/dports/games/alienarena-data/alienarena-7.66/source/game/acesrc/ |
H A D | acebot_ai.c | 425 target = findradius(NULL, self->s.origin, 200); in ACEAI_PickShortRangeGoal() 466 target = findradius(target, self->s.origin, 200); //was 200 in ACEAI_PickShortRangeGoal() 538 target = findradius(NULL, self->s.origin, 200); in ACEAI_FindEnemy() 553 target = findradius(target, self->s.origin, 200); in ACEAI_FindEnemy() 568 target = findradius(NULL, self->s.origin, 300); in ACEAI_FindEnemy() 587 target = findradius(target, self->s.origin, 300); in ACEAI_FindEnemy() 602 target = findradius(NULL, self->s.origin, 200); in ACEAI_FindEnemy() 637 target = findradius(target, self->s.origin, 200); in ACEAI_FindEnemy()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_combat.c | 507 while ((ent = findradius(ent, inflictor->s.origin, radius)) != NULL) in T_RadiusDamage()
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H A D | g_local.h | 818 edict_t *findradius (edict_t *from, vec3_t org, float rad);
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H A D | g_utils.c | 82 edict_t *findradius (edict_t *from, vec3_t org, float rad) in findradius() function
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H A D | g_weapon.c | 1134 while ((blip = findradius(blip, ent->s.origin, 1000)) != NULL) in homing_think() 1231 while ((blip = findradius(blip, ent->s.origin, 1000)) != NULL) in minderaser_think() 1426 while ((ent = findradius(ent, self->s.origin, 256)) != NULL) in smartgrenade_think() 1505 while ((ent = findradius(ent, self->s.origin, 64)) != NULL) in prox_think()
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/dports/games/alienarena/alienarena-7.66/source/game/acesrc/ |
H A D | acebot_ai.c | 425 target = findradius(NULL, self->s.origin, 200); in ACEAI_PickShortRangeGoal() 466 target = findradius(target, self->s.origin, 200); //was 200 in ACEAI_PickShortRangeGoal() 538 target = findradius(NULL, self->s.origin, 200); in ACEAI_FindEnemy() 553 target = findradius(target, self->s.origin, 200); in ACEAI_FindEnemy() 568 target = findradius(NULL, self->s.origin, 300); in ACEAI_FindEnemy() 587 target = findradius(target, self->s.origin, 300); in ACEAI_FindEnemy() 602 target = findradius(NULL, self->s.origin, 200); in ACEAI_FindEnemy() 637 target = findradius(target, self->s.origin, 200); in ACEAI_FindEnemy()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_combat.c | 507 while ((ent = findradius(ent, inflictor->s.origin, radius)) != NULL) in T_RadiusDamage()
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H A D | g_local.h | 818 edict_t *findradius (edict_t *from, vec3_t org, float rad);
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H A D | g_utils.c | 82 edict_t *findradius (edict_t *from, vec3_t org, float rad) in findradius() function
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H A D | g_weapon.c | 1134 while ((blip = findradius(blip, ent->s.origin, 1000)) != NULL) in homing_think() 1231 while ((blip = findradius(blip, ent->s.origin, 1000)) != NULL) in minderaser_think() 1426 while ((ent = findradius(ent, self->s.origin, 256)) != NULL) in smartgrenade_think() 1505 while ((ent = findradius(ent, self->s.origin, 64)) != NULL) in prox_think()
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/dports/games/darkplaces/darkplaces/ |
H A D | ChangeLog | 27615 - SV_LinkEntity gets called before calling touch handlers so findradius works in impact-caused touc… 52994 …hich fixed the bugs with corpses not riding lifts, and also means that findradius will find SOLID_… 78676 optimized (now does not use a sqrt for each entity) and improved findradius (now compares sphere ag…
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H A D | todo | 948 d darkplaces server: make findradius use areagrid scans to speed up searching (Urre, Sajt)
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/dports/games/darkplaces/darkplaces/dpdefs/ |
H A D | csprogsdefs.qc | 354 entity(vector org, float rad) findradius = #22;
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H A D | dpextensions.qc | 760 //similar to find() but returns a chain of entities like findradius. 780 //similar to findflags() but returns a chain of entities like findradius. 789 //similar to findentity()/findfloat() but returns a chain of entities like findradius.
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H A D | progsdefs.qc | 428 entity(vector org, float rad) findradius = #22;
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_combat.c | 554 while ((ent = findradius(ent, inflictor->s.origin, radius)) != NULL) in T_RadiusDamage()
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H A D | g_local.h | 619 edict_t *findradius (edict_t *from, vec3_t org, float rad);
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H A D | g_utils.c | 78 edict_t *findradius (edict_t *from, vec3_t org, float rad) in findradius() function
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H A D | g_weapon.c | 734 while ((ent = findradius(ent, self->s.origin, self->dmg_radius)) != NULL) in bfg_explode() 823 while ((ent = findradius(ent, self->s.origin, 256)) != NULL) in bfg_think()
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H A D | m_medic.c | 51 while ((ent = findradius(ent, self->s.origin, 1024)) != NULL) in medic_FindDeadMonster()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/ |
H A D | client.qc | 340 thing=findradius(spot.origin, 84);
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H A D | combat.qc | 258 head = findradius(inflictor.origin, damage+40); 303 head = findradius(attacker.origin, damage+40);
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H A D | defs.qc | 630 entity(vector org, float rad) findradius = #22;
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | ChangeLog | 1003 - SV_LinkEntity gets called before calling touch handlers so findradius works in impact-caused touc… 16941 …hich fixed the bugs with corpses not riding lifts, and also means that findradius will find SOLID_… 32240 optimized (now does not use a sqrt for each entity) and improved findradius (now compares sphere ag…
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H A D | todo | 927 d darkplaces server: make findradius use areagrid scans to speed up searching (Urre, Sajt)
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