Searched refs:king_square (Results 1 – 1 of 1) sorted by relevance
445 int from, to, temp, common, enemy = Flip(side), king_square, checkers; in GenerateCheckEvasions() local457 king_square = KingSQ(side); in GenerateCheckEvasions()458 checksqs = AttacksTo(tree, king_square) & Occupied(enemy); in GenerateCheckEvasions()463 check_direction1 = directions[checking_square][king_square]; in GenerateCheckEvasions()464 target = InterposeSquares(king_square, checking_square); in GenerateCheckEvasions()471 check_direction1 = directions[checking_square][king_square]; in GenerateCheckEvasions()474 check_direction2 = directions[checking_square][king_square]; in GenerateCheckEvasions()494 from = king_square; in GenerateCheckEvasions()