Searched refs:invertMouseY (Results 1 – 5 of 5) sorted by relevance
/dports/games/cake/cake_src/ |
H A D | main.cpp | 54 Var invertMouseY("invertMouseY", -1, VF_PERSISTENT); // mouse y inversion variable 689 invertMouseY.fvalue*(mousepos.y-(float)height/2.f)*mouse_speed.fvalue); in Idle() 820 gVars->UnregisterVar(invertMouseY); in Shut() 918 gVars->RegisterVar(invertMouseY); in RegisterVariables()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | CSceneManager.h | 143 bool invertMouseY=false, bool makeActive=true);
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H A D | CSceneManager.cpp | 513 bool invertMouseY, bool makeActive) in addCameraSceneNodeFPS() argument 521 keyMapArray, keyMapSize, noVerticalMovement, invertMouseY); in addCameraSceneNodeFPS()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CSceneManager.h | 153 bool invertMouseY=false, bool makeActive=true);
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H A D | CSceneManager.cpp | 738 bool invertMouseY, bool makeActive) in addCameraSceneNodeFPS() argument 746 keyMapArray, keyMapSize, noVerticalMovement, invertMouseY); in addCameraSceneNodeFPS()
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