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Searched refs:is_real_river (Results 1 – 3 of 3) sorted by path

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dengine.cpp32 static int is_real_river(int x, int y);
663 if (is_real_river(x, y) == 1) { in connect_rivers()
664 if (is_real_river(x - 1, y) == -1) { in connect_rivers()
668 if (is_real_river(x, y - 1) == -1) { in connect_rivers()
672 if (is_real_river(x + 1, y) == -1) { in connect_rivers()
676 if (is_real_river(x, y + 1) == -1) { in connect_rivers()
771 static int is_real_river(int x, int y) in is_real_river() function
/dports/games/lincity/lincity-1.13.1/
H A Dengine.c40 int is_real_river (int x, int y);
107 if (is_real_river (x + 4, y) != 1 in place_item()
108 || is_real_river (x + 4, y + 1) != 1 in place_item()
109 || is_real_river (x + 4, y + 2) != 1 in place_item()
110 || is_real_river (x + 4, y + 3) != 1) { in place_item()
942 if (is_real_river (x, y) == 1) in connect_rivers()
944 if (is_real_river (x - 1, y) == -1) in connect_rivers()
949 if (is_real_river (x, y - 1) == -1) in connect_rivers()
954 if (is_real_river (x + 1, y) == -1) in connect_rivers()
959 if (is_real_river (x, y + 1) == -1) in connect_rivers()
[all …]
H A Dmouse.h88 int is_real_river (int, int);