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Searched refs:invertMouseY (Results 1 – 5 of 5) sorted by relevance

/dports/games/cake/cake_src/
H A Dmain.cpp54 Var invertMouseY("invertMouseY", -1, VF_PERSISTENT); // mouse y inversion variable
689 invertMouseY.fvalue*(mousepos.y-(float)height/2.f)*mouse_speed.fvalue); in Idle()
820 gVars->UnregisterVar(invertMouseY); in Shut()
918 gVars->RegisterVar(invertMouseY); in RegisterVariables()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCSceneManager.h143 bool invertMouseY=false, bool makeActive=true);
H A DCSceneManager.cpp513 bool invertMouseY, bool makeActive) in addCameraSceneNodeFPS() argument
521 keyMapArray, keyMapSize, noVerticalMovement, invertMouseY); in addCameraSceneNodeFPS()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCSceneManager.h153 bool invertMouseY=false, bool makeActive=true);
H A DCSceneManager.cpp738 bool invertMouseY, bool makeActive) in addCameraSceneNodeFPS() argument
746 keyMapArray, keyMapSize, noVerticalMovement, invertMouseY); in addCameraSceneNodeFPS()