Searched refs:fft_in2 (Results 1 – 2 of 2) sorted by relevance
/dports/games/scorched3d/scorched/src/client/water/ |
H A D | ocean_wave_generator.h | 81 FFT_COMPLEX_TYPE *fft_in, *fft_in2; // can't be a vector, since the type is an array variable 220 fft_in2 = new FFT_COMPLEX_TYPE[N*(N/2+1)]; in ocean_wave_generator() 224 plan2 = FFT_CREATE_PLAN(N, N, fft_in2, fft_out2, 0); in ocean_wave_generator() 282 delete[] fft_in2; in ~ocean_wave_generator() 405 fft_in2[ptr][0] = c.imag() * Kh[1]; in compute_displacements() 406 fft_in2[ptr][1] = -c.real() * Kh[1]; in compute_displacements()
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/dports/audio/eq10q-lv2/eq10q-2.2/ |
H A D | eq.c | 95 double *fft_in2, *fft_out2; //Time shifted-seconf-fft-vectors member 121 fftw_free(plugin->fft_in2); fftw_free(plugin->fft_out2); in cleanupEQ() 274 plugin_data->fft_in2 = (double*) fftw_malloc(sizeof(double) * FFT_N); in instantiateEQ() 278 …plugin_data->fft_p2 = fftw_plan_r2r_1d(FFT_N, plugin_data->fft_in2, plugin_data->fft_out2, FFTW_R2… in instantiateEQ() 284 plugin_data->fft_in2[i] = 0; in instantiateEQ() 445 …plugin_data->fft_in2[plugin_data->fft_ix2] = fftInSample* 0.5 * (1.0-cos((2.0*PI*((double)plugin_d… in runEQ_v2()
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