/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_local.h | 1347 float fall_time, fall_value; // for view drop on fall member
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H A D | p_view.c | 295 v[2] -= ratio * ent->client->fall_value; in SV_CalcViewOffset() 663 ent->client->fall_value = delta; in P_FallingDamage() 664 if (ent->client->fall_value > 20) in P_FallingDamage() 665 ent->client->fall_value = 20; in P_FallingDamage()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_local.h | 1347 float fall_time, fall_value; // for view drop on fall member
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H A D | p_view.c | 295 v[2] -= ratio * ent->client->fall_value; in SV_CalcViewOffset() 663 ent->client->fall_value = delta; in P_FallingDamage() 664 if (ent->client->fall_value > 20) in P_FallingDamage() 665 ent->client->fall_value = 20; in P_FallingDamage()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_local.h | 905 float fall_time, fall_value; // for view drop on fall member
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H A D | p_view.c | 268 angles[PITCH] += ratio * ent->client->fall_value; in SV_CalcViewOffset() 307 v[2] -= ratio * ent->client->fall_value * 0.4; in SV_CalcViewOffset() 542 ent->client->fall_value = delta*0.5; in P_FallingDamage() 543 if (ent->client->fall_value > 40) in P_FallingDamage() 544 ent->client->fall_value = 40; in P_FallingDamage()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_view.c | 362 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 362 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 362 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_view.c | 613 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_view.c | 591 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_view.cpp | 1147 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_view.cpp | 1079 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_view.c | 988 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_local.h | 946 float fall_time, fall_value; // for view drop on fall member
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H A D | p_view.c | 268 angles[PITCH] += ratio * ent->client->fall_value; in SV_CalcViewOffset() 307 v[2] -= ratio * ent->client->fall_value * 0.4; in SV_CalcViewOffset() 550 ent->client->fall_value = delta*0.5; in P_FallingDamage() 551 if (ent->client->fall_value > 40) in P_FallingDamage() 552 ent->client->fall_value = 40; in P_FallingDamage()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_local.h | 921 float fall_time, fall_value; // for view drop on fall member
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H A D | p_view.c | 268 angles[PITCH] += ratio * ent->client->fall_value; in SV_CalcViewOffset() 307 v[2] -= ratio * ent->client->fall_value * 0.4; in SV_CalcViewOffset() 542 ent->client->fall_value = delta*0.5; in P_FallingDamage() 543 if (ent->client->fall_value > 40) in P_FallingDamage() 544 ent->client->fall_value = 40; in P_FallingDamage()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_local.h | 926 float fall_time, fall_value; // for view drop on fall member
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H A D | p_view.c | 268 angles[PITCH] += ratio * ent->client->fall_value; in SV_CalcViewOffset() 307 v[2] -= ratio * ent->client->fall_value * 0.4; in SV_CalcViewOffset() 542 ent->client->fall_value = delta*0.5; in P_FallingDamage() 543 if (ent->client->fall_value > 40) in P_FallingDamage() 544 ent->client->fall_value = 40; in P_FallingDamage()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_local.h | 1050 float fall_time, fall_value; // for view drop on fall member
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H A D | p_view.c | 249 angles[PITCH] += ratio * ent->client->fall_value; in SV_CalcViewOffset() 288 v[2] -= ratio * ent->client->fall_value * 0.4; in SV_CalcViewOffset() 541 ent->client->fall_value = delta*0.5; in P_FallingDamage() 542 if (ent->client->fall_value > 40) in P_FallingDamage() 543 ent->client->fall_value = 40; in P_FallingDamage()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 939 float fall_time, fall_value; // for view drop on fall member
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H A D | p_view.c | 268 angles[PITCH] += ratio * ent->client->fall_value; in SV_CalcViewOffset() 307 v[2] -= ratio * ent->client->fall_value * 0.4; in SV_CalcViewOffset() 550 ent->client->fall_value = delta*0.5; in P_FallingDamage() 551 if (ent->client->fall_value > 40) in P_FallingDamage() 552 ent->client->fall_value = 40; in P_FallingDamage()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_local.h | 897 float fall_time, fall_value; // for view drop on fall member
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