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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dfloating_image.cpp29 fading(0), in FloatingImage()
41 if (fading > 0) { in update()
42 fading -= dt_sec; in update()
43 if (fading <= 0) { in update()
44 fading = 0; in update()
48 fading += dt_sec; in update()
49 if (fading >= 0) { in update()
50 fading = 0; in update()
72 fading = fadetime_; in fade_in()
79 fading = -fadetime_; in fade_out()
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/dports/audio/din/din-52/src/
H A Dbinaural_drone.cc65 float* step_cur [] = {&fading.l_step_cur, &fading.r_step_cur}; in set_hz()
80 if (fading.hz) { in set_hz()
81 if (fading.hz != fi) fading.hz = fade_flags::BOTH; in set_hz()
82 } else fading.hz = fi; in set_hz()
106 fading.vol = 1; in set_vol()
135 if (fading.vol) { in render()
146 if (fading.hz) { in render()
147 if (fading.hz == fade_flags::L || fading.hz == fade_flags::BOTH) in render()
149 if (fading.hz == fade_flags::R || fading.hz == fade_flags::BOTH) in render()
152 make_name (fading.l_step_cur, fading.r_step_cur); in render()
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/dports/biology/garlic/garlic-1.6/
H A Drainbow.script11 fading front -2
12 fading front 4
13 fading front -1
14 fading front -1
15 fading front 0.5
16 fading back -1
17 fading back -1
18 fading front -2
19 fading front 4
/dports/games/frogatto/frogatto-1.3.1/src/
H A Diphone_sound.m15 BOOL fading; field
19 @property (readonly) BOOL fading; property
42 if (song == nil || music_delegate == nil || music_delegate.fading) return;
51 if (song == nil || music_delegate == nil || music_delegate.fading) return;
112 @synthesize fading;
118 //NSLog(@"Done fading in.");
119 fading = NO;
120 song.volume = master_volume; //fading is done
122 fading = YES;
133 fading = NO;
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/dports/science/chrono/chrono-7.0.1/src/chrono/assets/
H A DChColorAsset.h30 ChColorAsset() : fading(0) {} in ChColorAsset()
31 ChColorAsset(const ChColor& c) : color(c), fading(0) {} in ChColorAsset()
32 ChColorAsset(float mR, float mG, float mB, float mA = 0) : color(mR, mG, mB, mA), fading(0) {} in color()
42 float GetFading() const { return fading; } in GetFading()
43 void SetFading(const float mc) { fading = mc; } in SetFading()
47 float fading; // transparency of material variable
H A DChMaterial.h46 float GetFading() const { return fading; } in GetFading()
50 void SetFading(const float mc) { fading = mc; } in SetFading()
65 float fading; ///< transparency level variable
76 marchive << CHNVP(fading); in ArchiveOUT()
90 marchive >> CHNVP(fading); in ArchiveIN()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl_mixer/
H A Dmusic.c65 Mix_Fading fading; member
134 music_playing->fading = current_fade; in music_halt_or_loop()
178 music_playing->fading = MIX_NO_FADING; in music_mixer()
343 while ( music->fading == MIX_FADING_OUT ) { in Mix_FreeMusic()
464 music->fading = MIX_FADING_IN; in Mix_FadeInMusicPos()
466 music->fading = MIX_NO_FADING; in Mix_FadeInMusicPos()
609 music_playing->fading = MIX_NO_FADING; in music_internal_halt()
650 music_playing->fading = MIX_FADING_OUT; in Mix_FadeOutMusic()
661 Mix_Fading fading = MIX_NO_FADING; in Mix_FadingMusic() local
665 fading = music_playing->fading; in Mix_FadingMusic()
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/dports/multimedia/libbluray/libbluray-1.3.0/src/libbluray/bdj/java/org/videolan/media/content/control/
H A DPanningControlImpl.java57 return fading; in getFrontRear()
61 setPosition(balance, this.fading); in setLeftRight()
70 this.fading = clip(y); in setPosition()
72 player.setPanning(balance, fading); in setPosition()
74 listeners.putCallback(new PanningChangeEvent(this, this.balance, this.fading)); in setPosition()
85 private float fading = 0.0f; field in PanningControlImpl
/dports/multimedia/handbrake/libbluray-1.3.0/src/libbluray/bdj/java/org/videolan/media/content/control/
H A DPanningControlImpl.java57 return fading; in getFrontRear()
61 setPosition(balance, this.fading); in setLeftRight()
70 this.fading = clip(y); in setPosition()
72 player.setPanning(balance, fading); in setPosition()
74 listeners.putCallback(new PanningChangeEvent(this, this.balance, this.fading)); in setPosition()
85 private float fading = 0.0f; field in PanningControlImpl
/dports/games/tomatoes/tomatoes-1.55/src/
H A Dgame.cpp67 int fading; variable
333 fading = 1; in start_game()
364 if(fading) { in start_game()
365 if(fading == 1) { in start_game()
369 fading = 0; in start_game()
373 else if(fading == 2) { in start_game()
377 fading = 0; in start_game()
386 if(key[SDLK_ESCAPE] && !fading) { in start_game()
396 fading = 2; in start_game()
460 fading = 2; in start_game()
/dports/deskutils/lumina-mediaplayer/lumina-1.6.0/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/
H A DImageSlideshow.h17 QPropertyAnimation *bounce, *fading; variable
113 fading = new QPropertyAnimation(eff,"opacity"); in ImageSlideshow()
114 fading->setKeyValueAt(0, 0); in ImageSlideshow()
115 fading->setKeyValueAt(0.20, 1); in ImageSlideshow()
116 fading->setKeyValueAt(0.80, 1); in ImageSlideshow()
117 fading->setKeyValueAt(1, 0); in ImageSlideshow()
118 this->addAnimation(fading); in ImageSlideshow()
132 fading->setDuration(8000); in ImageSlideshow()
/dports/deskutils/lumina-screenshot/lumina-1.6.0/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/
H A DImageSlideshow.h17 QPropertyAnimation *bounce, *fading; variable
113 fading = new QPropertyAnimation(eff,"opacity"); in ImageSlideshow()
114 fading->setKeyValueAt(0, 0); in ImageSlideshow()
115 fading->setKeyValueAt(0.20, 1); in ImageSlideshow()
116 fading->setKeyValueAt(0.80, 1); in ImageSlideshow()
117 fading->setKeyValueAt(1, 0); in ImageSlideshow()
118 this->addAnimation(fading); in ImageSlideshow()
132 fading->setDuration(8000); in ImageSlideshow()
/dports/deskutils/lumina-textedit/lumina-1.6.0/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/
H A DImageSlideshow.h17 QPropertyAnimation *bounce, *fading; variable
113 fading = new QPropertyAnimation(eff,"opacity"); in ImageSlideshow()
114 fading->setKeyValueAt(0, 0); in ImageSlideshow()
115 fading->setKeyValueAt(0.20, 1); in ImageSlideshow()
116 fading->setKeyValueAt(0.80, 1); in ImageSlideshow()
117 fading->setKeyValueAt(1, 0); in ImageSlideshow()
118 this->addAnimation(fading); in ImageSlideshow()
132 fading->setDuration(8000); in ImageSlideshow()
/dports/deskutils/lumina-fm/lumina-1.6.0/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/
H A DImageSlideshow.h17 QPropertyAnimation *bounce, *fading; variable
113 fading = new QPropertyAnimation(eff,"opacity"); in ImageSlideshow()
114 fading->setKeyValueAt(0, 0); in ImageSlideshow()
115 fading->setKeyValueAt(0.20, 1); in ImageSlideshow()
116 fading->setKeyValueAt(0.80, 1); in ImageSlideshow()
117 fading->setKeyValueAt(1, 0); in ImageSlideshow()
118 this->addAnimation(fading); in ImageSlideshow()
132 fading->setDuration(8000); in ImageSlideshow()
/dports/deskutils/lumina-fileinfo/lumina-1.6.0/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/
H A DImageSlideshow.h17 QPropertyAnimation *bounce, *fading; variable
113 fading = new QPropertyAnimation(eff,"opacity"); in ImageSlideshow()
114 fading->setKeyValueAt(0, 0); in ImageSlideshow()
115 fading->setKeyValueAt(0.20, 1); in ImageSlideshow()
116 fading->setKeyValueAt(0.80, 1); in ImageSlideshow()
117 fading->setKeyValueAt(1, 0); in ImageSlideshow()
118 this->addAnimation(fading); in ImageSlideshow()
132 fading->setDuration(8000); in ImageSlideshow()
/dports/deskutils/lumina-photo/lumina-1.6.0/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/
H A DImageSlideshow.h17 QPropertyAnimation *bounce, *fading; variable
113 fading = new QPropertyAnimation(eff,"opacity"); in ImageSlideshow()
114 fading->setKeyValueAt(0, 0); in ImageSlideshow()
115 fading->setKeyValueAt(0.20, 1); in ImageSlideshow()
116 fading->setKeyValueAt(0.80, 1); in ImageSlideshow()
117 fading->setKeyValueAt(1, 0); in ImageSlideshow()
118 this->addAnimation(fading); in ImageSlideshow()
132 fading->setDuration(8000); in ImageSlideshow()
/dports/x11/lumina-coreutils/lumina-1.6.0/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/
H A DImageSlideshow.h17 QPropertyAnimation *bounce, *fading; variable
113 fading = new QPropertyAnimation(eff,"opacity"); in ImageSlideshow()
114 fading->setKeyValueAt(0, 0); in ImageSlideshow()
115 fading->setKeyValueAt(0.20, 1); in ImageSlideshow()
116 fading->setKeyValueAt(0.80, 1); in ImageSlideshow()
117 fading->setKeyValueAt(1, 0); in ImageSlideshow()
118 this->addAnimation(fading); in ImageSlideshow()
132 fading->setDuration(8000); in ImageSlideshow()
/dports/x11/lumina-core/lumina-1.6.0/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/
H A DImageSlideshow.h17 QPropertyAnimation *bounce, *fading; variable
113 fading = new QPropertyAnimation(eff,"opacity"); in ImageSlideshow()
114 fading->setKeyValueAt(0, 0); in ImageSlideshow()
115 fading->setKeyValueAt(0.20, 1); in ImageSlideshow()
116 fading->setKeyValueAt(0.80, 1); in ImageSlideshow()
117 fading->setKeyValueAt(1, 0); in ImageSlideshow()
118 this->addAnimation(fading); in ImageSlideshow()
132 fading->setDuration(8000); in ImageSlideshow()
/dports/deskutils/lumina-archiver/lumina-1.6.0/src-qt5/core/lumina-desktop-unified/src-screensaver/animations/
H A DImageSlideshow.h17 QPropertyAnimation *bounce, *fading; variable
113 fading = new QPropertyAnimation(eff,"opacity"); in ImageSlideshow()
114 fading->setKeyValueAt(0, 0); in ImageSlideshow()
115 fading->setKeyValueAt(0.20, 1); in ImageSlideshow()
116 fading->setKeyValueAt(0.80, 1); in ImageSlideshow()
117 fading->setKeyValueAt(1, 0); in ImageSlideshow()
118 this->addAnimation(fading); in ImageSlideshow()
132 fading->setDuration(8000); in ImageSlideshow()
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenLUA/LuaBindings/source/
H A Dbl_lua_obj_screen.cpp95 Uint32 fading = 255; in luaObjScreenFilterFading() local
100 fading = (Uint32)lua_tonumber(L, 1); in luaObjScreenFilterFading()
102 setOutputFilterFading(fading); in luaObjScreenFilterFading()
105 fading = getOutputFilterFading(); in luaObjScreenFilterFading()
106 lua_pushnumber(L, fading); in luaObjScreenFilterFading()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/
H A Driven_sound.cpp158 _ambientSounds.fading = true; in setTargetVolumes()
180 _ambientSounds.fading = false; in applyTargetVolumes()
194 _ambientSounds.fading = true; in startFadingAmbientSounds()
199 _previousAmbientSounds.fading = true; in startFadingAmbientSounds()
246 if (_ambientSounds.fading) { in updateSLST()
250 if (_previousAmbientSounds.fading) { in updateSLST()
254 …previousAmbientSounds.sounds.empty() && !_ambientSounds.fading && !_previousAmbientSounds.fading) { in updateSLST()
261 list.fading = false; in fadeAmbientSoundList()
265 list.fading |= fadeVolume(ambientSound); in fadeAmbientSoundList()
266 list.fading |= fadeBalance(ambientSound); in fadeAmbientSoundList()
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/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/
H A Driven_sound.cpp158 _ambientSounds.fading = true; in setTargetVolumes()
180 _ambientSounds.fading = false; in applyTargetVolumes()
194 _ambientSounds.fading = true; in startFadingAmbientSounds()
199 _previousAmbientSounds.fading = true; in startFadingAmbientSounds()
246 if (_ambientSounds.fading) { in updateSLST()
250 if (_previousAmbientSounds.fading) { in updateSLST()
254 …previousAmbientSounds.sounds.empty() && !_ambientSounds.fading && !_previousAmbientSounds.fading) { in updateSLST()
261 list.fading = false; in fadeAmbientSoundList()
265 list.fading |= fadeVolume(ambientSound); in fadeAmbientSoundList()
266 list.fading |= fadeBalance(ambientSound); in fadeAmbientSoundList()
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/dports/audio/sox/sox-14.4.2/src/
H A Dstretch.c37 double fading; /* fading ratio wrt window. <0.5 */ member
106 p->fading = 1.0 - (p->factor * p->shift); in getopts()
108 p->fading = 1.0 - p->shift; in getopts()
109 if (p->fading > 0.5) in getopts()
110 p->fading = 0.5; in getopts()
112 if (argc > 4 && !sscanf(argv[4], "%lf", &p->fading)) { in getopts()
117 if (p->fading > 0.5 || p->fading < 0.0) { in getopts()
157 p->overlap = (int)(p->fading * p->segment); in start()
180 p->factor, p->window, p->shift, p->fading, p->state, in start()
/dports/audio/sdl2_mixer/SDL2_mixer-2.0.4/
H A Dmusic.c65 Mix_Fading fading; member
224 if (music_playing->fading != MIX_NO_FADING) { in music_mixer()
244 music_playing->fading = MIX_NO_FADING; in music_mixer()
738 music->fading = MIX_FADING_IN; in Mix_FadeInMusicPos()
740 music->fading = MIX_NO_FADING; in Mix_FadeInMusicPos()
802 if (music_playing->fading == MIX_FADING_IN) { in music_internal_initialize_volume()
844 music_playing->fading = MIX_NO_FADING; in music_internal_halt()
891 music_playing->fading = MIX_FADING_OUT; in Mix_FadeOutMusic()
902 Mix_Fading fading = MIX_NO_FADING; in Mix_FadingMusic() local
906 fading = music_playing->fading; in Mix_FadingMusic()
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/dports/games/whichwayisup/whichwayisup/lib/
H A Dgame.py239 fading = True
251 while (end_trigger == END_NONE or fading):
259 if fading == False:
260 fading = True
389 o.render(None, None, (fading or paused) )
391 o.render(None, None, (scripted_event_on or fading or paused) )
420 if scripted_event_on and not fading and not paused:
468 fading = True
474 fading = True
489 if (fading or Util.fade_state != FADE_STATE_NONE):
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