Searched refs:dialogue_id (Results 1 – 11 of 11) sorted by relevance
/dports/games/allacrost/allacrost-1.0.2/src/modes/map/ |
H A D | map_dialogue.cpp | 299 void DialogueSupervisor::AddSpriteReference(uint32 dialogue_id, uint32 sprite_id) { in AddSpriteReference() argument 300 map<uint32, vector<uint32> >::iterator entry = _sprite_references.find(dialogue_id); in AddSpriteReference() 304 _sprite_references.insert(make_pair(dialogue_id, new_entry)); in AddSpriteReference() 313 void DialogueSupervisor::BeginDialogue(uint32 dialogue_id) { in BeginDialogue() argument 314 MapDialogue* dialogue = GetDialogue(dialogue_id); in BeginDialogue() 317 …NING(MAP_DEBUG) << "could not begin dialogue because none existed for id# " << dialogue_id << endl; in BeginDialogue() 386 MapDialogue* DialogueSupervisor::GetDialogue(uint32 dialogue_id) { in GetDialogue() argument 387 if (_all_dialogues.find(dialogue_id) != _all_dialogues.end()) in GetDialogue() 388 return _all_dialogues[dialogue_id]; in GetDialogue() 395 void DialogueSupervisor::AnnounceDialogueUpdate(uint32 dialogue_id) { in AnnounceDialogueUpdate() argument [all …]
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H A D | map_dialogue.h | 420 void AddSpriteReference(uint32 dialogue_id, uint32 sprite_id); 425 void BeginDialogue(uint32 dialogue_id); 443 MapDialogue* GetDialogue(uint32 dialogue_id); 453 void AnnounceDialogueUpdate(uint32 dialogue_id);
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H A D | map_sprites.cpp | 624 void MapSprite::AddDialogueReference(uint32 dialogue_id) { in AddDialogueReference() argument 625 _dialogue_references.push_back(dialogue_id); in AddDialogueReference() 626 …MapMode::CurrentInstance()->GetDialogueSupervisor()->AddSpriteReference(dialogue_id, GetObjectID()… in AddDialogueReference()
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H A D | map_sprites.h | 236 void AddDialogueReference(uint32 dialogue_id);
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H A D | map_events.cpp | 52 DialogueEvent::DialogueEvent(uint32 event_id, uint32 dialogue_id) : in DialogueEvent() argument 54 _dialogue_id(dialogue_id) in DialogueEvent()
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H A D | map_events.h | 159 DialogueEvent(uint32 event_id, uint32 dialogue_id);
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/ |
H A D | dialogue.cpp | 41 Dialogue::Dialogue(const std::string& dialogue_id) : in Dialogue() argument 42 _dialogue_id(dialogue_id), in Dialogue() 56 Dialogue* Dialogue::Create(DialogueSupervisor* dialogue_supervisor, const std::string& dialogue_id) in Create() argument 58 Dialogue* dialogue = new Dialogue(dialogue_id); in Create() 450 void DialogueSupervisor::StartDialogue(const std::string& dialogue_id) in StartDialogue() argument 452 Dialogue *dialogue = GetDialogue(dialogue_id); in StartDialogue() 455 …PRINT_WARNING << "Could not begin dialogue because none existed for id: " << dialogue_id << std::e… in StartDialogue() 492 Dialogue* DialogueSupervisor::GetDialogue(const std::string& dialogue_id) in GetDialogue() argument 494 std::map<std::string, Dialogue *>::iterator it = _dialogues.find(dialogue_id); in GetDialogue()
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H A D | dialogue.h | 126 explicit Dialogue(const std::string& dialogue_id); 135 … static Dialogue* Create(DialogueSupervisor* dialogue_supervisor, const std::string& dialogue_id); 519 virtual void StartDialogue(const std::string& dialogue_id); 531 Dialogue* GetDialogue(const std::string& dialogue_id);
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/ |
H A D | map_dialogue_supervisor.cpp | 103 void MapDialogueSupervisor::StartDialogue(const std::string& dialogue_id) in StartDialogue() argument 105 SpriteDialogue *dialogue = GetDialogue(dialogue_id); in StartDialogue() 109 << dialogue_id << std::endl in StartDialogue() 172 SpriteDialogue* MapDialogueSupervisor::GetDialogue(const std::string& dialogue_id) in GetDialogue() argument 174 std::map<std::string, SpriteDialogue *>::iterator it = _dialogues.find(dialogue_id); in GetDialogue()
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H A D | map_dialogue_supervisor.h | 60 void StartDialogue(const std::string& dialogue_id); 69 SpriteDialogue* GetDialogue(const std::string& dialogue_id);
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_sprites/ |
H A D | map_sprite.cpp | 550 std::string dialogue_id = dialogue->GetDialogueID(); in RemoveDialogueReference() local 553 if(_dialogue_references[i] == dialogue_id) in RemoveDialogueReference()
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