/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/ |
H A D | glsystem.cpp | 79 void Set2DMode(const int2 &ssize, bool lh, bool depthtest) { in Set2DMode() argument 81 if (depthtest) GL_CALL(glEnable(GL_DEPTH_TEST)); in Set2DMode()
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/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/lobster/ |
H A D | glinterface.h | 155 extern void Set2DMode(const int2 &ssize, bool lh, bool depthtest = false);
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | rendertarget.h | 42 virtual bool depthtest() const { return true; } in depthtest() function 74 if(depthtest()) in setupblur() 118 if(hasFBO && attach != GL_DEPTH_ATTACHMENT_EXT && depthtest()) in setup() 428 if(!depthtest()) glDisable(GL_DEPTH_TEST); 432 if(!depthtest()) glEnable(GL_DEPTH_TEST);
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/dports/games/cake/cake_src/cake/ |
H A D | q3bsp.cpp | 995 GLboolean depthtest, texture; in Render() local 997 glGetBooleanv(GL_DEPTH_TEST, &depthtest); in Render() 1020 if (depthtest) { glEnable(GL_DEPTH_TEST); gRender->CheckGLError(); } in Render() 1406 GLboolean texture, depthtest; in DrawBoundingBox() local 1408 glGetBooleanv(GL_DEPTH_TEST, &depthtest); in DrawBoundingBox() 1479 if (depthtest) { glEnable(GL_DEPTH_TEST); gRender->CheckGLError(); } in DrawBoundingBox() 1486 GLboolean texture, depthtest; in DrawNormals() local 1488 glGetBooleanv(GL_DEPTH_TEST, &depthtest); in DrawNormals() 1506 if (depthtest) { glEnable(GL_DEPTH_TEST); gRender->CheckGLError(); } in DrawNormals()
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H A D | render.cpp | 115 GLboolean lighting, texture, depthtest; variable 1238 glGetBooleanv(GL_DEPTH_TEST, &depthtest); in FlushGridCVA() 1250 if (depthtest) { glEnable(GL_DEPTH_TEST); CheckGLError(); } in FlushGridCVA() 1271 glGetBooleanv(GL_DEPTH_TEST, &depthtest); in FlushGrid() 1283 if (depthtest) { glEnable(GL_DEPTH_TEST); CheckGLError(); } in FlushGrid()
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/dports/games/darkplaces/darkplaces/ |
H A D | ChangeLog | 71803 …o R_Mesh_State_Textures - no longer handles blendfunc and depthmask and depthtest and vertex point…
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H A D | dpsoftrast.c | 249 int depthtest; 437 thread->fb_depthfunc = thread->depthtest ? thread->depthfunc : GL_ALWAYS; in DPSOFTRAST_RecalcDepthFunc() 1050 thread->depthtest = command->enable; in DPSOFTRAST_Interpret_DepthTest() 4777 if (thread->depthtest && dpsoftrast.fb_depthpixels) in DPSOFTRAST_Draw_DepthTest() 4810 if (thread->depthmask && thread->depthtest && dpsoftrast.fb_depthpixels) in DPSOFTRAST_Draw_DepthWrite() 5622 thread->depthtest = true; in DPSOFTRAST_Init()
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H A D | gl_backend.c | 220 int depthtest; member 1574 gl_state.depthtest = true; in GL_Backend_ResetState() 1602 IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ZENABLE, gl_state.depthtest); in GL_Backend_ResetState() 1931 if (gl_state.depthtest != state) in GL_DepthTest() 1933 gl_state.depthtest = state; in GL_DepthTest() 1942 if (gl_state.depthtest) in GL_DepthTest() 1953 IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ZENABLE, gl_state.depthtest); in GL_DepthTest() 1963 DPSOFTRAST_DepthTest(gl_state.depthtest); in GL_DepthTest()
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/dports/games/neverball/neverball-1.6.0/data/ball/lava/ |
H A D | lava-outer.map | 3 "depthtest" "0"
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | ChangeLog | 28217 …o R_Mesh_State_Textures - no longer handles blendfunc and depthmask and depthtest and vertex point…
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H A D | gl_backend.c | 586 int depthtest; member 737 gl_state.depthtest = true; in GL_Backend_ResetState() 865 if (gl_state.depthtest != state) in GL_DepthTest() 867 gl_state.depthtest = state; in GL_DepthTest() 869 if (gl_state.depthtest) in GL_DepthTest()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | rendertarget.h | 42 virtual bool depthtest() const { return true; } in depthtest() function 73 if(depthtest()) in setupblur() 108 if(attach != GL_DEPTH_ATTACHMENT && depthtest()) in setup() 370 if(!depthtest()) glDisable(GL_DEPTH_TEST); 374 if(!depthtest()) glEnable(GL_DEPTH_TEST);
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H A D | texture.cpp | 2560 GLenum depthtest = glIsEnabled(GL_DEPTH_TEST), blend = glIsEnabled(GL_BLEND); in forcecubemapload() local 2561 if(depthtest) glDisable(GL_DEPTH_TEST); in forcecubemapload() 2577 if(depthtest) glEnable(GL_DEPTH_TEST); in forcecubemapload()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | rendertarget.h | 43 virtual bool depthtest() const { return true; } in depthtest() function 74 if(depthtest()) in setupblur() 109 if(attach != GL_DEPTH_ATTACHMENT && depthtest()) in setup() 372 if(!depthtest()) glDisable(GL_DEPTH_TEST); 376 if(!depthtest()) glEnable(GL_DEPTH_TEST);
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H A D | texture.cpp | 2498 GLenum depthtest = glIsEnabled(GL_DEPTH_TEST), blend = glIsEnabled(GL_BLEND); in forcecubemapload() local 2499 if(depthtest) glDisable(GL_DEPTH_TEST); in forcecubemapload() 2515 if(depthtest) glEnable(GL_DEPTH_TEST); in forcecubemapload()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | glwrapper-ogl.cc | 236 if (state.depthtest != m_current_state.depthtest) in set() 238 if (state.depthtest) in set() 511 if (m_current_state.depthtest) in fixup_gl_state()
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H A D | glwrapper.cc | 34 depthtest(false), in GLState() 47 depthtest(state.depthtest), in GLState() 61 depthtest = state.depthtest; in operator =() 76 && depthtest == state.depthtest in operator ==()
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H A D | glwrapper.h | 126 bool depthtest; member
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H A D | tilebuf.cc | 168 m_state.depthtest = true; in ColouredTileBuffer()
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/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/PEngine/ |
H A D | fxman.cpp | 22 def_rs.depthtest = true; in PSSEffect() 166 currs->depthtest = true; in loadMTL() 495 currs->depthtest = true; in loadFX() 497 currs->depthtest = false; in loadFX() 920 if (rs_old->depthtest != rs_new->depthtest) { in migrateRenderState() 921 if (rs_new->depthtest) glEnable(GL_DEPTH_TEST); in migrateRenderState()
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/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/include/ |
H A D | render.h | 219 bool depthtest; member
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | dpsoftrast.c | 249 int depthtest; 437 thread->fb_depthfunc = thread->depthtest ? thread->depthfunc : GL_ALWAYS; in DPSOFTRAST_RecalcDepthFunc() 1050 thread->depthtest = command->enable; in DPSOFTRAST_Interpret_DepthTest() 4777 if (thread->depthtest && dpsoftrast.fb_depthpixels) in DPSOFTRAST_Draw_DepthTest() 4810 if (thread->depthmask && thread->depthtest && dpsoftrast.fb_depthpixels) in DPSOFTRAST_Draw_DepthWrite() 5622 thread->depthtest = true; in DPSOFTRAST_Init()
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H A D | gl_backend.c | 220 int depthtest; member 1574 gl_state.depthtest = true; in GL_Backend_ResetState() 1602 IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ZENABLE, gl_state.depthtest); in GL_Backend_ResetState() 1931 if (gl_state.depthtest != state) in GL_DepthTest() 1933 gl_state.depthtest = state; in GL_DepthTest() 1942 if (gl_state.depthtest) in GL_DepthTest() 1953 IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ZENABLE, gl_state.depthtest); in GL_DepthTest() 1963 DPSOFTRAST_DepthTest(gl_state.depthtest); in GL_DepthTest()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/docs/relnotes/ |
H A D | 7.10.rst | 1952 - gallivm: specialized x8z24 depthtest path
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/freedreno/decode/scripts/ |
H A D | parse-submits.lua | 62 local depthtest 76 depthtest = false 114 if depthtest or depthwrite then 116 if depthtest then 386 depthtest = true
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