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Searched refs:fft_out2 (Results 1 – 2 of 2) sorted by relevance

/dports/audio/eq10q-lv2/eq10q-2.2/
H A Deq.c95 double *fft_in2, *fft_out2; //Time shifted-seconf-fft-vectors member
121 fftw_free(plugin->fft_in2); fftw_free(plugin->fft_out2); in cleanupEQ()
276 plugin_data->fft_out2 = (double*) fftw_malloc(sizeof(double) * FFT_N); in instantiateEQ()
278 …plugin_data->fft_p2 = fftw_plan_r2r_1d(FFT_N, plugin_data->fft_in2, plugin_data->fft_out2, FFTW_R2… in instantiateEQ()
286 …plugin_data->fft_out2[i] = 0; //First fft_out2 samples will not be calculated by FFT (first-time s… in instantiateEQ()
469 …t[ffti] = 0.5*(plugin_data->fft_normalization*(real*real + img*img) + plugin_data->fft_out2[ffti]); in runEQ_v2()
497 real = plugin_data->fft_out2[ffti]; in runEQ_v2()
500 img = plugin_data->fft_out2[FFT_N -ffti]; in runEQ_v2()
506 plugin_data->fft_out2[ffti] = plugin_data->fft_normalization*(real*real + img*img); in runEQ_v2()
/dports/games/scorched3d/scorched/src/client/water/
H A Docean_wave_generator.h82 FFT_REAL_TYPE *fft_out, *fft_out2; // for sake of uniformity variable
222 fft_out2 = new FFT_REAL_TYPE[N*N]; in ocean_wave_generator()
224 plan2 = FFT_CREATE_PLAN(N, N, fft_in2, fft_out2, 0); in ocean_wave_generator()
284 delete[] fft_out2; in ~ocean_wave_generator()
421 point[1] = (T) fft_out2[ptr] * s * scalefac; in compute_displacements()