Searched refs:kCurrentLevel (Results 1 – 4 of 4) sorted by path
28 char *kCurrentLevel = "Level:\t\t"; variable295 MENUITEM_INACTIVE(kCurrentLevel), in looser_1p_menu_load()306 menu_items_set_font_for(go_menu, kCurrentLevel, font); in looser_1p_menu_load()
28 char *kCurrentLevel = "Level:\t\t";295 MENUITEM_INACTIVE(kCurrentLevel),306 menu_items_set_font_for(go_menu, kCurrentLevel, font);
82 extern char *kCurrentLevel;
700 menu_set_value(commander->gameOverMenu, kCurrentLevel, level); in run()