Searched refs:flip (Results 1 – 9 of 9) sorted by last modified time
/qemu/ui/ |
H A D | egl-helpers.c | 136 void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip) in egl_fb_blit() argument 158 y2 = flip ? y1 : h + y1; in egl_fb_blit() 159 y1 = flip ? h + y1 : y1; in egl_fb_blit() 189 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip) in egl_texture_blit() argument 195 qemu_gl_run_texture_blit(gls, flip); in egl_texture_blit() 198 void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip, in egl_texture_blend() argument 204 if (flip) { in egl_texture_blend() 213 qemu_gl_run_texture_blit(gls, flip); in egl_texture_blend()
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H A D | shader.c | 72 void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip) in qemu_gl_run_texture_blit() argument 74 glUseProgram(flip in qemu_gl_run_texture_blit()
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/qemu/target/arm/tcg/ |
H A D | sve_helper.c | 5162 bool flip = rot & 1; in HELPER() local 5183 e2 = (flip ? ni : nr); in HELPER() 5184 e1 = (flip ? mi : mr) ^ neg_real; in HELPER() 5186 e3 = (flip ? mr : mi) ^ neg_imag; in HELPER() 5207 bool flip = rot & 1; in HELPER() local 5228 e2 = (flip ? ni : nr); in HELPER() 5229 e1 = (flip ? mi : mr) ^ neg_real; in HELPER() 5231 e3 = (flip ? mr : mi) ^ neg_imag; in HELPER() 5252 bool flip = rot & 1; in HELPER() local 5273 e2 = (flip ? ni : nr); in HELPER() [all …]
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H A D | vec_helper.c | 816 uint32_t neg_real = flip ^ neg_imag; in HELPER() 824 float16 e2 = n[H2(i + flip)]; in HELPER() 844 uint32_t neg_real = flip ^ neg_imag; in HELPER() 860 float16 e2 = n[H2(j + flip)]; in HELPER() 878 uint32_t neg_real = flip ^ neg_imag; in HELPER() 886 float32 e2 = n[H4(i + flip)]; in HELPER() 906 uint32_t neg_real = flip ^ neg_imag; in HELPER() 922 float32 e2 = n[H4(j + flip)]; in HELPER() 940 uint64_t neg_real = flip ^ neg_imag; in HELPER() 948 float64 e2 = n[i + flip]; in HELPER() [all …]
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/qemu/target/i386/ |
H A D | ops_sse.h | 2512 int flags, int flip) \ 2517 flags ^= flip; \
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/qemu/ui/shader/ |
H A D | meson.build | 4 ['texture-blit-flip', 'vert'],
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/qemu/fpu/ |
H A D | softfloat-parts.c.inc | 474 * negation is that negating externally will flip the sign bit on NaNs.)
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/qemu/include/ui/ |
H A D | egl-helpers.h | 33 void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip); 37 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip); 38 void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
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H A D | shader.h | 8 void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip);
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