Searched refs:gr_meter (Results 1 – 5 of 5) sorted by relevance
/dports/devel/godot/godot-3.2.3-stable/servers/audio/effects/ |
H A D | audio_effect_compressor.cpp | 103 if (grv < gr_meter) { in process() 104 gr_meter = grv; in process() 106 gr_meter *= gr_meter_decay; in process() 107 if (gr_meter > 1) in process() 108 gr_meter = 1; in process() 124 ins->gr_meter = 1.0; in instance()
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H A D | audio_effect_compressor.h | 43 float rundb, averatio, runratio, runmax, maxover, gr_meter; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/audio/effects/ |
H A D | audio_effect_compressor.cpp | 103 if (grv < gr_meter) { in process() 104 gr_meter = grv; in process() 106 gr_meter *= gr_meter_decay; in process() 107 if (gr_meter > 1) in process() 108 gr_meter = 1; in process() 124 ins->gr_meter = 1.0; in instance()
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H A D | audio_effect_compressor.h | 43 float rundb, averatio, runratio, runmax, maxover, gr_meter; variable
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/dports/audio/eq10q-lv2/eq10q-2.2/ |
H A D | dynamics.c | 287 float gr_meter = 1.0f; in runDyn() local 524 gr_meter = gain_reduction < gr_meter ? gain_reduction : gr_meter; in runDyn() 539 …*(plugin_data->gainreduction) = 1.0/gr_meter + plugin_data->noise; // + ((float)(rand() % 100)/100… in runDyn()
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