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Searched refs:hspread (Results 1 – 25 of 121) sorted by last modified time

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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_local.h701 void monster_fire_bullet(edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread
702 …un(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int…
751 void fire_bullet(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int…
752 void fire_shotgun(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_local.h725 void fire_bullet(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int…
726 void fire_shotgun(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_local.h663 void monster_fire_bullet(edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread
664 …un(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int…
707 void fire_bullet(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int…
708 void fire_shotgun(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_local.h676 void monster_fire_bullet(edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread
677 …un(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int…
720 void fire_bullet(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int…
721 void fire_shotgun(edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_local.h763 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int…
764 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int…
818 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
820 void fire_bullet_3 (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, …
821 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…
822 void fire_shotgun_2 (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread,…
823 void fire_shotgun_3 (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread,…
H A Dg_weapon.c283 int hscale = hspread; in fire_lead()
297 hspread*=0.6; in fire_lead()
302 hspread*=0.8; in fire_lead()
307 r = crandom()*hspread; in fire_lead()
371 r = crandom()*hspread*2; in fire_lead()
558 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… in fire_bullet() argument
560 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod); in fire_bullet()
570 fire_lead (self, start, aimdir, damage, kick, TE_BLASTER, hspread, vspread, mod); in fire_bullet_3()
586 fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod); in fire_shotgun()
594 fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod); in fire_shotgun_2()
[all …]
H A Dg_monster.c95 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… in monster_fire_bullet() argument
104 fire_bullet (self, start, dir, damage, kick, hspread, vspread, mod); in monster_fire_bullet()
116 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… in monster_fire_shotgun() argument
119 fire_shotgun (self, start, aimdir, damage, kick, hspread, vspread, count, MOD_SHOTGUN); in monster_fire_shotgun()
121 fire_shotgun_2 (self, start, aimdir, damage, kick, hspread, vspread, count, MOD_SHOTGUN); in monster_fire_shotgun()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_local.h818 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int…
819 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int…
876 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
877 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…
/dports/games/q2pro/q2pro/game/
H A Dg_local.h684 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int…
685 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int…
734 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
735 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…
H A Dg_weapon.c134 …f, vec3_t start, vec3_t aimdir, int damage, int kick, int te_impact, int hspread, int vspread, int… in fire_lead() argument
152 r = crandom()*hspread; in fire_lead()
206 r = crandom()*hspread*2; in fire_lead()
277 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… in fire_bullet() argument
279 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod); in fire_bullet()
290 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i… in fire_shotgun() argument
295 fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod); in fire_shotgun()
H A Dg_monster.c31 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… in monster_fire_bullet() argument
33 fire_bullet (self, start, dir, damage, kick, hspread, vspread, MOD_UNKNOWN); in monster_fire_bullet()
41 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… in monster_fire_shotgun() argument
43 fire_shotgun (self, start, aimdir, damage, kick, hspread, vspread, count, MOD_UNKNOWN); in monster_fire_shotgun()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_local.h663 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int…
664 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int…
713 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
714 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…
H A Dg_weapon.c134 …f, vec3_t start, vec3_t aimdir, int damage, int kick, int te_impact, int hspread, int vspread, int… in fire_lead() argument
152 r = crandom()*hspread; in fire_lead()
206 r = crandom()*hspread*2; in fire_lead()
277 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… in fire_bullet() argument
279 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod); in fire_bullet()
290 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i… in fire_shotgun() argument
295 fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod); in fire_shotgun()
H A Dg_monster.c31 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… in monster_fire_bullet() argument
33 fire_bullet (self, start, dir, damage, kick, hspread, vspread, MOD_UNKNOWN); in monster_fire_bullet()
41 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… in monster_fire_shotgun() argument
43 fire_shotgun (self, start, aimdir, damage, kick, hspread, vspread, count, MOD_UNKNOWN); in monster_fire_shotgun()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_local.h682 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int…
683 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int…
732 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
733 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…
H A Dg_weapon.c134 …f, vec3_t start, vec3_t aimdir, int damage, int kick, int te_impact, int hspread, int vspread, int… in fire_lead() argument
152 r = crandom()*hspread; in fire_lead()
206 r = crandom()*hspread*2; in fire_lead()
277 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… in fire_bullet() argument
279 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod); in fire_bullet()
290 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i… in fire_shotgun() argument
295 fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod); in fire_shotgun()
H A Dg_monster.c31 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int… in monster_fire_bullet() argument
33 fire_bullet (self, start, dir, damage, kick, hspread, vspread, MOD_UNKNOWN); in monster_fire_bullet()
41 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int… in monster_fire_shotgun() argument
43 fire_shotgun (self, start, aimdir, damage, kick, hspread, vspread, count, MOD_UNKNOWN); in monster_fire_shotgun()
/dports/games/evq3/evq3/code/game/
H A Dai_dmq3.c3536 bs->ideal_viewangles[YAW] += 6 * wi.hspread * crandom() * (1 - aim_accuracy); in BotAimAtEnemy()
/dports/games/evq3/evq3/code/botlib/
H A Dbe_ai_weap.h72 float hspread; member
H A Dbe_ai_weap.c65 {"hspread", WEAPON_OFS(hspread), FT_FLOAT}, //horizontal spread of projectiles (degrees from mi…
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_local.h727 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int…
728 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int…
777 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
778 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…
H A Dg_weapon.c141 …f, vec3_t start, vec3_t aimdir, int damage, int kick, int te_impact, int hspread, int vspread, int… in fire_lead() argument
159 r = crandom()*hspread; in fire_lead()
213 r = crandom()*hspread*2; in fire_lead()
284 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… in fire_bullet() argument
286 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod); in fire_bullet()
297 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i… in fire_shotgun() argument
302 fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod); in fire_shotgun()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_local.h914 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
915 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…
H A Dg_weapon.c79 …f, vec3_t start, vec3_t aimdir, int damage, int kick, int te_impact, int hspread, int vspread, int… in fire_lead() argument
102 r = crandom()*hspread; in fire_lead()
156 r = crandom()*hspread*2; in fire_lead()
233 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in… in fire_bullet() argument
235 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod, false); in fire_bullet()
246 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i… in fire_shotgun() argument
251 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod, i); in fire_shotgun()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_local.h655 …llet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int…
656 …n (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int…
705 void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, in…
706 void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, i…

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