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Searched refs:is_playing (Results 176 – 200 of 732) sorted by path

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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Daudio_stream_sample.h71 virtual bool is_playing() const;
H A Dvideo_stream.h46 virtual bool is_playing() const = 0;
/dports/devel/godot-tools/godot-3.2.3-stable/servers/audio/
H A Daudio_stream.cpp84 if (is_playing()) { in mix()
215 bool AudioStreamPlaybackMicrophone::is_playing() const { in is_playing() function in AudioStreamPlaybackMicrophone
328 bool AudioStreamPlaybackRandomPitch::is_playing() const { in is_playing() function in AudioStreamPlaybackRandomPitch
330 return playing->is_playing(); in is_playing()
H A Daudio_stream.h46 virtual bool is_playing() const = 0;
139 virtual bool is_playing() const;
194 virtual bool is_playing() const;
/dports/devel/godot-tools/godot-3.2.3-stable/servers/audio/effects/
H A Daudio_stream_generator.cpp182 bool AudioStreamGeneratorPlayback::is_playing() const { in is_playing() function in AudioStreamGeneratorPlayback
H A Daudio_stream_generator.h79 virtual bool is_playing() const;
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Danimation_player_editor_plugin.cpp72 if (player->is_playing()) { in _notification()
97 last_active = player->is_playing(); in _notification()
211 if (current == player->get_assigned_animation() && player->is_playing()) { in _play_from_pressed()
797 if (player->is_playing()) { in _update_animation()
1023 if (updating || !player || player->is_playing()) { in _seek_value_changed()
1088 if (player->is_playing()) in _animation_key_editor_seek()
1367 if (player->is_playing()) in _prepare_onion_layers_1()
H A Danimation_state_machine_editor.cpp139 if (play_mode->get_selected() == 1 || !playback->is_playing()) { in _state_machine_gui_input()
595 playing = playback->is_playing(); in _state_machine_draw()
850 if (!playback.is_valid() || !playback->is_playing()) in _state_machine_pos_draw()
1012 bool is_playing = false; in _notification() local
1020 is_playing = playback->is_playing(); in _notification()
1042 …if (!same_travel_path || last_active != is_playing || last_current_node != current_node || last_bl… in _notification()
1047 last_active = is_playing; in _notification()
H A Daudio_stream_editor_plugin.cpp111 if (_player->is_playing()) { in _play()
/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/videodecoder/
H A Dvideo_stream_gdnative.cpp250 bool VideoStreamPlaybackGDNative::is_playing() const { in is_playing() function in VideoStreamPlaybackGDNative
H A Dvideo_stream_gdnative.h154 virtual bool is_playing() const;
/dports/devel/godot/godot-3.2.3-stable/modules/stb_vorbis/
H A Daudio_stream_ogg_vorbis.cpp95 bool AudioStreamPlaybackOGGVorbis::is_playing() const { in is_playing() function in AudioStreamPlaybackOGGVorbis
H A Daudio_stream_ogg_vorbis.h62 virtual bool is_playing() const;
/dports/devel/godot/godot-3.2.3-stable/modules/theora/
H A Dvideo_stream_theora.cpp578 bool VideoStreamPlaybackTheora::is_playing() const { function in VideoStreamPlaybackTheora
H A Dvideo_stream_theora.h131 virtual bool is_playing() const;
/dports/devel/godot/godot-3.2.3-stable/modules/webm/
H A Dvideo_stream_webm.cpp190 bool VideoStreamPlaybackWebm::is_playing() const { in is_playing() function in VideoStreamPlaybackWebm
H A Dvideo_stream_webm.h78 virtual bool is_playing() const;
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Danimated_sprite.cpp625 bool AnimatedSprite::is_playing() const { in is_playing() function in AnimatedSprite
690 ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite::is_playing); in _bind_methods()
H A Danimated_sprite.h177 bool is_playing() const;
H A Daudio_stream_player_2d.cpp138 if (!stream_playback->is_playing()) { in _mix_audio()
320 if (!is_playing()) { in play()
349 bool AudioStreamPlayer2D::is_playing() const { in is_playing() function in AudioStreamPlayer2D
489 ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer2D::is_playing); in _bind_methods()
H A Daudio_stream_player_2d.h111 bool is_playing() const;
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Daudio_stream_player_3d.cpp290 if (!stream_playback->is_playing()) { in _mix_audio()
704 if (!is_playing()) { in play()
733 bool AudioStreamPlayer3D::is_playing() const { in is_playing() function in AudioStreamPlayer3D
961 ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing); in _bind_methods()
H A Daudio_stream_player_3d.h169 bool is_playing() const;
H A Dsprite_3d.cpp1186 bool AnimatedSprite3D::is_playing() const { in is_playing() function in AnimatedSprite3D
1246 ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing); in _bind_methods()
H A Dsprite_3d.h238 bool is_playing() const;

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