = MSG_ReadShort(&net_message); in CL_ParsePlayerstate() 370 state->pmove.delta_angles[1] = MSG_ReadShort(&net_message); in CL_ParsePlayerstate() 371 state->pmove.delta_angles[2] = MSG_ReadShort(&net_message); in CL_ParsePlayerstate()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | p_client.c | 1163 client->ps.pmove.delta_angles[i] = ANGLE2SHORT(spawn_angles[i] - client->resp.cmd_angles[i]); in PutClientInServer() 1274 ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(ent->client->ps.viewangles[i]); in ClientBegin()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | q_shared.h | 476 short delta_angles[3]; // add to command angles to get view direction member
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | q_shared.h | 478 short delta_angles[3]; // add to command angles to get view direction member
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H A D | g_chase.c | 77 …ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(targ->client->v_angle[i] - ent->client->resp.c… in UpdateChaseCam() 439 ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(angles[i] - ent->client->resp.cmd_angles[i]); in UpdateChaseCamKiller()
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H A D | g_misc.c | 2455 …other->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(dest->s.angles[i] - other->client->resp.cmd_… in teleporter_touch()
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H A D | p_client.c | 1956 client->ps.pmove.delta_angles[i] = ANGLE2SHORT(spawn_angles[i] - client->resp.cmd_angles[i]); in PutClientInServer() 2210 ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(ent->client->ps.viewangles[i]); in ClientBegin()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | q_shared.h | 476 short delta_angles[3]; // add to command angles to get view direction member
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/dports/games/q2pro/q2pro/include/ |
H A D | mvd.h | 69 short delta_angles[3]; member
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H A D | q_shared.h | 792 short delta_angles[3]; // add to command angles to get view direction member
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/dports/games/q2pro/q2pro/game/ |
H A D | g_chase.c | 95 …ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(targ->client->v_angle[i] - ent->client->resp.c… in UpdateChaseCam()
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H A D | g_misc.c | 1825 …other->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(dest->s.angles[i] - other->client->resp.cmd_… in teleporter_touch()
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H A D | p_client.c | 1225 client->ps.pmove.delta_angles[i] = ANGLE2SHORT(spawn_angles[i] - client->resp.cmd_angles[i]); in PutClientInServer() 1326 ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(ent->client->ps.viewangles[i]); in ClientBegin()
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H A D | g_phys.c | 440 pushed_p->deltayaw = pusher->client->ps.pmove.delta_angles[YAW]; in SV_Push() 492 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push() 539 p->ent->client->ps.pmove.delta_angles[YAW] = p->deltayaw; in SV_Push()
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_input.c | 608 pitch = SHORT2ANGLE( cl.frame.ps.ps.pmove.delta_angles[PITCH] ); in CL_ClampPitch() 650 cl.viewangles[PITCH] = -SHORT2ANGLE( cl.frame.ps.ps.pmove.delta_angles[PITCH] ); in CL_CenterView()
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H A D | cl_pred.c | 243 cl.predicted_angles[0] = cl.viewangles[0] + SHORT2ANGLE( ps->pmove.delta_angles[0] ); in CL_PredictMovement() 244 cl.predicted_angles[1] = cl.viewangles[1] + SHORT2ANGLE( ps->pmove.delta_angles[1] ); in CL_PredictMovement() 245 cl.predicted_angles[2] = cl.viewangles[2] + SHORT2ANGLE( ps->pmove.delta_angles[2] ); in CL_PredictMovement()
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H A D | pmove.c | 1139 pm->viewangles[YAW] = SHORT2ANGLE(pm->cmd.angles[YAW] + pm->s.delta_angles[YAW]); in PM_ClampAngles() 1148 temp = pm->cmd.angles[i] + pm->s.delta_angles[i]; in PM_ClampAngles()
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H A D | mvd_client.c | 120 ps->pmove.delta_angles[i] = ANGLE2SHORT( ps->viewangles[i] ) - in MVD_GameSetValidPos() 143 ps->pmove.delta_angles[i] = ANGLE2SHORT( ps->viewangles[i] ) - in MVD_GameStartObserving() 1571 …client->delta_angles[0] = ANGLE2SHORT( ps->ps.viewangles[0] ) - ps->ps.pmove.delta_angles[0] - cli… in MVD_StartAdmin() 1572 …client->delta_angles[1] = ANGLE2SHORT( ps->ps.viewangles[1] ) - ps->ps.pmove.delta_angles[1] - cli… in MVD_StartAdmin() 1573 …client->delta_angles[2] = ANGLE2SHORT( ps->ps.viewangles[2] ) - ps->ps.pmove.delta_angles[2] - cli… in MVD_StartAdmin()
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/dports/games/q2pro/q2pro/shared/ |
H A D | q_msg.c | 738 if( to->pmove.delta_angles[0] != from->pmove.delta_angles[0] || in MSG_WriteDeltaPlayerstate_Default() 739 to->pmove.delta_angles[1] != from->pmove.delta_angles[1] || in MSG_WriteDeltaPlayerstate_Default() 740 to->pmove.delta_angles[2] != from->pmove.delta_angles[2] ) in MSG_WriteDeltaPlayerstate_Default() 941 if( to->ps.pmove.delta_angles[0] != from->ps.pmove.delta_angles[0] || in MSG_WriteDeltaPlayerstate_Enhanced() 942 to->ps.pmove.delta_angles[1] != from->ps.pmove.delta_angles[1] || in MSG_WriteDeltaPlayerstate_Enhanced() 943 to->ps.pmove.delta_angles[2] != from->ps.pmove.delta_angles[2] ) in MSG_WriteDeltaPlayerstate_Enhanced() 949 VectorCopy( from->ps.pmove.delta_angles, to->ps.pmove.delta_angles ); in MSG_WriteDeltaPlayerstate_Enhanced() 1242 if( to->ps.pmove.delta_angles[0] != from->ps.pmove.delta_angles[0] || in MSG_WriteDeltaPlayerstate_Packet() 1243 to->ps.pmove.delta_angles[1] != from->ps.pmove.delta_angles[1] || in MSG_WriteDeltaPlayerstate_Packet() 1244 to->ps.pmove.delta_angles[2] != from->ps.pmove.delta_angles[2] ) in MSG_WriteDeltaPlayerstate_Packet() [all …]
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_input.c | 331 pitch = SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[PITCH]); in CL_ClampPitch() 480 cl.viewangles[PITCH] = -SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[PITCH]); in IN_CenterView()
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H A D | cl_ents.c | 847 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in CL_DemoDeltaPlayerstate() 848 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in CL_DemoDeltaPlayerstate() 849 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in CL_DemoDeltaPlayerstate() 922 MSG_WriteShort (ps->pmove.delta_angles[0]); in CL_DemoDeltaPlayerstate() 923 MSG_WriteShort (ps->pmove.delta_angles[1]); in CL_DemoDeltaPlayerstate() 924 MSG_WriteShort (ps->pmove.delta_angles[2]); in CL_DemoDeltaPlayerstate() 1055 state->pmove.delta_angles[0] = MSG_ReadShort (&net_message); in CL_ParsePlayerstate() 1056 state->pmove.delta_angles[1] = MSG_ReadShort (&net_message); in CL_ParsePlayerstate() 1057 state->pmove.delta_angles[2] = MSG_ReadShort (&net_message); in CL_ParsePlayerstate()
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