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/dports/science/lammps/lammps-stable_29Sep2021/lib/colvars/
H A Dcolvarbias_meta.h69 class hill; variable
96 std::list<hill> hills;
119 std::list<hill>::const_iterator add_hill(hill const &h);
270 class colvarbias_meta::hill {
311 hill(colvarbias_meta::hill const &h);
314 ~hill();
365 inline friend bool operator < (hill const &h1, hill const &h2)
372 inline friend bool operator <= (hill const &h1, hill const &h2)
379 inline friend bool operator > (hill const &h1, hill const &h2)
386 inline friend bool operator >= (hill const &h1, hill const &h2)
[all …]
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/colvars/
H A Dcolvarbias_meta.h45 class hill; variable
66 std::list<hill> hills;
96 virtual std::list<hill>::const_iterator create_hill (hill const &h);
235 class colvarbias_meta::hill {
313 inline hill (colvarbias_meta::hill const &h) in hill() function
323 inline ~hill() in ~hill()
375 inline friend bool operator < (hill const &h1, hill const &h2)
382 inline friend bool operator <= (hill const &h1, hill const &h2)
389 inline friend bool operator > (hill const &h1, hill const &h2)
396 inline friend bool operator >= (hill const &h1, hill const &h2)
[all …]
/dports/games/neverball/neverball-1.6.0/contrib/
H A Dcurve.c31 int innerdrop, outerdrop, hill; variable
310 if (hill != 0) in lump()
318 hillmodoutside=hill-(mult1*(double)hill) ; in lump()
319 hmo2=hill-(mult2*(double)hill) ; in lump()
321 ctho2=hill-hmo2; in lump()
325 hillmodinside=hill-(mult1*(double)hill) ; in lump()
326 hmi2=hill-(mult2*(double)hill) ; in lump()
328 cthi2=hill-hmi2; in lump()
415 hill = 0; in main()
525 hill = retval; in main()
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/dports/science/lammps/lammps-stable_29Sep2021/tools/colvars/
H A Dabf_integrate.cpp16 bool * meta, double *hill, double *hill_fact);
30 double hill, hill_fact, hill_min; in main() local
39 hill = 0.01; in main()
45 if (!(data_file = parse_cl(argc, argv, &nsteps, &temp, &meta, &hill, &hill_fact))) { in main()
55 std::cout << "\nUsing metadynamics-style sampling with hill height: " << hill << "\n"; in main()
118 if (meta && hill_fact && step > scale_hill_step && hill > hill_min ) { in main()
119 hill *= hill_fact; in main()
120 std::cout << " - changing hill height to " << hill << "\n"; in main()
129 data.bias[offset] += hill; in main()
296 bool * meta, double *hill, double *hill_fact) in parse_cl() argument
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/
H A Dhill.g1 (game-module "hill"
12 (terrain-type hill (image-name "hill") (char "^"))
16 (table mp-to-enter-terrain (kid hill 2))
30 ;; Harder to get at a kid that's on the hill.
32 (table defend-terrain-effect (kid hill 70))
97 ;;; The scorekeeper (should) gives the win to the occupier of the hill after
/dports/science/plumed/plumed2-2.7.2/src/bias/
H A DPBMetaD.cpp803 if(hill.multivariate) { in writeGaussian()
805 double lower = sqrt(1./hill.sigma[0]); in writeGaussian()
812 double height=hill.height; in writeGaussian()
822 if(!grid_) {hills_[iarg].push_back(hill);} in addGaussian()
861 if(hill.multivariate) { in getGaussianSupport()
862 double maxautoval=1./hill.sigma[0]; in getGaussianSupport()
869 if(hill.center[0]+cutoff > uppI_[iarg] || hill.center[0]-cutoff < lowI_[iarg]) { in getGaussianSupport()
923 if(hill.multivariate) { in evaluateGaussian()
927 bias = hill.height*exp(-dp2); in evaluateGaussian()
933 double dp = difference(iarg, hill.center[0], pcv[0]) * hill.invsigma[0]; in evaluateGaussian()
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H A DMetaD.cpp1365 if(hill.multivariate) { in writeGaussian()
1400 double height=hill.height; in writeGaussian()
1453 if(hill.multivariate) { in getGaussianSupport()
1484 if(hill.center[0]+cutoff[0] > uppI_ || hill.center[0]-cutoff[0] < lowI_) { in getGaussianSupport()
1534 unsigned ncv=hill.center.size(); in getGaussianNormalization()
1536 if(hill.multivariate) { in getGaussianNormalization()
1549 for(unsigned i=0; i<hill.sigma.size(); ++i) norm*=hill.sigma[i]; in getGaussianNormalization()
1572 if(hill.multivariate) { in evaluateGaussian()
1596 bias=hill.height*exp(-dp2); in evaluateGaussian()
1609 double dp=difference(i,hill.center[i],pcv[i])*hill.invsigma[i]; in evaluateGaussian()
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/dat/
H A DCaveman.des176 MONSTER:('H',"hill giant"),(03,12),hostile
177 MONSTER:('H',"hill giant"),(20,17),hostile
178 MONSTER:('H',"hill giant"),(35,08),hostile
179 MONSTER:('H',"hill giant"),random,hostile
180 MONSTER:('H',"hill giant"),random,hostile
181 MONSTER:('H',"hill giant"),random,hostile
182 MONSTER:('H',"hill giant"),random,hostile
282 MONSTER: ('H', "hill giant"), random, hostile
315 MONSTER: ('H', "hill giant"), random, hostile
316 MONSTER: ('H', "hill giant"), random, hostile
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/dat/
H A DCaveman.des176 MONSTER:('H',"hill giant"),(03,12),hostile
177 MONSTER:('H',"hill giant"),(20,17),hostile
178 MONSTER:('H',"hill giant"),(35,08),hostile
179 MONSTER:('H',"hill giant"),random,hostile
180 MONSTER:('H',"hill giant"),random,hostile
181 MONSTER:('H',"hill giant"),random,hostile
182 MONSTER:('H',"hill giant"),random,hostile
282 MONSTER: ('H', "hill giant"), random, hostile
315 MONSTER: ('H', "hill giant"), random, hostile
316 MONSTER: ('H', "hill giant"), random, hostile
/dports/math/R-cran-raster/raster/man/
H A DhillShade.Rd8 Compute hill shade from slope and aspect layers (both in radians). Slope and aspect can be computed…
10 A hill shade layer is often used as a backdrop on top of which another, semi-transparent, layer is …
43 hill <- hillShade(slope, aspect, 40, 270)
44 plot(hill, col=grey(0:100/100), legend=FALSE, main='Switzerland')
/dports/games/alephone/alephone-release-20190331/docs/Benad_Netgame_Docs/
H A DNet Game Types Info20 Assuming the ball is not on the hill, take the ball to the hill.
44 Assuming the ball is not on the hill, take the ball to the hill.
53 The goal of all players not in the defending team is to stay on the hill
70 attacker on the hill ("Time On Hill").
/dports/games/nethack33/nethack-3.3.1/dat/
H A DCaveman.des176 MONSTER:'H',"hill giant",(03,12),hostile
177 MONSTER:'H',"hill giant",(20,17),hostile
178 MONSTER:'H',"hill giant",(35,08),hostile
179 MONSTER:'H',"hill giant",random,hostile
180 MONSTER:'H',"hill giant",random,hostile
181 MONSTER:'H',"hill giant",random,hostile
182 MONSTER:'H',"hill giant",random,hostile
282 MONSTER: 'H', "hill giant", random, hostile
315 MONSTER: 'H', "hill giant", random, hostile
316 MONSTER: 'H', "hill giant", random, hostile
/dports/games/nethack33-nox11/nethack-3.3.1/dat/
H A DCaveman.des176 MONSTER:'H',"hill giant",(03,12),hostile
177 MONSTER:'H',"hill giant",(20,17),hostile
178 MONSTER:'H',"hill giant",(35,08),hostile
179 MONSTER:'H',"hill giant",random,hostile
180 MONSTER:'H',"hill giant",random,hostile
181 MONSTER:'H',"hill giant",random,hostile
182 MONSTER:'H',"hill giant",random,hostile
282 MONSTER: 'H', "hill giant", random, hostile
315 MONSTER: 'H', "hill giant", random, hostile
316 MONSTER: 'H', "hill giant", random, hostile
/dports/games/nethack34/nethack-3.4.3/dat/
H A DCaveman.des176 MONSTER:'H',"hill giant",(03,12),hostile
177 MONSTER:'H',"hill giant",(20,17),hostile
178 MONSTER:'H',"hill giant",(35,08),hostile
179 MONSTER:'H',"hill giant",random,hostile
180 MONSTER:'H',"hill giant",random,hostile
181 MONSTER:'H',"hill giant",random,hostile
182 MONSTER:'H',"hill giant",random,hostile
282 MONSTER: 'H', "hill giant", random, hostile
315 MONSTER: 'H', "hill giant", random, hostile
316 MONSTER: 'H', "hill giant", random, hostile
/dports/games/nethack34-nox11/nethack-3.4.3/dat/
H A DCaveman.des176 MONSTER:'H',"hill giant",(03,12),hostile
177 MONSTER:'H',"hill giant",(20,17),hostile
178 MONSTER:'H',"hill giant",(35,08),hostile
179 MONSTER:'H',"hill giant",random,hostile
180 MONSTER:'H',"hill giant",random,hostile
181 MONSTER:'H',"hill giant",random,hostile
182 MONSTER:'H',"hill giant",random,hostile
282 MONSTER: 'H', "hill giant", random, hostile
315 MONSTER: 'H', "hill giant", random, hostile
316 MONSTER: 'H', "hill giant", random, hostile
/dports/games/vultures-eye/vulture-2.3.67/nethack/dat/
H A DCaveman.des176 MONSTER:'H',"hill giant",(03,12),hostile
177 MONSTER:'H',"hill giant",(20,17),hostile
178 MONSTER:'H',"hill giant",(35,08),hostile
179 MONSTER:'H',"hill giant",random,hostile
180 MONSTER:'H',"hill giant",random,hostile
181 MONSTER:'H',"hill giant",random,hostile
182 MONSTER:'H',"hill giant",random,hostile
282 MONSTER: 'H', "hill giant", random, hostile
315 MONSTER: 'H', "hill giant", random, hostile
316 MONSTER: 'H', "hill giant", random, hostile
/dports/games/falconseye/falconseye-1.9.3_11/dat/
H A DCaveman.des176 MONSTER:'H',"hill giant",(03,12),hostile
177 MONSTER:'H',"hill giant",(20,17),hostile
178 MONSTER:'H',"hill giant",(35,08),hostile
179 MONSTER:'H',"hill giant",random,hostile
180 MONSTER:'H',"hill giant",random,hostile
181 MONSTER:'H',"hill giant",random,hostile
182 MONSTER:'H',"hill giant",random,hostile
282 MONSTER: 'H', "hill giant", random, hostile
315 MONSTER: 'H', "hill giant", random, hostile
316 MONSTER: 'H', "hill giant", random, hostile
/dports/games/vultures-eye/vulture-2.3.67/slashem/dat/
H A DCaveman.des176 MONSTER:'H',"hill giant",(03,12),hostile
177 MONSTER:'H',"hill giant",(20,17),hostile
178 MONSTER:'H',"hill giant",(35,08),hostile
179 MONSTER:'H',"hill giant",random,hostile
180 MONSTER:'H',"hill giant",random,hostile
181 MONSTER:'H',"hill giant",random,hostile
182 MONSTER:'H',"hill giant",random,hostile
282 MONSTER: 'H', "hill giant", random, hostile
315 MONSTER: 'H', "hill giant", random, hostile
316 MONSTER: 'H', "hill giant", random, hostile
/dports/games/vultures-eye/vulture-2.3.67/unnethack/dat/
H A DCaveman.des183 MONSTER:('H',"hill giant"),(03,12),hostile
184 MONSTER:('H',"hill giant"),(20,17),hostile
185 MONSTER:('H',"hill giant"),(35,08),hostile
186 MONSTER:('H',"hill giant"),random,hostile
187 MONSTER:('H',"hill giant"),random,hostile
188 MONSTER:('H',"hill giant"),random,hostile
189 MONSTER:('H',"hill giant"),random,hostile
289 MONSTER:('H',"hill giant"), random, hostile
324 MONSTER:('H',"hill giant"), random, hostile
325 MONSTER:('H',"hill giant"), random, hostile
/dports/games/unnethack/unnethack-5.1.0-20131208/dat/
H A DCaveman.des183 MONSTER:('H',"hill giant"),(03,12),hostile
184 MONSTER:('H',"hill giant"),(20,17),hostile
185 MONSTER:('H',"hill giant"),(35,08),hostile
186 MONSTER:('H',"hill giant"),random,hostile
187 MONSTER:('H',"hill giant"),random,hostile
188 MONSTER:('H',"hill giant"),random,hostile
189 MONSTER:('H',"hill giant"),random,hostile
290 MONSTER:('H',"hill giant"), random, hostile
325 MONSTER:('H',"hill giant"), random, hostile
326 MONSTER:('H',"hill giant"), random, hostile
/dports/math/R-cran-terra/terra/man/
H A Dshade.Rd8 Compute hill shade from slope and aspect layers (both in radians). Slope and aspect can be computed…
10 A hill shade layer is often used as a backdrop on top of which another, semi-transparent, layer is …
40 hill <- shade(slope, aspect, 40, 270)
41 plot(hill, col=grey(0:100/100), legend=FALSE, mar=c(2,2,1,4))
/dports/games/pioneers/pioneers-15.6/client/gtk/data/themes/Classic/
H A Dtheme.cfg2 hill-tile = hill.png
11 brick-port-tile = hill.png
/dports/math/freefem++/FreeFem-sources-4.6/examples/tutorial/
H A Dconvect.edp1 // This is the rotating hill problem with one turn
17 func real hill (real r2){ return exp(-10*(r2)); }
20 v = hill( (x-0.3)^2 +(y-0.3)^2 );
/dports/x11-fonts/linden-hill/linden-hill-a3f7ae6/
H A Dreadme.markdown1 ![Linden Hill](https://github.com/theleagueof/linden-hill/raw/master/images/linden-hill-1.jpeg)
/dports/math/maxima/maxima-5.43.2/share/contrib/rand/
H A Dhill.usg25 (C3) hill();
36 (C4) hill();
52 (C5) hill();

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