Searched refs:frametime (Results 1076 – 1085 of 1085) sorted by relevance
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639 m->frametime = pinfo->abs_ts;
6342 testPos = Other.Origin + force * thrustDir * Game.frametime;
639 m->frametime = pinfo->abs_ts; in gcp_msg()
4020 fix a serious issue with CSQC frametime being non-zero on both calls4022 frametime does not lie6627 …un physics with constant time step, making more ODE iterations to match frametime. So it allows to…7296 allow time-based traileffectnum effects by passing frametime as count to12963 is greater than the frametime13215 Use the proper frametime calculation for model animations, this way they work in demo recording and…18774 Base animation on cl.frametime43441 fixed bug where dpmod weapons fired twice as often as intended (frametime is now 0 in calls to Play…45558 fixed some bugs when frametime is 0 in player physics55693 remove unused frametime calculation[all …]
11201 fixed bug where dpmod weapons fired twice as often as intended (frametime is now 0 in calls to Play…12525 fixed some bugs when frametime is 0 in player physics18430 remove unused frametime calculation34393 most host_frametime references changed to cl.frametime or sv.frametime
9928 patches.suse/drm-tilcdc-Precalculate-total-frametime-in-tilcdc_cr
9939 - patches.suse/drm-tilcdc-Precalculate-total-frametime-in-tilcdc_cr
9932 | <<<--patches.suse/drm-tilcdc-Precalculate-total-frametime-in-tilcdc_cr-->>><<<++patches.suse/RDMA…