/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_local.h | 701 void monster_fire_bullet(edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread… 702 …un(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… 751 void fire_bullet(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int… 752 void fire_shotgun(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_local.h | 725 void fire_bullet(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int… 726 void fire_shotgun(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_local.h | 663 void monster_fire_bullet(edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread… 664 …un(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… 707 void fire_bullet(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int… 708 void fire_shotgun(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_local.h | 676 void monster_fire_bullet(edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread… 677 …un(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… 720 void fire_bullet(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int… 721 void fire_shotgun(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_local.h | 763 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… 764 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… 818 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… 820 void fire_bullet_3 (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, … 821 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i… 822 void fire_shotgun_2 (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread,… 823 void fire_shotgun_3 (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread,…
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H A D | g_weapon.c | 283 int hscale = hspread; in fire_lead() 297 hspread*=0.6; in fire_lead() 302 hspread*=0.8; in fire_lead() 307 r = crandom()*hspread; in fire_lead() 371 r = crandom()*hspread*2; in fire_lead() 558 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… in fire_bullet() argument 560 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod); in fire_bullet() 570 fire_lead (self, start, aimdir, damage, kick, TE_BLASTER, hspread, vspread, mod); in fire_bullet_3() 586 fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod); in fire_shotgun() 594 fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod); in fire_shotgun_2() [all …]
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H A D | g_monster.c | 95 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… in monster_fire_bullet() argument 104 fire_bullet (self, start, dir, damage, kick, hspread, vspread, mod); in monster_fire_bullet() 116 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… in monster_fire_shotgun() argument 119 fire_shotgun (self, start, aimdir, damage, kick, hspread, vspread, count, MOD_SHOTGUN); in monster_fire_shotgun() 121 fire_shotgun_2 (self, start, aimdir, damage, kick, hspread, vspread, count, MOD_SHOTGUN); in monster_fire_shotgun()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_local.h | 818 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… 819 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… 876 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… 877 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…
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/dports/games/q2pro/q2pro/game/ |
H A D | g_local.h | 684 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… 685 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… 734 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… 735 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…
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H A D | g_weapon.c | 134 …f, vec3_t start, vec3_t aimdir, int damage, int kick, int te_impact, int hspread, int vspread, int… in fire_lead() argument 152 r = crandom()*hspread; in fire_lead() 206 r = crandom()*hspread*2; in fire_lead() 277 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… in fire_bullet() argument 279 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod); in fire_bullet() 290 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i… in fire_shotgun() argument 295 fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod); in fire_shotgun()
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H A D | g_monster.c | 31 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… in monster_fire_bullet() argument 33 fire_bullet (self, start, dir, damage, kick, hspread, vspread, MOD_UNKNOWN); in monster_fire_bullet() 41 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… in monster_fire_shotgun() argument 43 fire_shotgun (self, start, aimdir, damage, kick, hspread, vspread, count, MOD_UNKNOWN); in monster_fire_shotgun()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_local.h | 663 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… 664 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… 713 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… 714 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…
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H A D | g_weapon.c | 134 …f, vec3_t start, vec3_t aimdir, int damage, int kick, int te_impact, int hspread, int vspread, int… in fire_lead() argument 152 r = crandom()*hspread; in fire_lead() 206 r = crandom()*hspread*2; in fire_lead() 277 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… in fire_bullet() argument 279 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod); in fire_bullet() 290 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i… in fire_shotgun() argument 295 fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod); in fire_shotgun()
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H A D | g_monster.c | 31 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… in monster_fire_bullet() argument 33 fire_bullet (self, start, dir, damage, kick, hspread, vspread, MOD_UNKNOWN); in monster_fire_bullet() 41 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… in monster_fire_shotgun() argument 43 fire_shotgun (self, start, aimdir, damage, kick, hspread, vspread, count, MOD_UNKNOWN); in monster_fire_shotgun()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_local.h | 682 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… 683 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… 732 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… 733 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…
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H A D | g_weapon.c | 134 …f, vec3_t start, vec3_t aimdir, int damage, int kick, int te_impact, int hspread, int vspread, int… in fire_lead() argument 152 r = crandom()*hspread; in fire_lead() 206 r = crandom()*hspread*2; in fire_lead() 277 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… in fire_bullet() argument 279 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod); in fire_bullet() 290 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i… in fire_shotgun() argument 295 fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod); in fire_shotgun()
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H A D | g_monster.c | 31 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… in monster_fire_bullet() argument 33 fire_bullet (self, start, dir, damage, kick, hspread, vspread, MOD_UNKNOWN); in monster_fire_bullet() 41 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… in monster_fire_shotgun() argument 43 fire_shotgun (self, start, aimdir, damage, kick, hspread, vspread, count, MOD_UNKNOWN); in monster_fire_shotgun()
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/dports/games/evq3/evq3/code/game/ |
H A D | ai_dmq3.c | 3536 bs->ideal_viewangles[YAW] += 6 * wi.hspread * crandom() * (1 - aim_accuracy); in BotAimAtEnemy()
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/dports/games/evq3/evq3/code/botlib/ |
H A D | be_ai_weap.h | 72 float hspread; member
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H A D | be_ai_weap.c | 65 {"hspread", WEAPON_OFS(hspread), FT_FLOAT}, //horizontal spread of projectiles (degrees from mi…
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_local.h | 727 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… 728 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… 777 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… 778 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…
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H A D | g_weapon.c | 141 …f, vec3_t start, vec3_t aimdir, int damage, int kick, int te_impact, int hspread, int vspread, int… in fire_lead() argument 159 r = crandom()*hspread; in fire_lead() 213 r = crandom()*hspread*2; in fire_lead() 284 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… in fire_bullet() argument 286 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod); in fire_bullet() 297 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i… in fire_shotgun() argument 302 fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod); in fire_shotgun()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_local.h | 914 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… 915 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…
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H A D | g_weapon.c | 79 …f, vec3_t start, vec3_t aimdir, int damage, int kick, int te_impact, int hspread, int vspread, int… in fire_lead() argument 102 r = crandom()*hspread; in fire_lead() 156 r = crandom()*hspread*2; in fire_lead() 233 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… in fire_bullet() argument 235 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod, false); in fire_bullet() 246 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i… in fire_shotgun() argument 251 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod, i); in fire_shotgun()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_local.h | 655 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… 656 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… 705 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… 706 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…
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