/dports/devel/py-trimesh/trimesh-3.5.25/trimesh/visual/ |
H A D | color.py | 44 face_colors=None, argument 72 if face_colors is not None: 73 self.face_colors = face_colors 157 def face_colors(self): member in ColorVisuals 169 @face_colors.setter 170 def face_colors(self, values): member in ColorVisuals 328 face_colors=self.face_colors) 405 face_colors=self.face_colors[face_index]) 423 colors = self.face_colors 625 face_colors, argument [all …]
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H A D | objects.py | 55 v.face_colors for v in visuals]) 56 return ColorVisuals(face_colors=colors)
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/dports/graphics/embree/embree-3.13.2/tutorials/triangle_geometry/ |
H A D | triangle_geometry_device.cpp | 18 data.face_colors = (Vec3fa*) alignedMalloc(12*sizeof(Vec3fa),16); in addCube() 37 …data.face_colors[tri] = Vec3fa(1,0,0); triangles[tri].v0 = 0; triangles[tri].v1 = 1; triangles[tri… in addCube() 38 …data.face_colors[tri] = Vec3fa(1,0,0); triangles[tri].v0 = 1; triangles[tri].v1 = 3; triangles[tri… in addCube() 41 …data.face_colors[tri] = Vec3fa(0,1,0); triangles[tri].v0 = 4; triangles[tri].v1 = 6; triangles[tri… in addCube() 42 …data.face_colors[tri] = Vec3fa(0,1,0); triangles[tri].v0 = 5; triangles[tri].v1 = 6; triangles[tri… in addCube() 45 …data.face_colors[tri] = Vec3fa(0.5f); triangles[tri].v0 = 0; triangles[tri].v1 = 4; triangles[tri… in addCube() 46 …data.face_colors[tri] = Vec3fa(0.5f); triangles[tri].v0 = 1; triangles[tri].v1 = 4; triangles[tri… in addCube() 49 …data.face_colors[tri] = Vec3fa(1.0f); triangles[tri].v0 = 2; triangles[tri].v1 = 3; triangles[tri… in addCube() 50 …data.face_colors[tri] = Vec3fa(1.0f); triangles[tri].v0 = 3; triangles[tri].v1 = 7; triangles[tri… in addCube() 53 …data.face_colors[tri] = Vec3fa(0,0,1); triangles[tri].v0 = 0; triangles[tri].v1 = 2; triangles[tri… in addCube() [all …]
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H A D | triangle_geometry_device.h | 11 Vec3fa* face_colors; member 18 This->face_colors = nullptr; in TutorialData_Constructor() 25 alignedFree(This->face_colors); This->face_colors = nullptr; in TutorialData_Destructor()
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H A D | triangle_geometry_device.isph | 9 uniform Vec3f* uniform face_colors; 16 This->face_colors = NULL; 23 delete[] This->face_colors; This->face_colors = NULL;
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H A D | triangle_geometry_device.ispc | 16 data.face_colors = uniform new uniform Vec3f[12]; 35 …data.face_colors[tri] = make_Vec3f(1,0,0); triangles[tri].v0 = 0; triangles[tri].v1 = 1; triangles… 36 …data.face_colors[tri] = make_Vec3f(1,0,0); triangles[tri].v0 = 1; triangles[tri].v1 = 3; triangles… 39 …data.face_colors[tri] = make_Vec3f(0,1,0); triangles[tri].v0 = 4; triangles[tri].v1 = 6; triangles… 40 …data.face_colors[tri] = make_Vec3f(0,1,0); triangles[tri].v0 = 5; triangles[tri].v1 = 6; triangles… 43 …data.face_colors[tri] = make_Vec3f(0.5f); triangles[tri].v0 = 0; triangles[tri].v1 = 4; triangles… 44 …data.face_colors[tri] = make_Vec3f(0.5f); triangles[tri].v0 = 1; triangles[tri].v1 = 4; triangles… 47 …data.face_colors[tri] = make_Vec3f(1.0f); triangles[tri].v0 = 2; triangles[tri].v1 = 3; triangles… 48 …data.face_colors[tri] = make_Vec3f(1.0f); triangles[tri].v0 = 3; triangles[tri].v1 = 7; triangles… 51 …data.face_colors[tri] = make_Vec3f(0,0,1); triangles[tri].v0 = 0; triangles[tri].v1 = 2; triangles… [all …]
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/dports/graphics/embree/embree-3.13.2/tutorials/motion_blur_geometry/ |
H A D | motion_blur_geometry_device.cpp | 124 data.face_colors[0] = Vec3fa(1,0,0); in addTriangleCube() 125 data.face_colors[1] = Vec3fa(1,0,0); in addTriangleCube() 126 data.face_colors[2] = Vec3fa(0,1,0); in addTriangleCube() 127 data.face_colors[3] = Vec3fa(0,1,0); in addTriangleCube() 128 data.face_colors[4] = Vec3fa(0.5f); in addTriangleCube() 129 data.face_colors[5] = Vec3fa(0.5f); in addTriangleCube() 130 data.face_colors[6] = Vec3fa(1.0f); in addTriangleCube() 131 data.face_colors[7] = Vec3fa(1.0f); in addTriangleCube() 132 data.face_colors[8] = Vec3fa(0,0,1); in addTriangleCube() 133 data.face_colors[9] = Vec3fa(0,0,1); in addTriangleCube() [all …]
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H A D | motion_blur_geometry_device.ispc | 122 data.face_colors[0] = make_Vec3f(1,0,0); 123 data.face_colors[1] = make_Vec3f(1,0,0); 124 data.face_colors[2] = make_Vec3f(0,1,0); 125 data.face_colors[3] = make_Vec3f(0,1,0); 126 data.face_colors[4] = make_Vec3f(0.5f); 127 data.face_colors[5] = make_Vec3f(0.5f); 128 data.face_colors[6] = make_Vec3f(1.0f); 129 data.face_colors[7] = make_Vec3f(1.0f); 130 data.face_colors[8] = make_Vec3f(0,0,1); 131 data.face_colors[9] = make_Vec3f(0,0,1); [all …]
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H A D | motion_blur_geometry_device.h | 20 Vec3fa face_colors[12]; member
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H A D | motion_blur_geometry_device.isph | 18 uniform Vec3f face_colors[12];
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/dports/science/py-nilearn/nilearn-0.8.1/nilearn/plotting/ |
H A D | surf_plotting.py | 204 face_colors = np.ones((faces.shape[0], 4)) 221 face_colors = plt.cm.gray_r(bg_faces) 224 face_colors[:, 3] = alpha * face_colors[:, 3] 251 if surf_map_faces.shape != (face_colors.shape[0],): 257 face_colors.shape[0] 299 face_colors[kept_indices] = cmap(surf_map_faces[kept_indices])\ 300 * face_colors[kept_indices] 302 face_colors[kept_indices] = cmap(surf_map_faces[kept_indices]) 338 p3dcollec.set_facecolors(face_colors)
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/dports/math/cgal/CGAL-5.3/include/CGAL/boost/graph/IO/ |
H A D | Generic_facegraph_builder.h | 87 std::vector<Face_color> face_colors; in operator() local 97 … .face_color_output_iterator(std::back_inserter(face_colors)) in operator() 113 const bool has_face_colors = (is_fcm_requested && !(face_colors.empty())); in operator() 121 if(has_face_colors && face_colors.size() != m_faces.size()) in operator() 151 put(fcm, f, face_colors[i]); in operator()
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/dports/games/magiccube4d/magiccube4d-src-2_2/ |
H A D | MachineX.cpp | 128 XtOffsetOf(AppRes, face_colors[0]), 131 XtOffsetOf(AppRes, face_colors[1]), 134 XtOffsetOf(AppRes, face_colors[2]), 137 XtOffsetOf(AppRes, face_colors[3]), 140 XtOffsetOf(AppRes, face_colors[4]), 143 XtOffsetOf(AppRes, face_colors[5]), 146 XtOffsetOf(AppRes, face_colors[6]), 149 XtOffsetOf(AppRes, face_colors[7]), 509 app_res.face_colors[i], in setColors() 518 fprintf(stderr, "Color %s is undefined\n", app_res.face_colors[i]); in setColors()
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H A D | MagicCubeObj.cpp | 75 extern const double face_colors[][3] = { 114 colors ? colors : face_colors, // the colors in MagicCubeObject()
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H A D | MagicCube4dView.cpp | 155 extern const double face_colors[][3]; in Init3D() 158 LOAD_COLOR(colors[0], face_colors[0], 0, white); in Init3D() 166 LOAD_COLOR(colors[ncolors], face_colors[c], frac, white); in Init3D()
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H A D | MachineX.h | 83 String face_colors[8]; member
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/dports/devel/py-trimesh/trimesh-3.5.25/trimesh/ |
H A D | repair.py | 192 mesh.visual.face_colors[broken] = color 319 color = mesh.visual.face_colors 348 mesh.visual.face_colors = new_colors
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H A D | creation.py | 611 ico.visual.face_colors = color 958 axis_origin.visual.face_colors = origin_color 968 z_axis.visual.face_colors = [0, 0, 255] 980 y_axis.visual.face_colors = [0, 255, 0] 992 x_axis.visual.face_colors = [255, 0, 0]
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H A D | rendering.py | 142 colors = np.tile(mesh.visual.face_colors,
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H A D | base.py | 55 face_colors=None, argument 136 face_colors=face_colors,
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/dports/devel/py-trimesh/trimesh-3.5.25/trimesh/voxel/ |
H A D | ops.py | 271 face_colors = None 277 face_colors = colors.repeat(12, axis=0) 281 face_colors=face_colors)
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/dports/devel/py-trimesh/trimesh-3.5.25/trimesh/exchange/ |
H A D | export.py | 128 export['face_colors'] = encode(mesh.visual.face_colors)
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H A D | ply.py | 173 faces['rgba'] = mesh.visual.face_colors
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/dports/devel/py-trimesh/trimesh-3.5.25/ |
H A D | README.md | 94 mesh.visual.face_colors[facet] = trimesh.visual.random_color()
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/dports/devel/py-trimesh/trimesh-3.5.25/trimesh.egg-info/ |
H A D | PKG-INFO | 102 mesh.visual.face_colors[facet] = trimesh.visual.random_color()
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