Searched refs:dispose_gamestate (Results 1 – 2 of 2) sorted by path
78 dispose_gamestate = NULL; in Game()3335 ASSERT( dispose_gamestate == NULL ); in disposeGameState()3337 dispose_gamestate = gamestate; in disposeGameState()4100 if( dispose_gamestate != NULL ) { in updateGame()4101 LOG("delete dispose_gamestate %d (current gamestate is %d)\n", dispose_gamestate, gamestate); in updateGame()4102 delete dispose_gamestate; in updateGame()4104 dispose_gamestate = NULL; in updateGame()
119 GameState *dispose_gamestate; variable