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Searched refs:gfxPrimitivesFont (Results 1 – 13 of 13) sorted by relevance

/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/Other Builds/
H A DSDL_gfx-SDL2.patch90 if (gfxPrimitivesFont[ci] == NULL) {
91 gfxPrimitivesFont[ci] =
101 - SDL_SetAlpha(gfxPrimitivesFont[ci], SDL_SRCALPHA, 255);
102 + SDL_SetSurfaceAlphaMod(gfxPrimitivesFont[ci], 255);
/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/
H A DSDL2_gfxPrimitives.c3225 static SDL_Texture *gfxPrimitivesFont[256]; variable
3311 if (gfxPrimitivesFont[i]) { in gfxPrimitivesSetFont()
3312 SDL_DestroyTexture(gfxPrimitivesFont[i]); in gfxPrimitivesSetFont()
3313 gfxPrimitivesFont[i] = NULL; in gfxPrimitivesSetFont()
3350 if (gfxPrimitivesFont[i]) { in gfxPrimitivesSetFontRotation()
3351 SDL_DestroyTexture(gfxPrimitivesFont[i]); in gfxPrimitivesSetFontRotation()
3352 gfxPrimitivesFont[i] = NULL; in gfxPrimitivesSetFontRotation()
3410 if (gfxPrimitivesFont[ci] == NULL) { in characterRGBA()
3462 if (gfxPrimitivesFont[ci] == NULL) { in characterRGBA()
3471 result |= SDL_SetTextureColorMod(gfxPrimitivesFont[ci], r, g, b); in characterRGBA()
[all …]
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro/nukleargui/retro/
H A DSDL_gfxPrimitives.c6090 if (gfxPrimitivesFont[i]) {
6091 RSDL_FreeSurface(gfxPrimitivesFont[i]);
6092 gfxPrimitivesFont[i] = NULL;
6129 if (gfxPrimitivesFont[i]) {
6130 RSDL_FreeSurface(gfxPrimitivesFont[i]);
6131 gfxPrimitivesFont[i] = NULL;
6225 if (gfxPrimitivesFont[ci] == NULL) {
6226 gfxPrimitivesFont[ci] =
6233 if (gfxPrimitivesFont[ci] == NULL) {
6263 pitch = gfxPrimitivesFont[ci]->pitch;
[all …]
/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/
H A DSDL_gfxPrimitives.c5846 if (gfxPrimitivesFont[i]) { in gfxPrimitivesSetFont()
5847 SDL_FreeSurface(gfxPrimitivesFont[i]); in gfxPrimitivesSetFont()
5848 gfxPrimitivesFont[i] = NULL; in gfxPrimitivesSetFont()
5885 if (gfxPrimitivesFont[i]) { in gfxPrimitivesSetFontRotation()
5886 SDL_FreeSurface(gfxPrimitivesFont[i]); in gfxPrimitivesSetFontRotation()
5887 gfxPrimitivesFont[i] = NULL; in gfxPrimitivesSetFontRotation()
5981 if (gfxPrimitivesFont[ci] == NULL) { in characterColor()
5982 gfxPrimitivesFont[ci] = in characterColor()
5989 if (gfxPrimitivesFont[ci] == NULL) { in characterColor()
6019 pitch = gfxPrimitivesFont[ci]->pitch; in characterColor()
[all …]
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/SDL_gfx/
H A DSDL_gfxPrimitives.cpp3648 static SDL_Surface *gfxPrimitivesFont[256]; variable
3676 if (gfxPrimitivesFont[i]) { in gfxPrimitivesSetFont()
3677 SDL_FreeSurface(gfxPrimitivesFont[i]); in gfxPrimitivesSetFont()
3678 gfxPrimitivesFont[i] = NULL; in gfxPrimitivesSetFont()
3745 if (gfxPrimitivesFont[(unsigned char) c] == NULL) { in characterColor()
3746 gfxPrimitivesFont[(unsigned char) c] = in characterColor()
3753 if (gfxPrimitivesFont[(unsigned char) c] == NULL) { in characterColor()
3775 if (SDL_LockSurface(gfxPrimitivesFont[(unsigned char) c]) != 0) in characterColor()
3782 linepos = (Uint8 *) gfxPrimitivesFont[(unsigned char) c]->pixels; in characterColor()
3783 pitch = gfxPrimitivesFont[(unsigned char) c]->pitch; in characterColor()
[all …]
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/
H A DSDL_gfxPrimitives.c5688 static SDL_Surface *gfxPrimitivesFont[256];
5779 if (gfxPrimitivesFont[i]) {
5780 SDL_FreeSurface(gfxPrimitivesFont[i]);
5781 gfxPrimitivesFont[i] = NULL;
5818 if (gfxPrimitivesFont[i]) {
5819 SDL_FreeSurface(gfxPrimitivesFont[i]);
5820 gfxPrimitivesFont[i] = NULL;
5914 if (gfxPrimitivesFont[ci] == NULL) {
5915 gfxPrimitivesFont[ci] =
5922 if (gfxPrimitivesFont[ci] == NULL) {
[all …]
/dports/devel/py-game/pygame-2.1.0/src_c/SDL_gfx/
H A DSDL_gfxPrimitives.c5702 static SDL_Surface *gfxPrimitivesFont[256];
5793 if (gfxPrimitivesFont[i]) {
5794 SDL_FreeSurface(gfxPrimitivesFont[i]);
5795 gfxPrimitivesFont[i] = NULL;
5832 if (gfxPrimitivesFont[i]) {
5833 SDL_FreeSurface(gfxPrimitivesFont[i]);
5834 gfxPrimitivesFont[i] = NULL;
5930 if (gfxPrimitivesFont[ci] == NULL) {
5931 gfxPrimitivesFont[ci] =
5938 if (gfxPrimitivesFont[ci] == NULL) {
[all …]
/dports/games/kuklomenos/kuklomenos-0.4.5/Mac/SDL_gfx/
H A DSDL_gfxPrimitives.c4288 static SDL_Surface *gfxPrimitivesFont[256]; variable
4316 if (gfxPrimitivesFont[i]) { in gfxPrimitivesSetFont()
4317 SDL_FreeSurface(gfxPrimitivesFont[i]); in gfxPrimitivesSetFont()
4318 gfxPrimitivesFont[i] = NULL; in gfxPrimitivesSetFont()
4390 if (gfxPrimitivesFont[(unsigned char) c] == NULL) { in characterColor()
4391 gfxPrimitivesFont[(unsigned char) c] = in characterColor()
4398 if (gfxPrimitivesFont[(unsigned char) c] == NULL) { in characterColor()
4420 if (SDL_LockSurface(gfxPrimitivesFont[(unsigned char) c]) != 0) in characterColor()
4427 linepos = (Uint8 *) gfxPrimitivesFont[(unsigned char) c]->pixels; in characterColor()
4428 pitch = gfxPrimitivesFont[(unsigned char) c]->pitch; in characterColor()
[all …]
/dports/games/kuklomenos/kuklomenos-0.4.5/
H A DSDL_gfxPrimitivesDirty.cc4440 static SDL_Surface *gfxPrimitivesFont[256]; variable
4468 if (gfxPrimitivesFont[i]) { in gfxPrimitivesSetFont()
4469 SDL_FreeSurface(gfxPrimitivesFont[i]); in gfxPrimitivesSetFont()
4470 gfxPrimitivesFont[i] = NULL; in gfxPrimitivesSetFont()
4542 if (gfxPrimitivesFont[(unsigned char) c] == NULL) { in characterColor()
4543 gfxPrimitivesFont[(unsigned char) c] = in characterColor()
4550 if (gfxPrimitivesFont[(unsigned char) c] == NULL) { in characterColor()
4572 if (SDL_LockSurface(gfxPrimitivesFont[(unsigned char) c]) != 0) in characterColor()
4579 linepos = (Uint8 *) gfxPrimitivesFont[(unsigned char) c]->pixels; in characterColor()
4580 pitch = gfxPrimitivesFont[(unsigned char) c]->pitch; in characterColor()
[all …]
/dports/games/penguin-command/penguin-command-1.6.11/src/
H A DSDL_gfxPrimitives.c2454 static SDL_Surface *gfxPrimitivesFont[256]; variable
2482 if (gfxPrimitivesFont[(unsigned char)c]==NULL) { in characterColor()
2483gfxPrimitivesFont[(unsigned char)c]=SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_HWSURFACE | SDL_SRCAL… in characterColor()
2485 if (gfxPrimitivesFont[(unsigned char)c]==NULL) { in characterColor()
2497 SDL_SetAlpha (gfxPrimitivesFont[(unsigned char)c], SDL_SRCALPHA, 255); in characterColor()
2507 curpos=(Uint8 *)gfxPrimitivesFont[(unsigned char)c]->pixels; in characterColor()
2525 result=SDL_BlitSurface (gfxPrimitivesFont[(unsigned char)c], &srect, dst, &drect); in characterColor()
/dports/games/megamario/MegaMario_v1.7_full/src/
H A DSDL_gfxPrimitives.c3371 static SDL_Surface *gfxPrimitivesFont[256]; variable
3435 if (gfxPrimitivesFont[(unsigned char) c] == NULL) { in characterColor()
3436 gfxPrimitivesFont[(unsigned char) c] = in characterColor()
3442 if (gfxPrimitivesFont[(unsigned char) c] == NULL) { in characterColor()
3460 SDL_SetAlpha(gfxPrimitivesFont[(unsigned char) c], SDL_SRCALPHA, 255); in characterColor()
3474 curpos = (Uint8 *) gfxPrimitivesFont[(unsigned char) c]->pixels; in characterColor()
3496 result = SDL_BlitSurface(gfxPrimitivesFont[(unsigned char) c], &srect, dst, &drect); in characterColor()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/
H A DSDL_gfxPrimitives.c3394 static SDL_Surface *gfxPrimitivesFont[256]; variable
3458 if (gfxPrimitivesFont[(unsigned char) c] == NULL) { in characterColor()
3459 gfxPrimitivesFont[(unsigned char) c] = in characterColor()
3465 if (gfxPrimitivesFont[(unsigned char) c] == NULL) { in characterColor()
3483 SDL_SetAlpha(gfxPrimitivesFont[(unsigned char) c], SDL_SRCALPHA, 255); in characterColor()
3497 curpos = (Uint8 *) gfxPrimitivesFont[(unsigned char) c]->pixels; in characterColor()
3519 result = SDL_BlitSurface(gfxPrimitivesFont[(unsigned char) c], &srect, dst, &drect); in characterColor()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl_gfx/
H A DSDL_gfxPrimitives.c5665 static SDL_Surface *gfxPrimitivesFont[256]; variable