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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dwield_times_test.cpp20 guy.remove_weapon(); in wield_check_from_inv()
21 guy.worn.clear(); in wield_check_from_inv()
25 guy.worn.push_back( backpack ); in wield_check_from_inv()
28 item_location backpack_loc( guy, &guy.worn.back() ); in wield_check_from_inv()
35 guy.set_moves( 1000 ); in wield_check_from_inv()
65 avatar guy; variable
66 guy.set_body();
68 item_location backpack_loc( guy, &guy.worn.back() );
95 avatar guy; variable
96 clear_character( guy );
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H A Dactivity_scheduling_helper.cpp32 guy.activity.do_turn( guy ); in do_turn()
42 guy.consume( eaten ); in setup()
56 guy.guts.empty(); in setup()
57 guy.stomach.empty(); in setup()
71 guy.fall_asleep(); in setup()
87 avatar &guy = get_avatar(); in do_activity() local
91 guy.worn.push_back( bag ); in do_activity()
92 guy.i_add( light ); in do_activity()
101 task.setup( guy ); in do_activity()
110 guy.update_body(); in do_activity()
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H A Dweary_test.cpp28 const avatar &guy = get_avatar(); variable
45 INFO( guy.debug_weary_info() );
48 INFO( guy.debug_weary_info() );
55 INFO( guy.debug_weary_info() );
58 INFO( guy.debug_weary_info() );
67 INFO( guy.debug_weary_info() );
70 INFO( guy.debug_weary_info() );
82 INFO( guy.debug_weary_info() );
85 INFO( guy.debug_weary_info() );
99 const avatar &guy = get_avatar(); variable
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H A Dnpc_test.cpp244 REQUIRE( guy != nullptr ); in check_npc_movement()
245 guy->move(); in check_npc_movement()
257 REQUIRE( guy != nullptr ); in check_npc_movement()
269 REQUIRE( guy != nullptr ); in check_npc_movement()
284 CHECK( guy != nullptr ); in check_npc_movement()
298 CHECK( guy == nullptr ); in check_npc_movement()
361 guy->normalize();
362 guy->randomize();
397 npc *guy = g->critter_at<npc>( p ); variable
401 REQUIRE( guy != nullptr );
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H A Dunseal_and_spill_test.cpp382 avatar &guy = get_avatar(); in run() local
426 REQUIRE( guy.wield( it ) ); in run()
427 it_loc = item_location( guy, &guy.weapon ); in run()
434 here.board_vehicle( guy.pos(), &guy ); in run()
453 if( guy.weapon.is_null() ) { in run()
456 REQUIRE( guy.wield( rag ) ); in run()
485 handler.handle_by( guy ); in run()
881 match( map_cursor( guy.pos() ), here.i_at( guy.pos() ), ground ); in run()
893 match( guy, guy.worn, worn_results ); in run()
896 match( item_location( guy, &guy.weapon ), *wielded_results ); in run()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dwield_times_test.cpp20 guy.remove_weapon(); in wield_check_from_inv()
21 guy.worn.clear(); in wield_check_from_inv()
25 guy.worn.push_back( backpack ); in wield_check_from_inv()
28 item_location backpack_loc( guy, &guy.worn.back() ); in wield_check_from_inv()
35 guy.set_moves( 1000 ); in wield_check_from_inv()
65 avatar guy; variable
66 guy.set_body();
68 item_location backpack_loc( guy, &guy.worn.back() );
95 avatar guy; variable
96 clear_character( guy );
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H A Dactivity_scheduling_helper.cpp32 guy.activity.do_turn( guy ); in do_turn()
42 guy.consume( eaten ); in setup()
56 guy.guts.empty(); in setup()
57 guy.stomach.empty(); in setup()
71 guy.fall_asleep(); in setup()
87 avatar &guy = get_avatar(); in do_activity() local
91 guy.worn.push_back( bag ); in do_activity()
92 guy.i_add( light ); in do_activity()
101 task.setup( guy ); in do_activity()
110 guy.update_body(); in do_activity()
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H A Dweary_test.cpp28 const avatar &guy = get_avatar(); variable
45 INFO( guy.debug_weary_info() );
48 INFO( guy.debug_weary_info() );
55 INFO( guy.debug_weary_info() );
58 INFO( guy.debug_weary_info() );
67 INFO( guy.debug_weary_info() );
70 INFO( guy.debug_weary_info() );
82 INFO( guy.debug_weary_info() );
85 INFO( guy.debug_weary_info() );
99 const avatar &guy = get_avatar(); variable
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H A Dnpc_test.cpp244 REQUIRE( guy != nullptr ); in check_npc_movement()
245 guy->move(); in check_npc_movement()
257 REQUIRE( guy != nullptr ); in check_npc_movement()
269 REQUIRE( guy != nullptr ); in check_npc_movement()
284 CHECK( guy != nullptr ); in check_npc_movement()
298 CHECK( guy == nullptr ); in check_npc_movement()
361 guy->normalize();
362 guy->randomize();
397 npc *guy = g->critter_at<npc>( p ); variable
401 REQUIRE( guy != nullptr );
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H A Dunseal_and_spill_test.cpp382 avatar &guy = get_avatar(); in run() local
426 REQUIRE( guy.wield( it ) ); in run()
427 it_loc = item_location( guy, &guy.weapon ); in run()
434 here.board_vehicle( guy.pos(), &guy ); in run()
453 if( guy.weapon.is_null() ) { in run()
456 REQUIRE( guy.wield( rag ) ); in run()
485 handler.handle_by( guy ); in run()
881 match( map_cursor( guy.pos() ), here.i_at( guy.pos() ), ground ); in run()
893 match( guy, guy.worn, worn_results ); in run()
896 match( item_location( guy, &guy.weapon ), *wielded_results ); in run()
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/dports/games/freedink-data/freedink-data-1.08.20170409/dink/Story/
H A DS3-BH.c3 int &guy; in main() local
8 sp_brain(&guy, 0); in main()
9 sp_base_walk(&guy, 410); in main()
10 sp_speed(&guy, 1); in main()
11 sp_timing(&guy, 0); in main()
13 sp_pseq(&guy, 417); in main()
14 sp_pframe(&guy, 1); in main()
17 freeze(&guy); in main()
19 move_stop(&guy, 3, 265, 1); in main()
52 say_stop("`9Hmmmph.", &guy); in main()
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H A DS1-ROB2.c6 int &guy; in main() local
9 &guy = sp(5); in main()
21 freeze(&guy); in main()
29 move(&guy, 6, 455, 0); in main()
30 say_stop("`3I'm just passing through to Windemere sir.", &guy); in main()
36 move(&guy, 4, 400, 0); in main()
37 say_stop("`3I don't have that much sir.", &guy); in main()
43 say("`3Someone, help!", &guy); in main()
45 sp_target(&bad1, &guy); in main()
46 sp_target(&bad2, &guy); in main()
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H A DS3-H1.c7 int &guy; in main() local
9 &guy = create_sprite(333, 129, 0, 0, 0); in main()
10 sp_brain(&guy, 16); in main()
11 sp_base_walk(&guy, 390); in main()
12 sp_speed(&guy, 4); in main()
13 sp_timing(&guy, 0); in main()
15 sp_pseq(&guy, 391); in main()
16 sp_pframe(&guy, 1); in main()
17 sp_script(&guy, "s3-freak"); in main()
H A DS1-BRG.c8 int &guy; in main() local
9 &guy = create_sprite(400, 250, 9, 373, 4); in main()
10 freeze(&guy); in main()
11 sp_speed(&guy, 1); in main()
12 sp_timing(&guy, 33); in main()
13 sp_base_walk(&guy, 270); in main()
14 sp_script(&guy, "s1-brg2"); in main()
/dports/misc/team/team-3.1/
H A Dteam.c532 fast Guy *guy in GuyOpen()
541 guy->pid = pid; in GuyOpen()
558 fast Guy *guy in GuyStart()
575 guy->pid,bufsize); in GuyStart()
635 fast Guy *guy in GuyStop()
671 fast Guy *guy in GuyClose()
674 return FdClose(&guy->upStream) && FdClose(&guy->downStream); in GuyClose()
761 fast Guy *guy; in TeamStart() local
802 guy->pid = pid; in TeamStart()
911 fast Guy *guy; in TeamStop() local
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dmagic_enchantment.cpp151 if( !guy.has_item( parent ) ) { in is_active()
166 return is_active( guy, parent.active ); in is_active()
180 return guy.pos().z < 0; in is_active()
184 return get_map().is_divable( guy.pos() ); in is_active()
450 guy.mod_str_bonus( mult_bonus( enchant_vals::mod::STRENGTH, guy.get_str_base() ) ); in activate_passive()
453 guy.mod_dex_bonus( mult_bonus( enchant_vals::mod::DEXTERITY, guy.get_dex_base() ) ); in activate_passive()
456 guy.mod_per_bonus( mult_bonus( enchant_vals::mod::PERCEPTION, guy.get_per_base() ) ); in activate_passive()
459 guy.mod_int_bonus( mult_bonus( enchant_vals::mod::INTELLIGENCE, guy.get_int_base() ) ); in activate_passive()
462 guy.mod_speed_bonus( mult_bonus( enchant_vals::mod::SPEED, guy.get_speed_base() ) ); in activate_passive()
465guy.mod_num_dodges_bonus( mult_bonus( enchant_vals::mod::BONUS_DODGE, guy.get_num_dodges_base() ) … in activate_passive()
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H A Dmagic.cpp807 return guy.magic->has_enough_energy( guy, *this ); in can_cast()
819 guy.consume_items( guy.select_item_component( comp_vec, 1, map_inv ), 1 ); in use_components()
822 guy.consume_tools( guy.select_tool_component( tool_vec, 1, map_inv ), 1 ); in use_components()
1008 auto pair = get_hp_bar( energy_cost( guy ), guy.get_hp_max() / 6 ); in energy_cost_string()
1012 auto pair = get_hp_bar( energy_cost( guy ), guy.get_stamina_max() ); in energy_cost_string()
1034 auto pair = get_hp_bar( guy.get_stamina(), guy.get_stamina_max() ); in energy_cur_string()
1245 return std::round( guy.adjust_for_focus( base_casting_xp * exp_modifier( guy ) ) / 100.0 ); in casting_exp()
1498 if( can_learn_spell( guy, sp->id ) && !guy.has_trait( sp->spell_class ) ) { in learn_spell()
1761 encumb += std::max( 0, guy.encumb( bodypart_id( "leg_l" ) ) + guy.encumb( in casting_time_encumbered()
1766 encumb += std::max( 0, guy.encumb( bodypart_id( "arm_l" ) ) + guy.encumb( in casting_time_encumbered()
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H A Dmutation.cpp283 var = guy.get_pain(); in is_trigger_true()
286 var = guy.get_hunger(); in is_trigger_true()
289 var = guy.get_thirst(); in is_trigger_true()
295 var = guy.get_stamina(); in is_trigger_true()
1577 if( guy.has_trait( trait_M_SPORES ) || guy.has_trait( trait_M_FERTILE ) || in try_reject_mutagen()
1578 guy.has_trait( trait_M_BLOSSOMS ) || guy.has_trait( trait_M_BLOOM ) ) { in try_reject_mutagen()
1581 if( guy.is_avatar() ) { in try_reject_mutagen()
1599 guy.vomit(); in try_reject_mutagen()
1604 guy.fall_asleep( 5_hours - 1_minutes * ( guy.int_cur + ( strong ? 100 : 0 ) ) ); in try_reject_mutagen()
1612 if( guy.is_avatar() ) { in try_reject_mutagen()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dmagic_enchantment.cpp151 if( !guy.has_item( parent ) ) { in is_active()
166 return is_active( guy, parent.active ); in is_active()
180 return guy.pos().z < 0; in is_active()
184 return get_map().is_divable( guy.pos() ); in is_active()
450 guy.mod_str_bonus( mult_bonus( enchant_vals::mod::STRENGTH, guy.get_str_base() ) ); in activate_passive()
453 guy.mod_dex_bonus( mult_bonus( enchant_vals::mod::DEXTERITY, guy.get_dex_base() ) ); in activate_passive()
456 guy.mod_per_bonus( mult_bonus( enchant_vals::mod::PERCEPTION, guy.get_per_base() ) ); in activate_passive()
459 guy.mod_int_bonus( mult_bonus( enchant_vals::mod::INTELLIGENCE, guy.get_int_base() ) ); in activate_passive()
462 guy.mod_speed_bonus( mult_bonus( enchant_vals::mod::SPEED, guy.get_speed_base() ) ); in activate_passive()
465guy.mod_num_dodges_bonus( mult_bonus( enchant_vals::mod::BONUS_DODGE, guy.get_num_dodges_base() ) … in activate_passive()
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H A Dmagic.cpp807 return guy.magic->has_enough_energy( guy, *this ); in can_cast()
819 guy.consume_items( guy.select_item_component( comp_vec, 1, map_inv ), 1 ); in use_components()
822 guy.consume_tools( guy.select_tool_component( tool_vec, 1, map_inv ), 1 ); in use_components()
1008 auto pair = get_hp_bar( energy_cost( guy ), guy.get_hp_max() / 6 ); in energy_cost_string()
1012 auto pair = get_hp_bar( energy_cost( guy ), guy.get_stamina_max() ); in energy_cost_string()
1034 auto pair = get_hp_bar( guy.get_stamina(), guy.get_stamina_max() ); in energy_cur_string()
1245 return std::round( guy.adjust_for_focus( base_casting_xp * exp_modifier( guy ) ) / 100.0 ); in casting_exp()
1498 if( can_learn_spell( guy, sp->id ) && !guy.has_trait( sp->spell_class ) ) { in learn_spell()
1761 encumb += std::max( 0, guy.encumb( bodypart_id( "leg_l" ) ) + guy.encumb( in casting_time_encumbered()
1766 encumb += std::max( 0, guy.encumb( bodypart_id( "arm_l" ) ) + guy.encumb( in casting_time_encumbered()
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H A Dmutation.cpp283 var = guy.get_pain(); in is_trigger_true()
286 var = guy.get_hunger(); in is_trigger_true()
289 var = guy.get_thirst(); in is_trigger_true()
295 var = guy.get_stamina(); in is_trigger_true()
1577 if( guy.has_trait( trait_M_SPORES ) || guy.has_trait( trait_M_FERTILE ) || in try_reject_mutagen()
1578 guy.has_trait( trait_M_BLOSSOMS ) || guy.has_trait( trait_M_BLOOM ) ) { in try_reject_mutagen()
1581 if( guy.is_avatar() ) { in try_reject_mutagen()
1599 guy.vomit(); in try_reject_mutagen()
1604 guy.fall_asleep( 5_hours - 1_minutes * ( guy.int_cur + ( strong ? 100 : 0 ) ) ); in try_reject_mutagen()
1612 if( guy.is_avatar() ) { in try_reject_mutagen()
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/dports/devel/p5-Function-Parameters/Function-Parameters-2.001003/t/
H A Ddefaults.t50 fun guy($d = $d, $x = $d . '2') {
54 is_deeply guy('a', 'b'), ['a', 'b'];
55 is_deeply guy('c'), ['c', 'c2'];
56 is_deeply guy, ['herp', 'herp2'];
59 is_deeply guy('a', 'b'), ['a', 'b'];
60 is_deeply guy('c'), ['c', 'c2'];
61 is_deeply guy, ['ort', 'ort2'];
68 is_deeply guy('bloodstain'), ['bloodstain', 'bloodstain2'];
/dports/games/openglad/openglad-0.98/src/
H A Dguy.h24 class guy // for the picker, loading team info
27 guy ();
28 guy (char whatfamily);
29 ~guy();
47 guy *next;
/dports/science/tinker/tinker/source/
H A Desolv1.f1422 & - uyi*(qxxk*guy(5)+qyyk*guy(8)+qzzk*guy(10)
1423 & +2.0d0*(qxyk*guy(6)+qxzk*guy(7)+qyzk*guy(9)))
1458 & + uyk*(qxxi*guy(5)+qyyi*guy(8)+qzzi*guy(10)
1749 fid(2) = uxk*guy(2) + uyk*guy(3) + uzk*guy(4)
1750 & + 0.5d0*(ck*guy(1)+qxxk*guy(5)+qyyk*guy(8)+qzzk*guy(10)
1751 & +2.0d0*(qxyk*guy(6)+qxzk*guy(7)+qyzk*guy(9))
1764 fkd(2) = uxi*guy(2) + uyi*guy(3) + uzi*guy(4)
1765 & - 0.5d0*(ci*guy(1)+qxxi*guy(5)+qyyi*guy(8)+qzzi*guy(10)
1766 & +2.0d0*(qxyi*guy(6)+qxzi*guy(7)+qyzi*guy(9))
1906 & - dyi*(qxxk*guy(5)+qyyk*guy(8)+qzzk*guy(10)
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/dports/lang/yap/yap-6.2.2/packages/ProbLog/problog_examples/
H A Dviralmarketing.pl29 person(guy).
42 trusts_directed(martijn,guy).
43 trusts_directed(guy,theo).
44 trusts_directed(guy,angelika).
47 trusts_directed(laura,guy).
73 % Strategy = [marketed(martijn),marketed(guy),marketed(theo),marketed(ingo)]
88 % Strategy = [marketed(martijn),marketed(laura),marketed(guy),marketed(ingo)]
95guy)=>5, buys(martijn)=>5, buys(laura)=>5, buys(kurt)=>5, marketed(bernd)=> -2, marketed(ingo)=> -…
102 …marketed(kurt), marketed(ingo), marketed(laura), marketed(martijn), marketed(guy), marketed(bernd)]
111 % Strategy = [marketed(martijn),marketed(guy),marketed(ingo),marketed(laura)]
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