Searched refs:icon_ad (Results 1 – 5 of 5) sorted by relevance
123 uint32 *icon_ad = (uint32 *)pyIconBitmap; in Activate() local125 uint32 *rowAd = icon_ad; in Activate()136 icon_ad += nPitch / 4; in Activate()211 uint32 *icon_ad = (uint32 *)pyIconBitmap; in ReActivate() local213 uint32 *rowAd = icon_ad; in ReActivate()224 icon_ad += nPitch / 4; in ReActivate()
236 Image *icon_ad; variable
200 icon_ad = NULL; in Game()1604 icon_ad = icons->copy(224, 276, 12, 8); in loadOldImages()
1267 shiny ? game_g->icon_ad_shiny : game_g->icon_ad; in draw()
719 shiny ? game_g->icon_ad_shiny : game_g->icon_ad; in draw()