Searched refs:glSceneRes (Results 1 – 1 of 1) sorted by relevance
412 GLfloat glSceneRes = dispInfo.glZoom;; in setSeneSize() local413 dispInfo.glSceneSize.x = glSceneRes * dispInfo.aspect; in setSeneSize()414 dispInfo.glSceneSize.y = glSceneRes; in setSeneSize()415 dispInfo.glUnitsPrPixel = (glSceneRes / float(dispInfo.dispSize.y)) * 2.0; in setSeneSize()