Searched refs:gam_next (Results 1 – 4 of 4) sorted by relevance
300 gamptr->gam_prev = gamptr->gam_next = NULL; in EPDNewGAM()325 tail_gamptr->gam_next = gamptr; in EPDAppendGAM()327 gamptr->gam_next = NULL; in EPDAppendGAM()336 head_gamptr = gamptr->gam_next; in EPDUnthreadGAM()338 gamptr->gam_prev->gam_next = gamptr->gam_next; in EPDUnthreadGAM()339 if (gamptr->gam_next == NULL) in EPDUnthreadGAM()342 gamptr->gam_next->gam_prev = gamptr->gam_prev; in EPDUnthreadGAM()
629 struct gamS *gam_next; /* next game */ member
487 gamptr->gam_prev = gamptr->gam_next = NULL; in EPDNewGAM()519 tail_gamptr->gam_next = gamptr; in EPDAppendGAM()522 gamptr->gam_next = NULL; in EPDAppendGAM()535 head_gamptr = gamptr->gam_next; in EPDUnthreadGAM()537 gamptr->gam_prev->gam_next = gamptr->gam_next; in EPDUnthreadGAM()539 if (gamptr->gam_next == NULL) in EPDUnthreadGAM()542 gamptr->gam_next->gam_prev = gamptr->gam_prev; in EPDUnthreadGAM()
733 struct gamS *gam_next; /* next game */ member