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Searched refs:escape_chance (Results 1 – 2 of 2) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle.h174 int escape_chance = 0; variable
H A Dscene_battle.cpp114 this->escape_chance = Utils::Clamp(150 - base_chance, 64, 100); in InitEscapeChance()
118 …| Game_Battle::GetInterpreterBattle().IsForceFleeEnabled() || Rand::PercentChance(escape_chance)) { in TryEscape()
121 escape_chance += 10; in TryEscape()