Searched refs:dirtyBackground (Results 1 – 1 of 1) sorted by relevance
36 SDL_Surface* dirtyBackground = NULL; variable47 dirtyBackground = background; in setDirty()73 if (dirtyBackground) in blankDirty()75 const Uint8* bp = (Uint8*)dirtyBackground->pixels + (p - in blankDirty()120 if (dirtyBackground) in blankDirty()121 SDL_BlitSurface(dirtyBackground, &rect, dirtyDst, &rect); in blankDirty()