/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | wield_times_test.cpp | 20 guy.remove_weapon(); in wield_check_from_inv() 21 guy.worn.clear(); in wield_check_from_inv() 25 guy.worn.push_back( backpack ); in wield_check_from_inv() 28 item_location backpack_loc( guy, &guy.worn.back() ); in wield_check_from_inv() 35 guy.set_moves( 1000 ); in wield_check_from_inv() 65 avatar guy; variable 66 guy.set_body(); 68 item_location backpack_loc( guy, &guy.worn.back() ); 95 avatar guy; variable 96 clear_character( guy ); [all …]
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H A D | activity_scheduling_helper.cpp | 32 guy.activity.do_turn( guy ); in do_turn() 42 guy.consume( eaten ); in setup() 56 guy.guts.empty(); in setup() 57 guy.stomach.empty(); in setup() 71 guy.fall_asleep(); in setup() 87 avatar &guy = get_avatar(); in do_activity() local 91 guy.worn.push_back( bag ); in do_activity() 92 guy.i_add( light ); in do_activity() 101 task.setup( guy ); in do_activity() 110 guy.update_body(); in do_activity() [all …]
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H A D | weary_test.cpp | 28 const avatar &guy = get_avatar(); variable 45 INFO( guy.debug_weary_info() ); 48 INFO( guy.debug_weary_info() ); 55 INFO( guy.debug_weary_info() ); 58 INFO( guy.debug_weary_info() ); 67 INFO( guy.debug_weary_info() ); 70 INFO( guy.debug_weary_info() ); 82 INFO( guy.debug_weary_info() ); 85 INFO( guy.debug_weary_info() ); 99 const avatar &guy = get_avatar(); variable [all …]
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H A D | npc_test.cpp | 244 REQUIRE( guy != nullptr ); in check_npc_movement() 245 guy->move(); in check_npc_movement() 257 REQUIRE( guy != nullptr ); in check_npc_movement() 269 REQUIRE( guy != nullptr ); in check_npc_movement() 284 CHECK( guy != nullptr ); in check_npc_movement() 298 CHECK( guy == nullptr ); in check_npc_movement() 361 guy->normalize(); 362 guy->randomize(); 397 npc *guy = g->critter_at<npc>( p ); variable 401 REQUIRE( guy != nullptr ); [all …]
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H A D | unseal_and_spill_test.cpp | 382 avatar &guy = get_avatar(); in run() local 426 REQUIRE( guy.wield( it ) ); in run() 427 it_loc = item_location( guy, &guy.weapon ); in run() 434 here.board_vehicle( guy.pos(), &guy ); in run() 453 if( guy.weapon.is_null() ) { in run() 456 REQUIRE( guy.wield( rag ) ); in run() 485 handler.handle_by( guy ); in run() 881 match( map_cursor( guy.pos() ), here.i_at( guy.pos() ), ground ); in run() 893 match( guy, guy.worn, worn_results ); in run() 896 match( item_location( guy, &guy.weapon ), *wielded_results ); in run() [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | wield_times_test.cpp | 20 guy.remove_weapon(); in wield_check_from_inv() 21 guy.worn.clear(); in wield_check_from_inv() 25 guy.worn.push_back( backpack ); in wield_check_from_inv() 28 item_location backpack_loc( guy, &guy.worn.back() ); in wield_check_from_inv() 35 guy.set_moves( 1000 ); in wield_check_from_inv() 65 avatar guy; variable 66 guy.set_body(); 68 item_location backpack_loc( guy, &guy.worn.back() ); 95 avatar guy; variable 96 clear_character( guy ); [all …]
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H A D | activity_scheduling_helper.cpp | 32 guy.activity.do_turn( guy ); in do_turn() 42 guy.consume( eaten ); in setup() 56 guy.guts.empty(); in setup() 57 guy.stomach.empty(); in setup() 71 guy.fall_asleep(); in setup() 87 avatar &guy = get_avatar(); in do_activity() local 91 guy.worn.push_back( bag ); in do_activity() 92 guy.i_add( light ); in do_activity() 101 task.setup( guy ); in do_activity() 110 guy.update_body(); in do_activity() [all …]
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H A D | weary_test.cpp | 28 const avatar &guy = get_avatar(); variable 45 INFO( guy.debug_weary_info() ); 48 INFO( guy.debug_weary_info() ); 55 INFO( guy.debug_weary_info() ); 58 INFO( guy.debug_weary_info() ); 67 INFO( guy.debug_weary_info() ); 70 INFO( guy.debug_weary_info() ); 82 INFO( guy.debug_weary_info() ); 85 INFO( guy.debug_weary_info() ); 99 const avatar &guy = get_avatar(); variable [all …]
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H A D | npc_test.cpp | 244 REQUIRE( guy != nullptr ); in check_npc_movement() 245 guy->move(); in check_npc_movement() 257 REQUIRE( guy != nullptr ); in check_npc_movement() 269 REQUIRE( guy != nullptr ); in check_npc_movement() 284 CHECK( guy != nullptr ); in check_npc_movement() 298 CHECK( guy == nullptr ); in check_npc_movement() 361 guy->normalize(); 362 guy->randomize(); 397 npc *guy = g->critter_at<npc>( p ); variable 401 REQUIRE( guy != nullptr ); [all …]
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H A D | unseal_and_spill_test.cpp | 382 avatar &guy = get_avatar(); in run() local 426 REQUIRE( guy.wield( it ) ); in run() 427 it_loc = item_location( guy, &guy.weapon ); in run() 434 here.board_vehicle( guy.pos(), &guy ); in run() 453 if( guy.weapon.is_null() ) { in run() 456 REQUIRE( guy.wield( rag ) ); in run() 485 handler.handle_by( guy ); in run() 881 match( map_cursor( guy.pos() ), here.i_at( guy.pos() ), ground ); in run() 893 match( guy, guy.worn, worn_results ); in run() 896 match( item_location( guy, &guy.weapon ), *wielded_results ); in run() [all …]
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/dports/games/freedink-data/freedink-data-1.08.20170409/dink/Story/ |
H A D | S3-BH.c | 3 int &guy; in main() local 8 sp_brain(&guy, 0); in main() 9 sp_base_walk(&guy, 410); in main() 10 sp_speed(&guy, 1); in main() 11 sp_timing(&guy, 0); in main() 13 sp_pseq(&guy, 417); in main() 14 sp_pframe(&guy, 1); in main() 17 freeze(&guy); in main() 19 move_stop(&guy, 3, 265, 1); in main() 52 say_stop("`9Hmmmph.", &guy); in main() [all …]
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H A D | S1-ROB2.c | 6 int &guy; in main() local 9 &guy = sp(5); in main() 21 freeze(&guy); in main() 29 move(&guy, 6, 455, 0); in main() 30 say_stop("`3I'm just passing through to Windemere sir.", &guy); in main() 36 move(&guy, 4, 400, 0); in main() 37 say_stop("`3I don't have that much sir.", &guy); in main() 43 say("`3Someone, help!", &guy); in main() 45 sp_target(&bad1, &guy); in main() 46 sp_target(&bad2, &guy); in main() [all …]
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H A D | S3-H1.c | 7 int &guy; in main() local 9 &guy = create_sprite(333, 129, 0, 0, 0); in main() 10 sp_brain(&guy, 16); in main() 11 sp_base_walk(&guy, 390); in main() 12 sp_speed(&guy, 4); in main() 13 sp_timing(&guy, 0); in main() 15 sp_pseq(&guy, 391); in main() 16 sp_pframe(&guy, 1); in main() 17 sp_script(&guy, "s3-freak"); in main()
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H A D | S1-BRG.c | 8 int &guy; in main() local 9 &guy = create_sprite(400, 250, 9, 373, 4); in main() 10 freeze(&guy); in main() 11 sp_speed(&guy, 1); in main() 12 sp_timing(&guy, 33); in main() 13 sp_base_walk(&guy, 270); in main() 14 sp_script(&guy, "s1-brg2"); in main()
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/dports/misc/team/team-3.1/ |
H A D | team.c | 532 fast Guy *guy in GuyOpen() 541 guy->pid = pid; in GuyOpen() 558 fast Guy *guy in GuyStart() 575 guy->pid,bufsize); in GuyStart() 635 fast Guy *guy in GuyStop() 671 fast Guy *guy in GuyClose() 674 return FdClose(&guy->upStream) && FdClose(&guy->downStream); in GuyClose() 761 fast Guy *guy; in TeamStart() local 802 guy->pid = pid; in TeamStart() 911 fast Guy *guy; in TeamStop() local [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | magic_enchantment.cpp | 151 if( !guy.has_item( parent ) ) { in is_active() 166 return is_active( guy, parent.active ); in is_active() 180 return guy.pos().z < 0; in is_active() 184 return get_map().is_divable( guy.pos() ); in is_active() 450 guy.mod_str_bonus( mult_bonus( enchant_vals::mod::STRENGTH, guy.get_str_base() ) ); in activate_passive() 453 guy.mod_dex_bonus( mult_bonus( enchant_vals::mod::DEXTERITY, guy.get_dex_base() ) ); in activate_passive() 456 guy.mod_per_bonus( mult_bonus( enchant_vals::mod::PERCEPTION, guy.get_per_base() ) ); in activate_passive() 459 guy.mod_int_bonus( mult_bonus( enchant_vals::mod::INTELLIGENCE, guy.get_int_base() ) ); in activate_passive() 462 guy.mod_speed_bonus( mult_bonus( enchant_vals::mod::SPEED, guy.get_speed_base() ) ); in activate_passive() 465 …guy.mod_num_dodges_bonus( mult_bonus( enchant_vals::mod::BONUS_DODGE, guy.get_num_dodges_base() ) … in activate_passive() [all …]
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H A D | magic.cpp | 807 return guy.magic->has_enough_energy( guy, *this ); in can_cast() 819 guy.consume_items( guy.select_item_component( comp_vec, 1, map_inv ), 1 ); in use_components() 822 guy.consume_tools( guy.select_tool_component( tool_vec, 1, map_inv ), 1 ); in use_components() 1008 auto pair = get_hp_bar( energy_cost( guy ), guy.get_hp_max() / 6 ); in energy_cost_string() 1012 auto pair = get_hp_bar( energy_cost( guy ), guy.get_stamina_max() ); in energy_cost_string() 1034 auto pair = get_hp_bar( guy.get_stamina(), guy.get_stamina_max() ); in energy_cur_string() 1245 return std::round( guy.adjust_for_focus( base_casting_xp * exp_modifier( guy ) ) / 100.0 ); in casting_exp() 1498 if( can_learn_spell( guy, sp->id ) && !guy.has_trait( sp->spell_class ) ) { in learn_spell() 1761 encumb += std::max( 0, guy.encumb( bodypart_id( "leg_l" ) ) + guy.encumb( in casting_time_encumbered() 1766 encumb += std::max( 0, guy.encumb( bodypart_id( "arm_l" ) ) + guy.encumb( in casting_time_encumbered() [all …]
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H A D | mutation.cpp | 283 var = guy.get_pain(); in is_trigger_true() 286 var = guy.get_hunger(); in is_trigger_true() 289 var = guy.get_thirst(); in is_trigger_true() 295 var = guy.get_stamina(); in is_trigger_true() 1577 if( guy.has_trait( trait_M_SPORES ) || guy.has_trait( trait_M_FERTILE ) || in try_reject_mutagen() 1578 guy.has_trait( trait_M_BLOSSOMS ) || guy.has_trait( trait_M_BLOOM ) ) { in try_reject_mutagen() 1581 if( guy.is_avatar() ) { in try_reject_mutagen() 1599 guy.vomit(); in try_reject_mutagen() 1604 guy.fall_asleep( 5_hours - 1_minutes * ( guy.int_cur + ( strong ? 100 : 0 ) ) ); in try_reject_mutagen() 1612 if( guy.is_avatar() ) { in try_reject_mutagen() [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | magic_enchantment.cpp | 151 if( !guy.has_item( parent ) ) { in is_active() 166 return is_active( guy, parent.active ); in is_active() 180 return guy.pos().z < 0; in is_active() 184 return get_map().is_divable( guy.pos() ); in is_active() 450 guy.mod_str_bonus( mult_bonus( enchant_vals::mod::STRENGTH, guy.get_str_base() ) ); in activate_passive() 453 guy.mod_dex_bonus( mult_bonus( enchant_vals::mod::DEXTERITY, guy.get_dex_base() ) ); in activate_passive() 456 guy.mod_per_bonus( mult_bonus( enchant_vals::mod::PERCEPTION, guy.get_per_base() ) ); in activate_passive() 459 guy.mod_int_bonus( mult_bonus( enchant_vals::mod::INTELLIGENCE, guy.get_int_base() ) ); in activate_passive() 462 guy.mod_speed_bonus( mult_bonus( enchant_vals::mod::SPEED, guy.get_speed_base() ) ); in activate_passive() 465 …guy.mod_num_dodges_bonus( mult_bonus( enchant_vals::mod::BONUS_DODGE, guy.get_num_dodges_base() ) … in activate_passive() [all …]
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H A D | magic.cpp | 807 return guy.magic->has_enough_energy( guy, *this ); in can_cast() 819 guy.consume_items( guy.select_item_component( comp_vec, 1, map_inv ), 1 ); in use_components() 822 guy.consume_tools( guy.select_tool_component( tool_vec, 1, map_inv ), 1 ); in use_components() 1008 auto pair = get_hp_bar( energy_cost( guy ), guy.get_hp_max() / 6 ); in energy_cost_string() 1012 auto pair = get_hp_bar( energy_cost( guy ), guy.get_stamina_max() ); in energy_cost_string() 1034 auto pair = get_hp_bar( guy.get_stamina(), guy.get_stamina_max() ); in energy_cur_string() 1245 return std::round( guy.adjust_for_focus( base_casting_xp * exp_modifier( guy ) ) / 100.0 ); in casting_exp() 1498 if( can_learn_spell( guy, sp->id ) && !guy.has_trait( sp->spell_class ) ) { in learn_spell() 1761 encumb += std::max( 0, guy.encumb( bodypart_id( "leg_l" ) ) + guy.encumb( in casting_time_encumbered() 1766 encumb += std::max( 0, guy.encumb( bodypart_id( "arm_l" ) ) + guy.encumb( in casting_time_encumbered() [all …]
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H A D | mutation.cpp | 283 var = guy.get_pain(); in is_trigger_true() 286 var = guy.get_hunger(); in is_trigger_true() 289 var = guy.get_thirst(); in is_trigger_true() 295 var = guy.get_stamina(); in is_trigger_true() 1577 if( guy.has_trait( trait_M_SPORES ) || guy.has_trait( trait_M_FERTILE ) || in try_reject_mutagen() 1578 guy.has_trait( trait_M_BLOSSOMS ) || guy.has_trait( trait_M_BLOOM ) ) { in try_reject_mutagen() 1581 if( guy.is_avatar() ) { in try_reject_mutagen() 1599 guy.vomit(); in try_reject_mutagen() 1604 guy.fall_asleep( 5_hours - 1_minutes * ( guy.int_cur + ( strong ? 100 : 0 ) ) ); in try_reject_mutagen() 1612 if( guy.is_avatar() ) { in try_reject_mutagen() [all …]
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/dports/devel/p5-Function-Parameters/Function-Parameters-2.001003/t/ |
H A D | defaults.t | 50 fun guy($d = $d, $x = $d . '2') { 54 is_deeply guy('a', 'b'), ['a', 'b']; 55 is_deeply guy('c'), ['c', 'c2']; 56 is_deeply guy, ['herp', 'herp2']; 59 is_deeply guy('a', 'b'), ['a', 'b']; 60 is_deeply guy('c'), ['c', 'c2']; 61 is_deeply guy, ['ort', 'ort2']; 68 is_deeply guy('bloodstain'), ['bloodstain', 'bloodstain2'];
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/dports/games/openglad/openglad-0.98/src/ |
H A D | guy.h | 24 class guy // for the picker, loading team info 27 guy (); 28 guy (char whatfamily); 29 ~guy(); 47 guy *next;
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/dports/science/tinker/tinker/source/ |
H A D | esolv1.f | 1422 & - uyi*(qxxk*guy(5)+qyyk*guy(8)+qzzk*guy(10) 1423 & +2.0d0*(qxyk*guy(6)+qxzk*guy(7)+qyzk*guy(9))) 1458 & + uyk*(qxxi*guy(5)+qyyi*guy(8)+qzzi*guy(10) 1749 fid(2) = uxk*guy(2) + uyk*guy(3) + uzk*guy(4) 1750 & + 0.5d0*(ck*guy(1)+qxxk*guy(5)+qyyk*guy(8)+qzzk*guy(10) 1751 & +2.0d0*(qxyk*guy(6)+qxzk*guy(7)+qyzk*guy(9)) 1764 fkd(2) = uxi*guy(2) + uyi*guy(3) + uzi*guy(4) 1765 & - 0.5d0*(ci*guy(1)+qxxi*guy(5)+qyyi*guy(8)+qzzi*guy(10) 1766 & +2.0d0*(qxyi*guy(6)+qxzi*guy(7)+qyzi*guy(9)) 1906 & - dyi*(qxxk*guy(5)+qyyk*guy(8)+qzzk*guy(10) [all …]
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/dports/lang/yap/yap-6.2.2/packages/ProbLog/problog_examples/ |
H A D | viralmarketing.pl | 29 person(guy). 42 trusts_directed(martijn,guy). 43 trusts_directed(guy,theo). 44 trusts_directed(guy,angelika). 47 trusts_directed(laura,guy). 73 % Strategy = [marketed(martijn),marketed(guy),marketed(theo),marketed(ingo)] 88 % Strategy = [marketed(martijn),marketed(laura),marketed(guy),marketed(ingo)] 95 …guy)=>5, buys(martijn)=>5, buys(laura)=>5, buys(kurt)=>5, marketed(bernd)=> -2, marketed(ingo)=> -… 102 …marketed(kurt), marketed(ingo), marketed(laura), marketed(martijn), marketed(guy), marketed(bernd)] 111 % Strategy = [marketed(martijn),marketed(guy),marketed(ingo),marketed(laura)] [all …]
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