Searched refs:glZoom (Results 1 – 1 of 1) sorted by relevance
130 GLfloat glZoom; member412 GLfloat glSceneRes = dispInfo.glZoom;; in setSeneSize()1183 GLfloat scale = dispInfo.glZoom/100.0; in renderRadar()2094 scale = dispInfo.glZoom/100.0; in main()2194 if(optimalZoom > dispInfo.glZoom) in main()2196 dispInfo.glZoom += (optimalZoom-dispInfo.glZoom)/25.0; in main()2197 if( dispInfo.glZoom > optimalZoom ) in main()2198 dispInfo.glZoom = optimalZoom; in main()2200 dispInfo.glZoom -= (dispInfo.glZoom-optimalZoom)/25.0; in main()2201 if( dispInfo.glZoom < optimalZoom ) in main()[all …]