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Searched refs:deviceDepth (Results 1 – 25 of 55) sorted by relevance

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/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DWrapD3D.cpp205 deviceDepth; in FilterDisplayModes() local
213 deviceDepth = in FilterDisplayModes()
218 (deviceDepth & DDBD_8)) || in FilterDisplayModes()
220 (deviceDepth & DDBD_16))); in FilterDisplayModes()
232 deviceDepth; in ZBufferDepth() local
236 deviceDepth = pDeviceInfo->HWDesc.dwDeviceZBufferBitDepth; in ZBufferDepth()
240 deviceDepth = pDeviceInfo->HELDesc.dwDeviceZBufferBitDepth; in ZBufferDepth()
243 if (deviceDepth & DDBD_32) in ZBufferDepth()
245 else if (deviceDepth & DDBD_24) in ZBufferDepth()
247 else if (deviceDepth & DDBD_16) in ZBufferDepth()
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/21-deferred/
H A Dfs_deferred_light_ta.sc20 float deviceDepth = texture2D(s_depth, v_texcoord0).x;
21 float depth = toClipSpaceDepth(deviceDepth);
H A Dfs_deferred_light.sc20 float deviceDepth = texture2D(s_depth, v_texcoord0).x;
21 float depth = toClipSpaceDepth(deviceDepth);
H A Dfs_deferred_light_uav.sc23 float deviceDepth = texture2D(s_depth, v_texcoord0).x;
24 float depth = toClipSpaceDepth(deviceDepth);
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/21-deferred/
H A Dfs_deferred_light.sc20 float deviceDepth = texture2D(s_depth, v_texcoord0).x;
21 float depth = toClipSpaceDepth(deviceDepth);
H A Dfs_deferred_light_ta.sc20 float deviceDepth = texture2D(s_depth, v_texcoord0).x;
21 float depth = toClipSpaceDepth(deviceDepth);
H A Dfs_deferred_light_uav.sc23 float deviceDepth = texture2D(s_depth, v_texcoord0).x;
24 float depth = toClipSpaceDepth(deviceDepth);
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/31-rsm/
H A Dfs_rsm_lbuffer.sc39 float deviceDepth = texture2D(s_depth, texCoord).x;
40 float depth = toClipSpaceDepth(deviceDepth);
H A Dvs_rsm_lbuffer.sc41 float deviceDepth = texture2DLod(s_shadowMap, texCoord, 0).x;
42 float depth = toClipSpaceDepth(deviceDepth);
H A Dfs_rsm_combine.sc97 float deviceDepth = texture2D(s_depth, texCoord).x;
98 float depth = toClipSpaceDepth(deviceDepth);
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/31-rsm/
H A Dfs_rsm_lbuffer.sc39 float deviceDepth = texture2D(s_depth, texCoord).x;
40 float depth = toClipSpaceDepth(deviceDepth);
H A Dvs_rsm_lbuffer.sc41 float deviceDepth = texture2DLod(s_shadowMap, texCoord, 0).x;
42 float depth = toClipSpaceDepth(deviceDepth);
H A Dfs_rsm_combine.sc97 float deviceDepth = texture2D(s_depth, texCoord).x;
98 float depth = toClipSpaceDepth(deviceDepth);
/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-iTunes-VizKit/source/
H A DVisualGraphics.h991 short deviceDepth; /**< pixel depth in bits */ member
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqpaintengine_raster_p.h337 int deviceDepth; variable
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqpaintengine_raster_p.h337 int deviceDepth; variable
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqpaintengine_raster_p.h337 int deviceDepth; variable
/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqpaintengine_raster_p.h337 int deviceDepth; variable
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqpaintengine_raster_p.h337 int deviceDepth; variable
/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqpaintengine_raster_p.h337 int deviceDepth; variable
/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqpaintengine_raster_p.h337 int deviceDepth; variable
/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqpaintengine_raster_p.h337 int deviceDepth; variable
/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqpaintengine_raster_p.h337 int deviceDepth; variable
/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqpaintengine_raster_p.h337 int deviceDepth; variable
/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqpaintengine_raster_p.h337 int deviceDepth; variable

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