Searched refs:input_filtered (Results 1 – 3 of 3) sorted by relevance
347 float input_filtered = 0.0f; in runDyn() local392 input_filtered = (float)dToFiltersChain; in runDyn()395 input_detector = fabs(input_filtered); //This is the detector signal filtered in runDyn()399 x_dB = 20.0f * fastLog10((int*)(&input_filtered), plugin_data->LutLog10); in runDyn()401 x_dB = 20.0f*log10(fabs(input_filtered) + 0.00001f); //Add -100dB constant to avoid zero crozing in runDyn()527 …plugin_data->output[0][i] = input_filtered*(KeyListen) + (input_preL*(1.0f - DryWet) + makeup*(fl… in runDyn()531 …plugin_data->output[1][i] = input_filtered*(KeyListen) + (input_preR*(1.0f - DryWet) + makeup*(fl… in runDyn()
513 std::vector<std::string> input_filtered; in check() local519 input_filtered.push_back(i->name); in check()523 if(input_filtered.size() != recipe.size()){ in check()541 if(!inputItemMatchesRecipe(input_filtered[i], recipe_copy[i], in check()729 std::vector<std::string> input_filtered; in check() local735 input_filtered.push_back(i->name); in check()739 if(input_filtered.size() != 1){ in check()747 return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef()); in check()810 std::vector<std::string> input_filtered; in check() local816 input_filtered.push_back(i->name); in check()[all …]
501 std::vector<std::string> input_filtered; in check() local504 input_filtered.push_back(item.name); in check()508 if (input_filtered.size() != recipe.size()) { in check()532 if (!inputItemMatchesRecipe(input_filtered[i], recipe_copy[i], in check()721 std::vector<std::string> input_filtered; in check() local725 input_filtered.push_back(name); in check()729 if (input_filtered.size() != 1) { in check()737 return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef()); in check()823 std::vector<std::string> input_filtered; in check() local827 input_filtered.push_back(name); in check()[all …]