Home
last modified time | relevance | path

Searched refs:fall_value (Results 1 – 25 of 72) sorted by path

123

/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_local.h1347 float fall_time, fall_value; // for view drop on fall member
H A Dp_view.c295 v[2] -= ratio * ent->client->fall_value; in SV_CalcViewOffset()
663 ent->client->fall_value = delta; in P_FallingDamage()
664 if (ent->client->fall_value > 20) in P_FallingDamage()
665 ent->client->fall_value = 20; in P_FallingDamage()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_local.h1347 float fall_time, fall_value; // for view drop on fall member
H A Dp_view.c295 v[2] -= ratio * ent->client->fall_value; in SV_CalcViewOffset()
663 ent->client->fall_value = delta; in P_FallingDamage()
664 if (ent->client->fall_value > 20) in P_FallingDamage()
665 ent->client->fall_value = 20; in P_FallingDamage()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_local.h905 float fall_time, fall_value; // for view drop on fall member
H A Dp_view.c268 angles[PITCH] += ratio * ent->client->fall_value; in SV_CalcViewOffset()
307 v[2] -= ratio * ent->client->fall_value * 0.4; in SV_CalcViewOffset()
542 ent->client->fall_value = delta*0.5; in P_FallingDamage()
543 if (ent->client->fall_value > 40) in P_FallingDamage()
544 ent->client->fall_value = 40; in P_FallingDamage()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_view.c362 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_view.c362 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_view.c362 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_view.c613 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_view.c591 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_view.cpp1147 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_view.cpp1079 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_view.c988 angles[PITCH] += ratio * cg.fall_value; in CG_OffsetFirstPersonView()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_local.h946 float fall_time, fall_value; // for view drop on fall member
H A Dp_view.c268 angles[PITCH] += ratio * ent->client->fall_value; in SV_CalcViewOffset()
307 v[2] -= ratio * ent->client->fall_value * 0.4; in SV_CalcViewOffset()
550 ent->client->fall_value = delta*0.5; in P_FallingDamage()
551 if (ent->client->fall_value > 40) in P_FallingDamage()
552 ent->client->fall_value = 40; in P_FallingDamage()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_local.h921 float fall_time, fall_value; // for view drop on fall member
H A Dp_view.c268 angles[PITCH] += ratio * ent->client->fall_value; in SV_CalcViewOffset()
307 v[2] -= ratio * ent->client->fall_value * 0.4; in SV_CalcViewOffset()
542 ent->client->fall_value = delta*0.5; in P_FallingDamage()
543 if (ent->client->fall_value > 40) in P_FallingDamage()
544 ent->client->fall_value = 40; in P_FallingDamage()
/dports/games/q2pro/q2pro/game/
H A Dg_local.h926 float fall_time, fall_value; // for view drop on fall member
H A Dp_view.c268 angles[PITCH] += ratio * ent->client->fall_value; in SV_CalcViewOffset()
307 v[2] -= ratio * ent->client->fall_value * 0.4; in SV_CalcViewOffset()
542 ent->client->fall_value = delta*0.5; in P_FallingDamage()
543 if (ent->client->fall_value > 40) in P_FallingDamage()
544 ent->client->fall_value = 40; in P_FallingDamage()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_local.h1050 float fall_time, fall_value; // for view drop on fall member
H A Dp_view.c249 angles[PITCH] += ratio * ent->client->fall_value; in SV_CalcViewOffset()
288 v[2] -= ratio * ent->client->fall_value * 0.4; in SV_CalcViewOffset()
541 ent->client->fall_value = delta*0.5; in P_FallingDamage()
542 if (ent->client->fall_value > 40) in P_FallingDamage()
543 ent->client->fall_value = 40; in P_FallingDamage()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_local.h939 float fall_time, fall_value; // for view drop on fall member
H A Dp_view.c268 angles[PITCH] += ratio * ent->client->fall_value; in SV_CalcViewOffset()
307 v[2] -= ratio * ent->client->fall_value * 0.4; in SV_CalcViewOffset()
550 ent->client->fall_value = delta*0.5; in P_FallingDamage()
551 if (ent->client->fall_value > 40) in P_FallingDamage()
552 ent->client->fall_value = 40; in P_FallingDamage()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_local.h897 float fall_time, fall_value; // for view drop on fall member

123