Searched refs:getFallingY (Results 1 – 2 of 2) sorted by path
116 int getFallingY() const { return fallingPuyo->getPuyoY(); } in getFallingY() function
268 if (!firstLine && (attachedGame->getFallingY() == 1) && (choosenMove != -1)) in cycle()270 firstLine = (attachedGame->getFallingY() == 1); in cycle()