Searched refs:isWaiting4Vehicle (Results 1 – 6 of 6) sorted by relevance
143 virtual bool isWaiting4Vehicle() const { in isWaiting4Vehicle() function451 bool isWaiting4Vehicle() const;697 bool isWaiting4Vehicle() const { in isWaiting4Vehicle() function698 return (*myStep)->isWaiting4Vehicle(); in isWaiting4Vehicle()
520 if (isWaiting4Vehicle()) { in getEdgePos()530 if (isWaiting4Vehicle()) { in getPosition()543 if (!isWaiting4Vehicle()) { in getAngle()564 MSTransportable::Stage_Driving::isWaiting4Vehicle() const { in isWaiting4Vehicle() function in MSTransportable::Stage_Driving571 return isWaiting4Vehicle() ? now - myWaitingSince : 0; in getWaitingTime()577 return isWaiting4Vehicle() ? 0 : myVehicle->getSpeed(); in getSpeed()627 return isWaiting4Vehicle() ? ("waiting for " + joinToString(myLines, ",") in getWaitingDescription()
90 return isWaiting4Vehicle() ? "waiting for " + joinToString(myLines, ",") : "transport"; in getStageDescription()99 return isWaiting4Vehicle() ? in getStageSummary()
179 if (getCurrentStageType() == DRIVING && !isWaiting4Vehicle()) { in drawGL()316 if (isWaiting4Vehicle()) { in getColorValue()
423 if (isWaiting4Vehicle()) { in getColorValue()454 …if (getCurrentStageType() == DRIVING && !isWaiting4Vehicle() && myPositionInVehicle != Position::I… in getGUIPosition()
447 return isWaiting4Vehicle() ? "waiting for " + joinToString(myLines, ",") : "driving"; in getStageDescription()460 return isWaiting4Vehicle() ? in getStageSummary()