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Searched refs:is_nukes (Results 1 – 1 of 1) sorted by last modified time

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.cpp2893 …bool is_nukes = current_sector->getAssembledArmy() != NULL && current_sector->getAssembledArmy()->… in refreshButtons() local
2894 this->land_panel->setInfoLMB(is_nukes ? "" : "move army here"); in refreshButtons()
2899 if( is_nukes ) { in refreshButtons()