Searched refs:falling1 (Results 1 – 12 of 12) sorted by relevance
/dports/games/cake/cake_src/cake/ |
H A D | client.cpp | 122 sounds.falling1 = LoadPlayerSound(soundpath, "falling1.wav"); in LoadPlayer() 156 s->drown = s->fall1 = s->falling1 = in InitPlayerSounds() 172 if (s->falling1 >= 0) freeSound(s->falling1); in FreePlayerSounds() 473 playSound(sounds.falling1, cam.pos); in Falling()
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H A D | client.h | 23 int falling1; member
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/dports/games/opendungeons/OpenDungeons-0.7.1/ |
H A D | CREDITS | 424 -> falling1.ogg remaxim CC-BY-SA 3.0 http://openg…
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/dports/games/netradiant/UnvanquishedPack/unvanquished.game/pkg/ |
H A D | entities.def | 1596 … target a spx_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara… 1614 … target a spx_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
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/dports/games/netradiant/UnvanquishedPack/unvanquished.game/main/ |
H A D | entities.def | 1075 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
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/dports/games/netradiant/TremulousPack/trem.game/base/ |
H A D | entities.def | 1072 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/misc/ |
H A D | entities.def | 1228 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
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/dports/games/nexuiz/Nexuiz/extra/netradiant-1.5.0-svn389-win32/warsow.game/basewsw/ |
H A D | entities.def | 1489 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
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/dports/games/nexuiz/Nexuiz/extra/NetRadiant-1.5.0-svn389-osxintel.app/Contents/MacOS/install/warsow.game/basewsw/ |
H A D | entities.def | 1489 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
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/dports/games/netradiant/WarsowPack/warsow.game/basewsw/ |
H A D | entities.def | 1539 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
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/dports/games/gtkradiant/gtkradiant_gamepacks/q3.game/baseq3/ |
H A D | entities.def | 1345 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
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/dports/games/netradiant/OpenArenaPack/oa.game/baseoa/ |
H A D | entities.def | 1345 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
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