/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_float.c | 445 mframe_t floater_frames_run [] = variable 500 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_float.c | 445 mframe_t floater_frames_run [] = variable 500 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/q2pro/q2pro/game/ |
H A D | m_float.c | 445 mframe_t floater_frames_run [] = variable 500 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_float.c | 426 mframe_t floater_frames_run [] = variable 481 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_float.c | 445 mframe_t floater_frames_run [] = variable 500 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_float.c | 426 mframe_t floater_frames_run [] = variable 481 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_float.c | 426 mframe_t floater_frames_run [] = variable 481 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_float.c | 449 mframe_t floater_frames_run [] = variable 504 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_float.c | 445 mframe_t floater_frames_run [] = variable 500 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_float.c | 426 mframe_t floater_frames_run [] = variable 481 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_float.c | 445 mframe_t floater_frames_run [] = variable 500 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_float.c | 445 mframe_t floater_frames_run [] = variable 500 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_float.c | 455 mframe_t floater_frames_run[] = variable 510 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_float.c | 449 mframe_t floater_frames_run [] = variable 504 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_float.c | 426 mframe_t floater_frames_run [] = variable 481 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_float.c | 426 mframe_t floater_frames_run [] = variable 481 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_float.c | 441 mframe_t floater_frames_run [] = variable 496 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|
/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_float.c | 445 mframe_t floater_frames_run [] = variable 500 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
|