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Searched refs:initgame (Results 1 – 25 of 36) sorted by path

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/dports/devel/libslang2/slang-2.3.2/src/curses/
H A Dbattle.c67 void initgame(void);
94 initgame(); in main()
169 initgame() in initgame() function
H A Dbs.c326 static void initgame(void) in initgame() function
1208 initgame(); in main()
/dports/devel/ncurses/ncurses-6.3/test/
H A Dbs.c342 initgame(void) in initgame() function
1243 initgame(); in main()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dengine.h452 extern void initgame();
H A Dmain.cpp918 initgame(); in main()
H A Dserver.cpp785 void initgame() in initgame() function
966 initgame(); in main()
/dports/games/bs/bs-73947294765e163a7b914fd6eb4dd364125b3382/
H A Dbs.c320 static void initgame(void) in initgame() function
1242 initgame(); in main()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A DChangeLog3950 content/islefaq/initgame.dat: NPCs with numbers in the [356, 359] range
5090 or initgame.
8627 * gamewin.cc: A 'patch' initgame.dat is NOT a new game, in the
/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/bgkeyring/
H A DMakefile.am273 data/initgame.dat \
H A DMakefile.mingw290 cp data/initgame.dat $(bgkeyringdir)/Keyring/data/initgame.dat
/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/islefaq/
H A DMakefile.am37 patch/initgame.dat \
H A DMakefile.mingw48 cp patch/initgame.dat $(islefaqdir)/islefaq/patch/initgame.dat
/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/sifixes/
H A DMakefile.am112 data/initgame.dat
H A DMakefile.mingw129 cp data/initgame.dat $(sifixesdir)/sifixes/data/initgame.dat
/dports/games/galaxis/galaxis-1.10/
H A Dgalaxis.c197 static void initgame(void) in initgame() function
655 initgame();
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dgame.cpp249 initgame(); in teleportToLand()
H A Dsystem.cpp154 EX void initgame() { in initgame() function
1573 initgame(); in start_game()
/dports/games/icbm3d/icbm3d/
H A Dicbm3d.c342 void initgame(void);
443 initgame(); in eventloop()
739 initgame(); in eventloop()
3409 void initgame(void) in initgame() function
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsv_init.c229 qboolean hardreconnect, initgame, changing; in SV_SpawnServer() local
234 initgame = changing = false; in SV_SpawnServer()
239 initgame = true; in SV_SpawnServer()
330 if(!initgame && hardreconnect){ // zombie clients so they may reconnect in SV_SpawnServer()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dengine.h71 extern bool initgame();
H A Dmain.cpp1010 bool shouldload = initgame();
H A Dserver.cpp1455 bool initgame() in initgame() function
1817 bool shouldload = initgame(); in main()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dengine.h38 extern void initgame();
H A Dmain.cpp1029 initgame();
H A Dserver.cpp1417 void initgame() in initgame() function
1791 initgame(); in main()

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