/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | audio_stream_sample.h | 71 virtual bool is_playing() const;
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H A D | video_stream.h | 46 virtual bool is_playing() const = 0;
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/audio/ |
H A D | audio_stream.cpp | 84 if (is_playing()) { in mix() 215 bool AudioStreamPlaybackMicrophone::is_playing() const { in is_playing() function in AudioStreamPlaybackMicrophone 328 bool AudioStreamPlaybackRandomPitch::is_playing() const { in is_playing() function in AudioStreamPlaybackRandomPitch 330 return playing->is_playing(); in is_playing()
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H A D | audio_stream.h | 46 virtual bool is_playing() const = 0; 139 virtual bool is_playing() const; 194 virtual bool is_playing() const;
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/audio/effects/ |
H A D | audio_stream_generator.cpp | 182 bool AudioStreamGeneratorPlayback::is_playing() const { in is_playing() function in AudioStreamGeneratorPlayback
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H A D | audio_stream_generator.h | 79 virtual bool is_playing() const;
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | animation_player_editor_plugin.cpp | 72 if (player->is_playing()) { in _notification() 97 last_active = player->is_playing(); in _notification() 211 if (current == player->get_assigned_animation() && player->is_playing()) { in _play_from_pressed() 797 if (player->is_playing()) { in _update_animation() 1023 if (updating || !player || player->is_playing()) { in _seek_value_changed() 1088 if (player->is_playing()) in _animation_key_editor_seek() 1367 if (player->is_playing()) in _prepare_onion_layers_1()
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H A D | animation_state_machine_editor.cpp | 139 if (play_mode->get_selected() == 1 || !playback->is_playing()) { in _state_machine_gui_input() 595 playing = playback->is_playing(); in _state_machine_draw() 850 if (!playback.is_valid() || !playback->is_playing()) in _state_machine_pos_draw() 1012 bool is_playing = false; in _notification() local 1020 is_playing = playback->is_playing(); in _notification() 1042 …if (!same_travel_path || last_active != is_playing || last_current_node != current_node || last_bl… in _notification() 1047 last_active = is_playing; in _notification()
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H A D | audio_stream_editor_plugin.cpp | 111 if (_player->is_playing()) { in _play()
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/videodecoder/ |
H A D | video_stream_gdnative.cpp | 250 bool VideoStreamPlaybackGDNative::is_playing() const { in is_playing() function in VideoStreamPlaybackGDNative
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H A D | video_stream_gdnative.h | 154 virtual bool is_playing() const;
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/dports/devel/godot/godot-3.2.3-stable/modules/stb_vorbis/ |
H A D | audio_stream_ogg_vorbis.cpp | 95 bool AudioStreamPlaybackOGGVorbis::is_playing() const { in is_playing() function in AudioStreamPlaybackOGGVorbis
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H A D | audio_stream_ogg_vorbis.h | 62 virtual bool is_playing() const;
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/dports/devel/godot/godot-3.2.3-stable/modules/theora/ |
H A D | video_stream_theora.cpp | 578 bool VideoStreamPlaybackTheora::is_playing() const { function in VideoStreamPlaybackTheora
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H A D | video_stream_theora.h | 131 virtual bool is_playing() const;
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/dports/devel/godot/godot-3.2.3-stable/modules/webm/ |
H A D | video_stream_webm.cpp | 190 bool VideoStreamPlaybackWebm::is_playing() const { in is_playing() function in VideoStreamPlaybackWebm
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H A D | video_stream_webm.h | 78 virtual bool is_playing() const;
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | animated_sprite.cpp | 625 bool AnimatedSprite::is_playing() const { in is_playing() function in AnimatedSprite 690 ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite::is_playing); in _bind_methods()
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H A D | animated_sprite.h | 177 bool is_playing() const;
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H A D | audio_stream_player_2d.cpp | 138 if (!stream_playback->is_playing()) { in _mix_audio() 320 if (!is_playing()) { in play() 349 bool AudioStreamPlayer2D::is_playing() const { in is_playing() function in AudioStreamPlayer2D 489 ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer2D::is_playing); in _bind_methods()
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H A D | audio_stream_player_2d.h | 111 bool is_playing() const;
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | audio_stream_player_3d.cpp | 290 if (!stream_playback->is_playing()) { in _mix_audio() 704 if (!is_playing()) { in play() 733 bool AudioStreamPlayer3D::is_playing() const { in is_playing() function in AudioStreamPlayer3D 961 ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing); in _bind_methods()
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H A D | audio_stream_player_3d.h | 169 bool is_playing() const;
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H A D | sprite_3d.cpp | 1186 bool AnimatedSprite3D::is_playing() const { in is_playing() function in AnimatedSprite3D 1246 ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing); in _bind_methods()
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H A D | sprite_3d.h | 238 bool is_playing() const;
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