Home
last modified time | relevance | path

Searched refs:findradius (Results 1 – 25 of 221) sorted by path

123456789

/dports/games/alienarena-data/alienarena-7.66/source/game/acesrc/
H A Dacebot_ai.c425 target = findradius(NULL, self->s.origin, 200); in ACEAI_PickShortRangeGoal()
466 target = findradius(target, self->s.origin, 200); //was 200 in ACEAI_PickShortRangeGoal()
538 target = findradius(NULL, self->s.origin, 200); in ACEAI_FindEnemy()
553 target = findradius(target, self->s.origin, 200); in ACEAI_FindEnemy()
568 target = findradius(NULL, self->s.origin, 300); in ACEAI_FindEnemy()
587 target = findradius(target, self->s.origin, 300); in ACEAI_FindEnemy()
602 target = findradius(NULL, self->s.origin, 200); in ACEAI_FindEnemy()
637 target = findradius(target, self->s.origin, 200); in ACEAI_FindEnemy()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_combat.c507 while ((ent = findradius(ent, inflictor->s.origin, radius)) != NULL) in T_RadiusDamage()
H A Dg_local.h818 edict_t *findradius (edict_t *from, vec3_t org, float rad);
H A Dg_utils.c82 edict_t *findradius (edict_t *from, vec3_t org, float rad) in findradius() function
H A Dg_weapon.c1134 while ((blip = findradius(blip, ent->s.origin, 1000)) != NULL) in homing_think()
1231 while ((blip = findradius(blip, ent->s.origin, 1000)) != NULL) in minderaser_think()
1426 while ((ent = findradius(ent, self->s.origin, 256)) != NULL) in smartgrenade_think()
1505 while ((ent = findradius(ent, self->s.origin, 64)) != NULL) in prox_think()
/dports/games/alienarena/alienarena-7.66/source/game/acesrc/
H A Dacebot_ai.c425 target = findradius(NULL, self->s.origin, 200); in ACEAI_PickShortRangeGoal()
466 target = findradius(target, self->s.origin, 200); //was 200 in ACEAI_PickShortRangeGoal()
538 target = findradius(NULL, self->s.origin, 200); in ACEAI_FindEnemy()
553 target = findradius(target, self->s.origin, 200); in ACEAI_FindEnemy()
568 target = findradius(NULL, self->s.origin, 300); in ACEAI_FindEnemy()
587 target = findradius(target, self->s.origin, 300); in ACEAI_FindEnemy()
602 target = findradius(NULL, self->s.origin, 200); in ACEAI_FindEnemy()
637 target = findradius(target, self->s.origin, 200); in ACEAI_FindEnemy()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_combat.c507 while ((ent = findradius(ent, inflictor->s.origin, radius)) != NULL) in T_RadiusDamage()
H A Dg_local.h818 edict_t *findradius (edict_t *from, vec3_t org, float rad);
H A Dg_utils.c82 edict_t *findradius (edict_t *from, vec3_t org, float rad) in findradius() function
H A Dg_weapon.c1134 while ((blip = findradius(blip, ent->s.origin, 1000)) != NULL) in homing_think()
1231 while ((blip = findradius(blip, ent->s.origin, 1000)) != NULL) in minderaser_think()
1426 while ((ent = findradius(ent, self->s.origin, 256)) != NULL) in smartgrenade_think()
1505 while ((ent = findradius(ent, self->s.origin, 64)) != NULL) in prox_think()
/dports/games/darkplaces/darkplaces/
H A DChangeLog27615 - SV_LinkEntity gets called before calling touch handlers so findradius works in impact-caused touc…
52994 …hich fixed the bugs with corpses not riding lifts, and also means that findradius will find SOLID_…
78676 optimized (now does not use a sqrt for each entity) and improved findradius (now compares sphere ag…
H A Dtodo948 d darkplaces server: make findradius use areagrid scans to speed up searching (Urre, Sajt)
/dports/games/darkplaces/darkplaces/dpdefs/
H A Dcsprogsdefs.qc354 entity(vector org, float rad) findradius = #22;
H A Ddpextensions.qc760 //similar to find() but returns a chain of entities like findradius.
780 //similar to findflags() but returns a chain of entities like findradius.
789 //similar to findentity()/findfloat() but returns a chain of entities like findradius.
H A Dprogsdefs.qc428 entity(vector org, float rad) findradius = #22;
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_combat.c554 while ((ent = findradius(ent, inflictor->s.origin, radius)) != NULL) in T_RadiusDamage()
H A Dg_local.h619 edict_t *findradius (edict_t *from, vec3_t org, float rad);
H A Dg_utils.c78 edict_t *findradius (edict_t *from, vec3_t org, float rad) in findradius() function
H A Dg_weapon.c734 while ((ent = findradius(ent, self->s.origin, self->dmg_radius)) != NULL) in bfg_explode()
823 while ((ent = findradius(ent, self->s.origin, 256)) != NULL) in bfg_think()
H A Dm_medic.c51 while ((ent = findradius(ent, self->s.origin, 1024)) != NULL) in medic_FindDeadMonster()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/
H A Dclient.qc340 thing=findradius(spot.origin, 84);
H A Dcombat.qc258 head = findradius(inflictor.origin, damage+40);
303 head = findradius(attacker.origin, damage+40);
H A Ddefs.qc630 entity(vector org, float rad) findradius = #22;
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A DChangeLog1003 - SV_LinkEntity gets called before calling touch handlers so findradius works in impact-caused touc…
16941 …hich fixed the bugs with corpses not riding lifts, and also means that findradius will find SOLID_…
32240 optimized (now does not use a sqrt for each entity) and improved findradius (now compares sphere ag…
H A Dtodo927 d darkplaces server: make findradius use areagrid scans to speed up searching (Urre, Sajt)

123456789