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Searched refs:frametime (Results 1076 – 1085 of 1085) sorted by relevance

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/dports/net/wireshark-lite/wireshark-3.6.1/epan/dissectors/
H A Dpacket-h248.c639 m->frametime = pinfo->abs_ts;
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DLineSpecialLevelInfo.vc6342 testPos = Other.Origin + force * thrustDir * Game.frametime;
/dports/net/tshark-lite/wireshark-3.6.1/epan/dissectors/
H A Dpacket-h248.c639 m->frametime = pinfo->abs_ts; in gcp_msg()
/dports/net/tshark/wireshark-3.6.1/epan/dissectors/
H A Dpacket-h248.c639 m->frametime = pinfo->abs_ts; in gcp_msg()
/dports/games/darkplaces/darkplaces/
H A DChangeLog4020 fix a serious issue with CSQC frametime being non-zero on both calls
4022 frametime does not lie
6627 …un physics with constant time step, making more ODE iterations to match frametime. So it allows to…
7296 allow time-based traileffectnum effects by passing frametime as count to
12963 is greater than the frametime
13215 Use the proper frametime calculation for model animations, this way they work in demo recording and…
18774 Base animation on cl.frametime
43441 fixed bug where dpmod weapons fired twice as often as intended (frametime is now 0 in calls to Play…
45558 fixed some bugs when frametime is 0 in player physics
55693 remove unused frametime calculation
[all …]
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A DChangeLog11201 fixed bug where dpmod weapons fired twice as often as intended (frametime is now 0 in calls to Play…
12525 fixed some bugs when frametime is 0 in player physics
18430 remove unused frametime calculation
34393 most host_frametime references changed to cl.frametime or sv.frametime
/dports/textproc/wiggle/wiggle-1.3/tests/contrib/series/
H A Dmerge9928 patches.suse/drm-tilcdc-Precalculate-total-frametime-in-tilcdc_cr
H A Dorig9928 patches.suse/drm-tilcdc-Precalculate-total-frametime-in-tilcdc_cr
H A Dldiff9939 - patches.suse/drm-tilcdc-Precalculate-total-frametime-in-tilcdc_cr
H A Ddiff9932 | <<<--patches.suse/drm-tilcdc-Precalculate-total-frametime-in-tilcdc_cr-->>><<<++patches.suse/RDMA…

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