Home
last modified time | relevance | path

Searched refs:depthtest (Results 1 – 25 of 52) sorted by path

123

/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/
H A Dglsystem.cpp79 void Set2DMode(const int2 &ssize, bool lh, bool depthtest) { in Set2DMode() argument
81 if (depthtest) GL_CALL(glEnable(GL_DEPTH_TEST)); in Set2DMode()
/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/lobster/
H A Dglinterface.h155 extern void Set2DMode(const int2 &ssize, bool lh, bool depthtest = false);
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drendertarget.h42 virtual bool depthtest() const { return true; } in depthtest() function
74 if(depthtest()) in setupblur()
118 if(hasFBO && attach != GL_DEPTH_ATTACHMENT_EXT && depthtest()) in setup()
428 if(!depthtest()) glDisable(GL_DEPTH_TEST);
432 if(!depthtest()) glEnable(GL_DEPTH_TEST);
/dports/games/cake/cake_src/cake/
H A Dq3bsp.cpp995 GLboolean depthtest, texture; in Render() local
997 glGetBooleanv(GL_DEPTH_TEST, &depthtest); in Render()
1020 if (depthtest) { glEnable(GL_DEPTH_TEST); gRender->CheckGLError(); } in Render()
1406 GLboolean texture, depthtest; in DrawBoundingBox() local
1408 glGetBooleanv(GL_DEPTH_TEST, &depthtest); in DrawBoundingBox()
1479 if (depthtest) { glEnable(GL_DEPTH_TEST); gRender->CheckGLError(); } in DrawBoundingBox()
1486 GLboolean texture, depthtest; in DrawNormals() local
1488 glGetBooleanv(GL_DEPTH_TEST, &depthtest); in DrawNormals()
1506 if (depthtest) { glEnable(GL_DEPTH_TEST); gRender->CheckGLError(); } in DrawNormals()
H A Drender.cpp115 GLboolean lighting, texture, depthtest; variable
1238 glGetBooleanv(GL_DEPTH_TEST, &depthtest); in FlushGridCVA()
1250 if (depthtest) { glEnable(GL_DEPTH_TEST); CheckGLError(); } in FlushGridCVA()
1271 glGetBooleanv(GL_DEPTH_TEST, &depthtest); in FlushGrid()
1283 if (depthtest) { glEnable(GL_DEPTH_TEST); CheckGLError(); } in FlushGrid()
/dports/games/darkplaces/darkplaces/
H A DChangeLog71803 …o R_Mesh_State_Textures - no longer handles blendfunc and depthmask and depthtest and vertex point…
H A Ddpsoftrast.c249 int depthtest;
437 thread->fb_depthfunc = thread->depthtest ? thread->depthfunc : GL_ALWAYS; in DPSOFTRAST_RecalcDepthFunc()
1050 thread->depthtest = command->enable; in DPSOFTRAST_Interpret_DepthTest()
4777 if (thread->depthtest && dpsoftrast.fb_depthpixels) in DPSOFTRAST_Draw_DepthTest()
4810 if (thread->depthmask && thread->depthtest && dpsoftrast.fb_depthpixels) in DPSOFTRAST_Draw_DepthWrite()
5622 thread->depthtest = true; in DPSOFTRAST_Init()
H A Dgl_backend.c220 int depthtest; member
1574 gl_state.depthtest = true; in GL_Backend_ResetState()
1602 IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ZENABLE, gl_state.depthtest); in GL_Backend_ResetState()
1931 if (gl_state.depthtest != state) in GL_DepthTest()
1933 gl_state.depthtest = state; in GL_DepthTest()
1942 if (gl_state.depthtest) in GL_DepthTest()
1953 IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ZENABLE, gl_state.depthtest); in GL_DepthTest()
1963 DPSOFTRAST_DepthTest(gl_state.depthtest); in GL_DepthTest()
/dports/games/neverball/neverball-1.6.0/data/ball/lava/
H A Dlava-outer.map3 "depthtest" "0"
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A DChangeLog28217 …o R_Mesh_State_Textures - no longer handles blendfunc and depthmask and depthtest and vertex point…
H A Dgl_backend.c586 int depthtest; member
737 gl_state.depthtest = true; in GL_Backend_ResetState()
865 if (gl_state.depthtest != state) in GL_DepthTest()
867 gl_state.depthtest = state; in GL_DepthTest()
869 if (gl_state.depthtest) in GL_DepthTest()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drendertarget.h42 virtual bool depthtest() const { return true; } in depthtest() function
73 if(depthtest()) in setupblur()
108 if(attach != GL_DEPTH_ATTACHMENT && depthtest()) in setup()
370 if(!depthtest()) glDisable(GL_DEPTH_TEST);
374 if(!depthtest()) glEnable(GL_DEPTH_TEST);
H A Dtexture.cpp2560 GLenum depthtest = glIsEnabled(GL_DEPTH_TEST), blend = glIsEnabled(GL_BLEND); in forcecubemapload() local
2561 if(depthtest) glDisable(GL_DEPTH_TEST); in forcecubemapload()
2577 if(depthtest) glEnable(GL_DEPTH_TEST); in forcecubemapload()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drendertarget.h43 virtual bool depthtest() const { return true; } in depthtest() function
74 if(depthtest()) in setupblur()
109 if(attach != GL_DEPTH_ATTACHMENT && depthtest()) in setup()
372 if(!depthtest()) glDisable(GL_DEPTH_TEST);
376 if(!depthtest()) glEnable(GL_DEPTH_TEST);
H A Dtexture.cpp2498 GLenum depthtest = glIsEnabled(GL_DEPTH_TEST), blend = glIsEnabled(GL_BLEND); in forcecubemapload() local
2499 if(depthtest) glDisable(GL_DEPTH_TEST); in forcecubemapload()
2515 if(depthtest) glEnable(GL_DEPTH_TEST); in forcecubemapload()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dglwrapper-ogl.cc236 if (state.depthtest != m_current_state.depthtest) in set()
238 if (state.depthtest) in set()
511 if (m_current_state.depthtest) in fixup_gl_state()
H A Dglwrapper.cc34 depthtest(false), in GLState()
47 depthtest(state.depthtest), in GLState()
61 depthtest = state.depthtest; in operator =()
76 && depthtest == state.depthtest in operator ==()
H A Dglwrapper.h126 bool depthtest; member
H A Dtilebuf.cc168 m_state.depthtest = true; in ColouredTileBuffer()
/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/PEngine/
H A Dfxman.cpp22 def_rs.depthtest = true; in PSSEffect()
166 currs->depthtest = true; in loadMTL()
495 currs->depthtest = true; in loadFX()
497 currs->depthtest = false; in loadFX()
920 if (rs_old->depthtest != rs_new->depthtest) { in migrateRenderState()
921 if (rs_new->depthtest) glEnable(GL_DEPTH_TEST); in migrateRenderState()
/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/include/
H A Drender.h219 bool depthtest; member
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Ddpsoftrast.c249 int depthtest;
437 thread->fb_depthfunc = thread->depthtest ? thread->depthfunc : GL_ALWAYS; in DPSOFTRAST_RecalcDepthFunc()
1050 thread->depthtest = command->enable; in DPSOFTRAST_Interpret_DepthTest()
4777 if (thread->depthtest && dpsoftrast.fb_depthpixels) in DPSOFTRAST_Draw_DepthTest()
4810 if (thread->depthmask && thread->depthtest && dpsoftrast.fb_depthpixels) in DPSOFTRAST_Draw_DepthWrite()
5622 thread->depthtest = true; in DPSOFTRAST_Init()
H A Dgl_backend.c220 int depthtest; member
1574 gl_state.depthtest = true; in GL_Backend_ResetState()
1602 IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ZENABLE, gl_state.depthtest); in GL_Backend_ResetState()
1931 if (gl_state.depthtest != state) in GL_DepthTest()
1933 gl_state.depthtest = state; in GL_DepthTest()
1942 if (gl_state.depthtest) in GL_DepthTest()
1953 IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ZENABLE, gl_state.depthtest); in GL_DepthTest()
1963 DPSOFTRAST_DepthTest(gl_state.depthtest); in GL_DepthTest()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/docs/relnotes/
H A D7.10.rst1952 - gallivm: specialized x8z24 depthtest path
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/freedreno/decode/scripts/
H A Dparse-submits.lua62 local depthtest
76 depthtest = false
114 if depthtest or depthwrite then
116 if depthtest then
386 depthtest = true

123