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Searched refs:hitnorm (Results 1 – 2 of 2) sorted by last modified time

/dports/games/cuyo/cuyo-2.1.0/datasrc/pics/
H A DmdEgoHaare.pov45 #declare hitnorm=<0,0,0>;
52 #declare hit=trace(koerper,p,dir,hitnorm);
54 #if (d<abstand & vlength(hitnorm)>0)
/dports/games/blackshadeselite/blackshadeselite/Source/
H A DGameTick.cpp512 XYZ hitnorm; in Fire() local
1096 hitnorm = in Fire()
1126 hitnorm = 0; in Fire()
1127 hitnorm.y = 1; in Fire()
1656 decals.MakeDecal(bullethole, finalwallhit, .7, hitnorm, in Fire()
1661 velocity = hitnorm * 3; in Fire()