Home
last modified time | relevance | path

Searched refs:falling1 (Results 1 – 12 of 12) sorted by relevance

/dports/games/cake/cake_src/cake/
H A Dclient.cpp122 sounds.falling1 = LoadPlayerSound(soundpath, "falling1.wav"); in LoadPlayer()
156 s->drown = s->fall1 = s->falling1 = in InitPlayerSounds()
172 if (s->falling1 >= 0) freeSound(s->falling1); in FreePlayerSounds()
473 playSound(sounds.falling1, cam.pos); in Falling()
H A Dclient.h23 int falling1; member
/dports/games/opendungeons/OpenDungeons-0.7.1/
H A DCREDITS424 -> falling1.ogg remaxim CC-BY-SA 3.0 http://openg…
/dports/games/netradiant/UnvanquishedPack/unvanquished.game/pkg/
H A Dentities.def1596 … target a spx_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
1614 … target a spx_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
/dports/games/netradiant/UnvanquishedPack/unvanquished.game/main/
H A Dentities.def1075 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
/dports/games/netradiant/TremulousPack/trem.game/base/
H A Dentities.def1072 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/misc/
H A Dentities.def1228 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
/dports/games/nexuiz/Nexuiz/extra/netradiant-1.5.0-svn389-win32/warsow.game/basewsw/
H A Dentities.def1489 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
/dports/games/nexuiz/Nexuiz/extra/NetRadiant-1.5.0-svn389-osxintel.app/Contents/MacOS/install/warsow.game/basewsw/
H A Dentities.def1489 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
/dports/games/netradiant/WarsowPack/warsow.game/basewsw/
H A Dentities.def1539 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
/dports/games/gtkradiant/gtkradiant_gamepacks/q3.game/baseq3/
H A Dentities.def1345 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…
/dports/games/netradiant/OpenArenaPack/oa.game/baseoa/
H A Dentities.def1345 …rget a target_speaker with it. Then, you would set the "noise" key to "*falling1.wav". The * chara…