/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/ |
H A D | conversion.cpp | 43 *(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b); in crossBlitLogic() 78 *(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b); in crossBlitLogic3BppSource() 108 || (dstFmt.bytesPerPixel == 3) in crossBlit() 109 || (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel)) in crossBlit() 113 if (srcFmt == dstFmt) { in crossBlit() 119 memcpy(dst, src, w * dstFmt.bytesPerPixel); in crossBlit() 131 const uint dstDelta = (dstPitch - w * dstFmt.bytesPerPixel); in crossBlit() 134 if (dstFmt.bytesPerPixel == 2) { in crossBlit() 142 } else if (dstFmt.bytesPerPixel == 4) { in crossBlit() 149 dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel; in crossBlit() [all …]
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/dports/games/residualvm/residualvm-0.3.1/graphics/ |
H A D | conversion.cpp | 43 *(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b); in crossBlitLogic() 78 *(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b); in crossBlitLogic3BppSource() 108 || (dstFmt.bytesPerPixel == 3) in crossBlit() 109 || (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel)) in crossBlit() 113 if (srcFmt == dstFmt) { in crossBlit() 119 memcpy(dst, src, w * dstFmt.bytesPerPixel); in crossBlit() 131 const uint dstDelta = (dstPitch - w * dstFmt.bytesPerPixel); in crossBlit() 134 if (dstFmt.bytesPerPixel == 2) { in crossBlit() 142 } else if (dstFmt.bytesPerPixel == 4) { in crossBlit() 149 dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel; in crossBlit() [all …]
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/dports/multimedia/v4l_compat/v4l-utils-4l-utils-1.20.0/utils/qv4l2/ |
H A D | capture-win-qt.cpp | 58 QImage::Format dstFmt; in setRenderFrame() local 59 m_supportedFormat = findNativeFormat(m_frame.format, dstFmt); in setRenderFrame() 61 dstFmt = QImage::Format_RGB888; in setRenderFrame() 63 if (m_frame.updated || m_image->format() != dstFmt || in setRenderFrame() 69 dstFmt); in setRenderFrame() 134 bool CaptureWinQt::findNativeFormat(uint32_t format, QImage::Format &dstFmt) in findNativeFormat() argument 163 dstFmt = supported_fmts[i].qt_pixfmt; in findNativeFormat()
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/dports/multimedia/libv4l/v4l-utils-4l-utils-1.20.0/utils/qv4l2/ |
H A D | capture-win-qt.cpp | 58 QImage::Format dstFmt; in setRenderFrame() local 59 m_supportedFormat = findNativeFormat(m_frame.format, dstFmt); in setRenderFrame() 61 dstFmt = QImage::Format_RGB888; in setRenderFrame() 63 if (m_frame.updated || m_image->format() != dstFmt || in setRenderFrame() 69 dstFmt); in setRenderFrame() 134 bool CaptureWinQt::findNativeFormat(uint32_t format, QImage::Format &dstFmt) in findNativeFormat() argument 163 dstFmt = supported_fmts[i].qt_pixfmt; in findNativeFormat()
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/dports/multimedia/v4l-utils/v4l-utils-4l-utils-1.20.0/utils/qv4l2/ |
H A D | capture-win-qt.cpp | 58 QImage::Format dstFmt; in setRenderFrame() local 59 m_supportedFormat = findNativeFormat(m_frame.format, dstFmt); in setRenderFrame() 61 dstFmt = QImage::Format_RGB888; in setRenderFrame() 63 if (m_frame.updated || m_image->format() != dstFmt || in setRenderFrame() 69 dstFmt); in setRenderFrame() 134 bool CaptureWinQt::findNativeFormat(uint32_t format, QImage::Format &dstFmt) in findNativeFormat() argument 163 dstFmt = supported_fmts[i].qt_pixfmt; in findNativeFormat()
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/dports/games/scummvm/scummvm-2.5.1/graphics/ |
H A D | conversion.cpp | 110 const PixelFormat &srcFmt, const PixelFormat &dstFmt, in crossBlitLogic() argument 117 *(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b); in crossBlitLogic() 178 *(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b); in crossBlitLogic3BppSource() 208 || (dstFmt.bytesPerPixel == 3) in crossBlit() 209 || (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel)) in crossBlit() 213 if (srcFmt == dstFmt) { in crossBlit() 220 const uint dstDelta = (dstPitch - w * dstFmt.bytesPerPixel); in crossBlit() 223 if (dstFmt.bytesPerPixel == 2) { in crossBlit() 231 } else if (dstFmt.bytesPerPixel == 4) { in crossBlit() 238 dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel; in crossBlit() [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 133 switch (dstFmt) { in ConvertColors() 547 LoadTextureLevel(*entry, replaced, level, scaleFactor, dstFmt); in BuildTexture() 549 LoadTextureLevel(*entry, replaced, 0, scaleFactor, dstFmt); in BuildTexture() 567 LoadTextureLevel(*entry, replaced, i, scaleFactor, dstFmt); in BuildTexture() 620 switch (dstFmt) { in CheckAlpha() 664 dstFmt = ToDataFormat(replaced.Format(level)); in LoadTextureLevel() 672 int pixelSize = dstFmt == Draw::DataFormat::R8G8B8A8_UNORM ? 4 : 2; in LoadTextureLevel() 689 u32 dFmt = (u32)dstFmt; in LoadTextureLevel() 691 dstFmt = (Draw::DataFormat)dFmt; in LoadTextureLevel() 705 replacedInfo.fmt = FromDataFormat(dstFmt); in LoadTextureLevel() [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 133 switch (dstFmt) { in ConvertColors() 547 LoadTextureLevel(*entry, replaced, level, scaleFactor, dstFmt); in BuildTexture() 549 LoadTextureLevel(*entry, replaced, 0, scaleFactor, dstFmt); in BuildTexture() 567 LoadTextureLevel(*entry, replaced, i, scaleFactor, dstFmt); in BuildTexture() 620 switch (dstFmt) { in CheckAlpha() 664 dstFmt = ToDataFormat(replaced.Format(level)); in LoadTextureLevel() 672 int pixelSize = dstFmt == Draw::DataFormat::R8G8B8A8_UNORM ? 4 : 2; in LoadTextureLevel() 689 u32 dFmt = (u32)dstFmt; in LoadTextureLevel() 691 dstFmt = (Draw::DataFormat)dFmt; in LoadTextureLevel() 705 replacedInfo.fmt = FromDataFormat(dstFmt); in LoadTextureLevel() [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 133 switch (dstFmt) { in ConvertColors() 547 LoadTextureLevel(*entry, replaced, level, scaleFactor, dstFmt); in BuildTexture() 549 LoadTextureLevel(*entry, replaced, 0, scaleFactor, dstFmt); in BuildTexture() 567 LoadTextureLevel(*entry, replaced, i, scaleFactor, dstFmt); in BuildTexture() 620 switch (dstFmt) { in CheckAlpha() 664 dstFmt = ToDataFormat(replaced.Format(level)); in LoadTextureLevel() 672 int pixelSize = dstFmt == Draw::DataFormat::R8G8B8A8_UNORM ? 4 : 2; in LoadTextureLevel() 689 u32 dFmt = (u32)dstFmt; in LoadTextureLevel() 691 dstFmt = (Draw::DataFormat)dFmt; in LoadTextureLevel() 705 replacedInfo.fmt = FromDataFormat(dstFmt); in LoadTextureLevel() [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 762 dstFmt = VK_FORMAT_R8G8B8A8_UNORM; in BuildTexture() 888 actualFmt = dstFmt; in BuildTexture() 922 int srcBpp = dstFmt == VULKAN_8888_FORMAT ? 4 : 2; in BuildTexture() 942 if (dstFmt == VULKAN_4444_FORMAT) { in BuildTexture() 944 } else if (dstFmt == VULKAN_1555_FORMAT) { in BuildTexture() 946 } else if (dstFmt == VULKAN_565_FORMAT) { in BuildTexture() 1064 switch (dstFmt) { in CheckAlpha() 1094 int bpp = dstFmt == VULKAN_8888_FORMAT ? 4 : 2; in LoadTextureLevel() 1120 u32 fmt = dstFmt; in LoadTextureLevel() 1125 dstFmt = (VkFormat)fmt; in LoadTextureLevel() [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 762 dstFmt = VK_FORMAT_R8G8B8A8_UNORM; in BuildTexture() 888 actualFmt = dstFmt; in BuildTexture() 922 int srcBpp = dstFmt == VULKAN_8888_FORMAT ? 4 : 2; in BuildTexture() 942 if (dstFmt == VULKAN_4444_FORMAT) { in BuildTexture() 944 } else if (dstFmt == VULKAN_1555_FORMAT) { in BuildTexture() 946 } else if (dstFmt == VULKAN_565_FORMAT) { in BuildTexture() 1064 switch (dstFmt) { in CheckAlpha() 1094 int bpp = dstFmt == VULKAN_8888_FORMAT ? 4 : 2; in LoadTextureLevel() 1120 u32 fmt = dstFmt; in LoadTextureLevel() 1125 dstFmt = (VkFormat)fmt; in LoadTextureLevel() [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 762 dstFmt = VK_FORMAT_R8G8B8A8_UNORM; in BuildTexture() 888 actualFmt = dstFmt; in BuildTexture() 922 int srcBpp = dstFmt == VULKAN_8888_FORMAT ? 4 : 2; in BuildTexture() 942 if (dstFmt == VULKAN_4444_FORMAT) { in BuildTexture() 944 } else if (dstFmt == VULKAN_1555_FORMAT) { in BuildTexture() 946 } else if (dstFmt == VULKAN_565_FORMAT) { in BuildTexture() 1064 switch (dstFmt) { in CheckAlpha() 1094 int bpp = dstFmt == VULKAN_8888_FORMAT ? 4 : 2; in LoadTextureLevel() 1120 u32 fmt = dstFmt; in LoadTextureLevel() 1125 dstFmt = (VkFormat)fmt; in LoadTextureLevel() [all …]
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/dports/comms/qsstv/qsstv/videocapt/ |
H A D | videocapture.cpp | 111 dstFmt=srcFmt; in init() 117 dstFmt.fmt.pix.pixelformat=V4L2_PIX_FMT_RGB24; in init() 127 v4lconvert_try_format(convertData, &dstFmt, &srcFmt); in init() 132 …localImage=new QImage( static_cast<int>(dstFmt.fmt.pix.width),static_cast<int>(dstFmt.fmt.pix.heig… in init() 253 result=v4lconvert_convert(convertData,&srcFmt,&dstFmt, in convert() 255 localImage->bits(),static_cast<int>(dstFmt.fmt.pix.sizeimage)); in convert()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 481 LoadTextureLevel(*entry, replaced, level, maxLevel, scaleFactor, dstFmt); in BuildTexture() 483 LoadTextureLevel(*entry, replaced, 0, maxLevel, scaleFactor, dstFmt); in BuildTexture() 493 LoadTextureLevel(*entry, replaced, i, maxLevel, scaleFactor, dstFmt); in BuildTexture() 531 switch (dstFmt) { in CheckAlpha() 581 D3DFORMAT tfmt = (D3DFORMAT)(dstFmt); in LoadTextureLevel() 619 dstFmt = ToD3D9Format(replaced.Format(level)); in LoadTextureLevel() 625 int bpp = dstFmt == D3DFMT_A8R8G8B8 ? 4 : 2; in LoadTextureLevel() 640 TexCacheEntry::TexStatus alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h); in LoadTextureLevel() 647 scaler.ScaleAlways((u32 *)rect.pBits, pixelData, dstFmt, w, h, scaleFactor); in LoadTextureLevel() 651 _assert_(dstFmt == D3DFMT_A8R8G8B8); in LoadTextureLevel() [all …]
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H A D | TextureCacheDX9.h | 67 …acheEntry &entry, ReplacedTexture &replaced, int level, int maxLevel, int scaleFactor, u32 dstFmt); 69 …static TexCacheEntry::TexStatus CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, in…
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 481 LoadTextureLevel(*entry, replaced, level, maxLevel, scaleFactor, dstFmt); in BuildTexture() 483 LoadTextureLevel(*entry, replaced, 0, maxLevel, scaleFactor, dstFmt); in BuildTexture() 493 LoadTextureLevel(*entry, replaced, i, maxLevel, scaleFactor, dstFmt); in BuildTexture() 531 switch (dstFmt) { in CheckAlpha() 581 D3DFORMAT tfmt = (D3DFORMAT)(dstFmt); in LoadTextureLevel() 619 dstFmt = ToD3D9Format(replaced.Format(level)); in LoadTextureLevel() 625 int bpp = dstFmt == D3DFMT_A8R8G8B8 ? 4 : 2; in LoadTextureLevel() 640 TexCacheEntry::TexStatus alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h); in LoadTextureLevel() 647 scaler.ScaleAlways((u32 *)rect.pBits, pixelData, dstFmt, w, h, scaleFactor); in LoadTextureLevel() 651 _assert_(dstFmt == D3DFMT_A8R8G8B8); in LoadTextureLevel() [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 481 LoadTextureLevel(*entry, replaced, level, maxLevel, scaleFactor, dstFmt); in BuildTexture() 483 LoadTextureLevel(*entry, replaced, 0, maxLevel, scaleFactor, dstFmt); in BuildTexture() 493 LoadTextureLevel(*entry, replaced, i, maxLevel, scaleFactor, dstFmt); in BuildTexture() 531 switch (dstFmt) { in CheckAlpha() 581 D3DFORMAT tfmt = (D3DFORMAT)(dstFmt); in LoadTextureLevel() 619 dstFmt = ToD3D9Format(replaced.Format(level)); in LoadTextureLevel() 625 int bpp = dstFmt == D3DFMT_A8R8G8B8 ? 4 : 2; in LoadTextureLevel() 640 TexCacheEntry::TexStatus alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h); in LoadTextureLevel() 647 scaler.ScaleAlways((u32 *)rect.pBits, pixelData, dstFmt, w, h, scaleFactor); in LoadTextureLevel() 651 _assert_(dstFmt == D3DFMT_A8R8G8B8); in LoadTextureLevel() [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 523 DXGI_FORMAT dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat()); in BuildTexture() local 528 LoadTextureLevel(*entry, replaced, level, maxLevel, scaleFactor, dstFmt); in BuildTexture() 530 LoadTextureLevel(*entry, replaced, 0, maxLevel, scaleFactor, dstFmt); in BuildTexture() 541 LoadTextureLevel(*entry, replaced, i, maxLevel, scaleFactor, dstFmt); in BuildTexture() 598 switch (dstFmt) { in CheckAlpha() 644 DXGI_FORMAT tfmt = dstFmt; in LoadTextureLevel() 682 dstFmt = ToDXGIFormat(replaced.Format(level)); in LoadTextureLevel() 688 int bpp = dstFmt == DXGI_FORMAT_B8G8R8A8_UNORM ? 4 : 2; in LoadTextureLevel() 715 TexCacheEntry::TexStatus alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h); in LoadTextureLevel() 722 u32 scaleFmt = (u32)dstFmt; in LoadTextureLevel() [all …]
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H A D | DepalettizeShaderD3D11.cpp | 84 DXGI_FORMAT dstFmt; in GetClutTexture() local 100 dstFmt = DXGI_FORMAT_B8G8R8A8_UNORM; in GetClutTexture() 104 dstFmt = GetClutDestFormatD3D11(clutFormat); in GetClutTexture() 112 desc.Format = dstFmt; in GetClutTexture()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 523 DXGI_FORMAT dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat()); in BuildTexture() local 528 LoadTextureLevel(*entry, replaced, level, maxLevel, scaleFactor, dstFmt); in BuildTexture() 530 LoadTextureLevel(*entry, replaced, 0, maxLevel, scaleFactor, dstFmt); in BuildTexture() 541 LoadTextureLevel(*entry, replaced, i, maxLevel, scaleFactor, dstFmt); in BuildTexture() 598 switch (dstFmt) { in CheckAlpha() 644 DXGI_FORMAT tfmt = dstFmt; in LoadTextureLevel() 682 dstFmt = ToDXGIFormat(replaced.Format(level)); in LoadTextureLevel() 688 int bpp = dstFmt == DXGI_FORMAT_B8G8R8A8_UNORM ? 4 : 2; in LoadTextureLevel() 715 TexCacheEntry::TexStatus alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h); in LoadTextureLevel() 722 u32 scaleFmt = (u32)dstFmt; in LoadTextureLevel() [all …]
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H A D | DepalettizeShaderD3D11.cpp | 84 DXGI_FORMAT dstFmt; in GetClutTexture() local 100 dstFmt = DXGI_FORMAT_B8G8R8A8_UNORM; in GetClutTexture() 104 dstFmt = GetClutDestFormatD3D11(clutFormat); in GetClutTexture() 112 desc.Format = dstFmt; in GetClutTexture()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 523 DXGI_FORMAT dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat()); in BuildTexture() local 528 LoadTextureLevel(*entry, replaced, level, maxLevel, scaleFactor, dstFmt); in BuildTexture() 530 LoadTextureLevel(*entry, replaced, 0, maxLevel, scaleFactor, dstFmt); in BuildTexture() 541 LoadTextureLevel(*entry, replaced, i, maxLevel, scaleFactor, dstFmt); in BuildTexture() 598 switch (dstFmt) { in CheckAlpha() 644 DXGI_FORMAT tfmt = dstFmt; in LoadTextureLevel() 682 dstFmt = ToDXGIFormat(replaced.Format(level)); in LoadTextureLevel() 688 int bpp = dstFmt == DXGI_FORMAT_B8G8R8A8_UNORM ? 4 : 2; in LoadTextureLevel() 715 TexCacheEntry::TexStatus alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h); in LoadTextureLevel() 722 u32 scaleFmt = (u32)dstFmt; in LoadTextureLevel() [all …]
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H A D | DepalettizeShaderD3D11.cpp | 84 DXGI_FORMAT dstFmt; in GetClutTexture() local 100 dstFmt = DXGI_FORMAT_B8G8R8A8_UNORM; in GetClutTexture() 104 dstFmt = GetClutDestFormatD3D11(clutFormat); in GetClutTexture() 112 desc.Format = dstFmt; in GetClutTexture()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/ |
H A D | fbo-mipmap-copypix.c | 256 GLenum srcFmt, dstFmt; in piglit_display() local 259 srcFmt = dstFmt = GL_RGBA; in piglit_display() 263 dstFmt = GL_RGB10_A2; in piglit_display() 266 pass = test_mipmap_copypixels(srcFmt, dstFmt, in piglit_display()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/tools/ |
H A D | SkVMBuilders.cpp | 15 SrcoverBuilder_F32::SrcoverBuilder_F32(Fmt srcFmt, Fmt dstFmt) { in SrcoverBuilder_F32() argument 47 skvm::Arg dst = load(dstFmt, &dr,&dg,&db,&da); in SrcoverBuilder_F32() 55 switch (dstFmt) { in SrcoverBuilder_F32()
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