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Searched refs:flip (Results 1 – 9 of 9) sorted by last modified time

/qemu/ui/
H A Degl-helpers.c136 void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip) in egl_fb_blit() argument
158 y2 = flip ? y1 : h + y1; in egl_fb_blit()
159 y1 = flip ? h + y1 : y1; in egl_fb_blit()
189 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip) in egl_texture_blit() argument
195 qemu_gl_run_texture_blit(gls, flip); in egl_texture_blit()
198 void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip, in egl_texture_blend() argument
204 if (flip) { in egl_texture_blend()
213 qemu_gl_run_texture_blit(gls, flip); in egl_texture_blend()
H A Dshader.c72 void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip) in qemu_gl_run_texture_blit() argument
74 glUseProgram(flip in qemu_gl_run_texture_blit()
/qemu/target/arm/tcg/
H A Dsve_helper.c5162 bool flip = rot & 1; in HELPER() local
5183 e2 = (flip ? ni : nr); in HELPER()
5184 e1 = (flip ? mi : mr) ^ neg_real; in HELPER()
5186 e3 = (flip ? mr : mi) ^ neg_imag; in HELPER()
5207 bool flip = rot & 1; in HELPER() local
5228 e2 = (flip ? ni : nr); in HELPER()
5229 e1 = (flip ? mi : mr) ^ neg_real; in HELPER()
5231 e3 = (flip ? mr : mi) ^ neg_imag; in HELPER()
5252 bool flip = rot & 1; in HELPER() local
5273 e2 = (flip ? ni : nr); in HELPER()
[all …]
H A Dvec_helper.c816 uint32_t neg_real = flip ^ neg_imag; in HELPER()
824 float16 e2 = n[H2(i + flip)]; in HELPER()
844 uint32_t neg_real = flip ^ neg_imag; in HELPER()
860 float16 e2 = n[H2(j + flip)]; in HELPER()
878 uint32_t neg_real = flip ^ neg_imag; in HELPER()
886 float32 e2 = n[H4(i + flip)]; in HELPER()
906 uint32_t neg_real = flip ^ neg_imag; in HELPER()
922 float32 e2 = n[H4(j + flip)]; in HELPER()
940 uint64_t neg_real = flip ^ neg_imag; in HELPER()
948 float64 e2 = n[i + flip]; in HELPER()
[all …]
/qemu/target/i386/
H A Dops_sse.h2512 int flags, int flip) \
2517 flags ^= flip; \
/qemu/ui/shader/
H A Dmeson.build4 ['texture-blit-flip', 'vert'],
/qemu/fpu/
H A Dsoftfloat-parts.c.inc474 * negation is that negating externally will flip the sign bit on NaNs.)
/qemu/include/ui/
H A Degl-helpers.h33 void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
37 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
38 void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
H A Dshader.h8 void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip);