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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/scripting/
H A Ddisplay_effect.cpp24 DisplayEffect::fade_out(float fadetime) in fade_out() argument
27 object.fade_out(fadetime); in fade_out()
31 DisplayEffect::fade_in(float fadetime) in fade_in() argument
34 object.fade_in(fadetime); in fade_in()
52 DisplayEffect::sixteen_to_nine(float fadetime) in sixteen_to_nine() argument
55 object.sixteen_to_nine(fadetime); in sixteen_to_nine()
59 DisplayEffect::four_to_three(float fadetime) in four_to_three() argument
62 object.four_to_three(fadetime); in four_to_three()
H A Ddisplay_effect.hpp44 void fade_out(float fadetime);
46 void fade_in(float fadetime);
52 void sixteen_to_nine(float fadetime);
54 void four_to_three(float fadetime);
H A Dtext_array.cpp53 TextArray::set_fade_time(float fadetime) in set_fade_time() argument
56 object.set_fade_time(fadetime); in set_fade_time()
124 TextArray::fade_in(float fadetime) in fade_in() argument
129 textItem->text_object.fade_in(fadetime); in fade_in()
134 TextArray::fade_out(float fadetime) in fade_out() argument
139 textItem->text_object.fade_out(fadetime); in fade_out()
H A Dtext.cpp38 Text::fade_in(float fadetime) in fade_in() argument
41 object.fade_in(fadetime); in fade_in()
45 Text::fade_out(float fadetime) in fade_out() argument
48 object.fade_out(fadetime); in fade_out()
H A Dfloating_image.cpp109 FloatingImage::fade_in(float fadetime) in fade_in() argument
112 object.fade_in(fadetime); in fade_in()
116 FloatingImage::fade_out(float fadetime) in fade_out() argument
119 object.fade_out(fadetime); in fade_out()
H A Dfunctions.hpp104 void stop_music(float fadetime);
107 void fade_in_music(const std::string& musicfile, float fadetime);
110 void resume_music(float fadetime);
113 void pause_music(float fadetime);
H A Dtext_array.hpp59 void set_fade_time(float fadetime);
71 void fade_in(float fadetime);
72 void fade_out(float fadetime);
H A Dfunctions.cpp331 void stop_music(float fadetime) in stop_music() argument
333 SoundManager::current()->stop_music(fadetime); in stop_music()
336 void fade_in_music(const std::string& filename, float fadetime) in fade_in_music() argument
338 SoundManager::current()->play_music(filename, fadetime); in fade_in_music()
341 void resume_music(float fadetime) in resume_music() argument
343 SoundManager::current()->resume_music(fadetime); in resume_music()
346 void pause_music(float fadetime) in pause_music() argument
348 SoundManager::current()->pause_music(fadetime); in pause_music()
H A Dtext.hpp46 void fade_in(float fadetime);
47 void fade_out(float fadetime);
H A Dfloating_image.hpp91 void fade_in(float fadetime);
92 void fade_out(float fadetime);
H A Dgame_object_manager.cpp33 GameObjectManager::fade_to_ambient_light(float red, float green, float blue, float fadetime) in fade_to_ambient_light() argument
36 ambient_light.fade_to_ambient_light(red, green, blue, fadetime); in fade_to_ambient_light()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Ddisplay_effect.cpp138 DisplayEffect::fade_out(float fadetime) in fade_out() argument
141 screen_fadetime = fadetime; in fade_out()
142 screen_fading = fadetime; in fade_out()
147 DisplayEffect::fade_in(float fadetime) in fade_in() argument
150 screen_fadetime = fadetime; in fade_in()
151 screen_fading = fadetime; in fade_in()
170 if (fadetime == 0) { in sixteen_to_nine()
177 border_fadetime = fadetime; in sixteen_to_nine()
183 DisplayEffect::four_to_three(float fadetime) in four_to_three() argument
185 if (fadetime == 0) { in four_to_three()
[all …]
H A Dfloating_image.cpp30 fadetime(0) in FloatingImage()
71 fadetime = fadetime_; in fade_in()
78 fadetime = fadetime_; in fade_out()
89 context.set_alpha((fadetime-fading) / fadetime); in draw()
91 context.set_alpha(-fading / fadetime); in draw()
H A Ddisplay_effect.hpp39 void fade_out(float fadetime);
40 void fade_in(float fadetime);
43 void sixteen_to_nine(float fadetime);
44 void four_to_three(float fadetime);
H A Dfloating_image.hpp65 void fade_in(float fadetime);
66 void fade_out(float fadetime);
78 float fadetime; member in FloatingImage
H A Dtext_object.hpp44 void fade_in(float fadetime);
45 void fade_out(float fadetime);
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/audio/
H A Dsound_manager.cpp275 SoundManager::stop_music(float fadetime) in stop_music() argument
277 if (fadetime > 0) { in stop_music()
280 m_music_source->set_fading(StreamSoundSource::FadingOff, fadetime); in stop_music()
295 SoundManager::play_music(const std::string& filename, float fadetime) in play_music() argument
324 if (fadetime > 0) in play_music()
325 newmusic->set_fading(StreamSoundSource::FadingOn, fadetime); in play_music()
343 SoundManager::pause_music(float fadetime) in pause_music() argument
348 if (fadetime > 0) { in pause_music()
351 m_music_source->set_fading(StreamSoundSource::FadingPause, fadetime); in pause_music()
395 SoundManager::resume_music(float fadetime) in resume_music() argument
[all …]
H A Dsound_manager.hpp81 void play_music(const std::string& filename, float fadetime);
83 void pause_music(float fadetime = 0);
84 void resume_music(float fadetime = 0);
85 void stop_music(float fadetime = 0);
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/widgets/
H A DPopupMenu.h103 void setFadeInTime(float fadetime) {d_fadeInTime=fadetime;} in setFadeInTime() argument
114 void setFadeOutTime(float fadetime) {d_fadeOutTime=fadetime;} in setFadeOutTime() argument
/dports/audio/aylet/aylet-0.5/
H A Dmain.c49 int fadetime=10; /* fadeout time *after* that in sec, 0=none */ variable
349 fadetime--; in action_callback()
350 if(fadetime<1) fadetime=20; in action_callback()
355 fadetime++; in action_callback()
356 if(fadetime>20) fadetime=1; in action_callback()
390 sound_start_fade(fadetime); in do_interrupt()
754 fadetime=atoi(optarg); in parseoptions()
755 if(fadetime<1) fadetime=1; in parseoptions()
756 if(fadetime>20) fadetime=20; in parseoptions()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/ScriptModules/Lua/package/elements/
H A DPopupMenu.pkg9 void setFadeInTime(float fadetime);
10 void setFadeOutTime(float fadetime);
/dports/games/taisei/taisei-1.3.2/src/audio/
H A Daudio.c207 static void stop_bgm_internal(bool pause, double fadetime) { in stop_bgm_internal() argument
222 } else if(fadetime > 0) { in stop_bgm_internal()
223 B.music_fade(fadetime); in stop_bgm_internal()
238 void fade_bgm(double fadetime) { in fade_bgm() argument
239 stop_bgm_internal(false, fadetime); in fade_bgm()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dflipscreen3d.c92 int fadetime; /* fade before regrab */ member
153 if (c->fadetime) { in showscreen()
158 c->fadetime = 0; in showscreen()
180 if (!c->fadetime) c->stretch_val_x += c->stretch_val_dx; in showscreen()
187 if (!c->button_down_p && !c->fadetime) c->stretch_val_y += c->stretch_val_dy; in showscreen()
342 if(!c->button_down_p && !c->fadetime) { in display()
360 …if (!c->button_down_p && !c->fadetime && (c->rot >= 360 || c->rot <= -360) && !(random() % 7)) { /… in display()
366 c->fadetime = 1; /* randomly fade and get new snapshot */ in display()
/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/modules/SACT/
H A Dsactbgm.c66 int smus_stop(int no, int fadetime) { in smus_stop() argument
67 mus_bgm_stop(no, fadetime); in smus_stop()
/dports/graphics/gource/gource-0.51/src/
H A Dpawn.h41 float fadetime; variable
93 virtual float getAlpha() const{ return std::min(elapsed/fadetime, 1.0f); } in getAlpha()

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