/dports/games/supertux2/SuperTux-v0.6.3-Source/src/scripting/ |
H A D | display_effect.cpp | 24 DisplayEffect::fade_out(float fadetime) in fade_out() argument 27 object.fade_out(fadetime); in fade_out() 31 DisplayEffect::fade_in(float fadetime) in fade_in() argument 34 object.fade_in(fadetime); in fade_in() 52 DisplayEffect::sixteen_to_nine(float fadetime) in sixteen_to_nine() argument 55 object.sixteen_to_nine(fadetime); in sixteen_to_nine() 59 DisplayEffect::four_to_three(float fadetime) in four_to_three() argument 62 object.four_to_three(fadetime); in four_to_three()
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H A D | display_effect.hpp | 44 void fade_out(float fadetime); 46 void fade_in(float fadetime); 52 void sixteen_to_nine(float fadetime); 54 void four_to_three(float fadetime);
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H A D | text_array.cpp | 53 TextArray::set_fade_time(float fadetime) in set_fade_time() argument 56 object.set_fade_time(fadetime); in set_fade_time() 124 TextArray::fade_in(float fadetime) in fade_in() argument 129 textItem->text_object.fade_in(fadetime); in fade_in() 134 TextArray::fade_out(float fadetime) in fade_out() argument 139 textItem->text_object.fade_out(fadetime); in fade_out()
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H A D | text.cpp | 38 Text::fade_in(float fadetime) in fade_in() argument 41 object.fade_in(fadetime); in fade_in() 45 Text::fade_out(float fadetime) in fade_out() argument 48 object.fade_out(fadetime); in fade_out()
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H A D | floating_image.cpp | 109 FloatingImage::fade_in(float fadetime) in fade_in() argument 112 object.fade_in(fadetime); in fade_in() 116 FloatingImage::fade_out(float fadetime) in fade_out() argument 119 object.fade_out(fadetime); in fade_out()
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H A D | functions.hpp | 104 void stop_music(float fadetime); 107 void fade_in_music(const std::string& musicfile, float fadetime); 110 void resume_music(float fadetime); 113 void pause_music(float fadetime);
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H A D | text_array.hpp | 59 void set_fade_time(float fadetime); 71 void fade_in(float fadetime); 72 void fade_out(float fadetime);
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H A D | functions.cpp | 331 void stop_music(float fadetime) in stop_music() argument 333 SoundManager::current()->stop_music(fadetime); in stop_music() 336 void fade_in_music(const std::string& filename, float fadetime) in fade_in_music() argument 338 SoundManager::current()->play_music(filename, fadetime); in fade_in_music() 341 void resume_music(float fadetime) in resume_music() argument 343 SoundManager::current()->resume_music(fadetime); in resume_music() 346 void pause_music(float fadetime) in pause_music() argument 348 SoundManager::current()->pause_music(fadetime); in pause_music()
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H A D | text.hpp | 46 void fade_in(float fadetime); 47 void fade_out(float fadetime);
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H A D | floating_image.hpp | 91 void fade_in(float fadetime); 92 void fade_out(float fadetime);
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H A D | game_object_manager.cpp | 33 GameObjectManager::fade_to_ambient_light(float red, float green, float blue, float fadetime) in fade_to_ambient_light() argument 36 ambient_light.fade_to_ambient_light(red, green, blue, fadetime); in fade_to_ambient_light()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | display_effect.cpp | 138 DisplayEffect::fade_out(float fadetime) in fade_out() argument 141 screen_fadetime = fadetime; in fade_out() 142 screen_fading = fadetime; in fade_out() 147 DisplayEffect::fade_in(float fadetime) in fade_in() argument 150 screen_fadetime = fadetime; in fade_in() 151 screen_fading = fadetime; in fade_in() 170 if (fadetime == 0) { in sixteen_to_nine() 177 border_fadetime = fadetime; in sixteen_to_nine() 183 DisplayEffect::four_to_three(float fadetime) in four_to_three() argument 185 if (fadetime == 0) { in four_to_three() [all …]
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H A D | floating_image.cpp | 30 fadetime(0) in FloatingImage() 71 fadetime = fadetime_; in fade_in() 78 fadetime = fadetime_; in fade_out() 89 context.set_alpha((fadetime-fading) / fadetime); in draw() 91 context.set_alpha(-fading / fadetime); in draw()
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H A D | display_effect.hpp | 39 void fade_out(float fadetime); 40 void fade_in(float fadetime); 43 void sixteen_to_nine(float fadetime); 44 void four_to_three(float fadetime);
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H A D | floating_image.hpp | 65 void fade_in(float fadetime); 66 void fade_out(float fadetime); 78 float fadetime; member in FloatingImage
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H A D | text_object.hpp | 44 void fade_in(float fadetime); 45 void fade_out(float fadetime);
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/audio/ |
H A D | sound_manager.cpp | 275 SoundManager::stop_music(float fadetime) in stop_music() argument 277 if (fadetime > 0) { in stop_music() 280 m_music_source->set_fading(StreamSoundSource::FadingOff, fadetime); in stop_music() 295 SoundManager::play_music(const std::string& filename, float fadetime) in play_music() argument 324 if (fadetime > 0) in play_music() 325 newmusic->set_fading(StreamSoundSource::FadingOn, fadetime); in play_music() 343 SoundManager::pause_music(float fadetime) in pause_music() argument 348 if (fadetime > 0) { in pause_music() 351 m_music_source->set_fading(StreamSoundSource::FadingPause, fadetime); in pause_music() 395 SoundManager::resume_music(float fadetime) in resume_music() argument [all …]
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H A D | sound_manager.hpp | 81 void play_music(const std::string& filename, float fadetime); 83 void pause_music(float fadetime = 0); 84 void resume_music(float fadetime = 0); 85 void stop_music(float fadetime = 0);
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/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/widgets/ |
H A D | PopupMenu.h | 103 void setFadeInTime(float fadetime) {d_fadeInTime=fadetime;} in setFadeInTime() argument 114 void setFadeOutTime(float fadetime) {d_fadeOutTime=fadetime;} in setFadeOutTime() argument
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/dports/audio/aylet/aylet-0.5/ |
H A D | main.c | 49 int fadetime=10; /* fadeout time *after* that in sec, 0=none */ variable 349 fadetime--; in action_callback() 350 if(fadetime<1) fadetime=20; in action_callback() 355 fadetime++; in action_callback() 356 if(fadetime>20) fadetime=1; in action_callback() 390 sound_start_fade(fadetime); in do_interrupt() 754 fadetime=atoi(optarg); in parseoptions() 755 if(fadetime<1) fadetime=1; in parseoptions() 756 if(fadetime>20) fadetime=20; in parseoptions()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/ScriptModules/Lua/package/elements/ |
H A D | PopupMenu.pkg | 9 void setFadeInTime(float fadetime); 10 void setFadeOutTime(float fadetime);
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/dports/games/taisei/taisei-1.3.2/src/audio/ |
H A D | audio.c | 207 static void stop_bgm_internal(bool pause, double fadetime) { in stop_bgm_internal() argument 222 } else if(fadetime > 0) { in stop_bgm_internal() 223 B.music_fade(fadetime); in stop_bgm_internal() 238 void fade_bgm(double fadetime) { in fade_bgm() argument 239 stop_bgm_internal(false, fadetime); in fade_bgm()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | flipscreen3d.c | 92 int fadetime; /* fade before regrab */ member 153 if (c->fadetime) { in showscreen() 158 c->fadetime = 0; in showscreen() 180 if (!c->fadetime) c->stretch_val_x += c->stretch_val_dx; in showscreen() 187 if (!c->button_down_p && !c->fadetime) c->stretch_val_y += c->stretch_val_dy; in showscreen() 342 if(!c->button_down_p && !c->fadetime) { in display() 360 …if (!c->button_down_p && !c->fadetime && (c->rot >= 360 || c->rot <= -360) && !(random() % 7)) { /… in display() 366 c->fadetime = 1; /* randomly fade and get new snapshot */ in display()
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/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/modules/SACT/ |
H A D | sactbgm.c | 66 int smus_stop(int no, int fadetime) { in smus_stop() argument 67 mus_bgm_stop(no, fadetime); in smus_stop()
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/dports/graphics/gource/gource-0.51/src/ |
H A D | pawn.h | 41 float fadetime; variable 93 virtual float getAlpha() const{ return std::min(elapsed/fadetime, 1.0f); } in getAlpha()
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