Searched refs:lc_save_dir (Results 1 – 11 of 11) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | fileutil.cpp | 125 char *lc_save_dir; variable 417 if ((lc_save_dir = (char *)malloc(lc_save_dir_len + 1)) == 0) in init_path_strings() 419 sprintf(lc_save_dir, "%s%c%s", homedir, PATH_SLASH, LC_SAVE_DIR); in init_path_strings() 441 sprintf(lc_temp_filename, "%s%c%s", lc_save_dir, PATH_SLASH, "tmp-file"); in init_path_strings() 475 if (_mkdir(lc_save_dir) == -1 && errno != EEXIST) { in make_savedir() 476 printf(_("Couldn't create the save directory '%s'\n"), lc_save_dir); in make_savedir() 480 mkdir(lc_save_dir, 0755); in make_savedir() 481 chown(lc_save_dir, getuid(), getgid()); in make_savedir() 482 if ((dp = opendir(lc_save_dir)) == NULL) { in make_savedir() 484 printf(_("Couldn't create the save directory '%s'\n"), lc_save_dir); in make_savedir() [all …]
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H A D | fileutil.h | 17 extern char *lc_save_dir;
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H A D | loadsave.cpp | 118 sprintf(s, "%s%c%s", lc_save_dir, PATH_SLASH, cname); in save_city()
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/dports/games/lincity/lincity-1.13.1/ |
H A D | fileutil.c | 108 char *lc_save_dir; variable 508 if ((lc_save_dir = (char *) malloc (lc_save_dir_len + 1)) == 0) 510 sprintf (lc_save_dir, "%s%c%s", homedir, PATH_SLASH, LC_SAVE_DIR); 588 if (_mkdir (lc_save_dir)) { 589 printf (_("Couldn't create the save directory %s\n"), lc_save_dir); 593 mkdir (lc_save_dir, 0755); 594 chown (lc_save_dir, getuid (), getgid ()); 595 if ((dp = opendir (lc_save_dir)) == NULL) 598 printf (_("Couldn't create the save directory %s\n"), lc_save_dir); 616 if (!directory_exists (lc_save_dir)) { [all …]
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H A D | main.c | 99 extern char *lc_save_dir; 735 sprintf (s, "%s%c%s", lc_save_dir, PATH_SLASH, RESULTS_FILENAME); in compile_results() 827 strcat (s, lc_save_dir); in print_results() 861 sprintf (s, "%s%c%s", lc_save_dir, PATH_SLASH, RESULTS_FILENAME); in window_results()
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H A D | ldsvguts.c | 109 sprintf (s, "%s%c%s", lc_save_dir, PATH_SLASH, cname); in remove_scene() 325 sprintf (s, "%s%c%s", lc_save_dir, PATH_SLASH, cname); in save_city() 326 sprintf (s2, "%s%c%s", lc_save_dir, PATH_SLASH, "tmp-save"); in save_city() 644 char *cname = (char *) malloc (strlen (lc_save_dir) + strlen (s) + 2); in load_saved_city() 645 sprintf (cname, "%s%c%s", lc_save_dir, PATH_SLASH, s); in load_saved_city() 699 sprintf (s, "%s%c%s", lc_save_dir, PATH_SLASH, cname); in verify_city()
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H A D | fileutil.h | 9 extern char *lc_save_dir;
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H A D | ldsvgui.c | 102 extern char *lc_save_dir; 466 strcpy (s, lc_save_dir); in draw_save_dir()
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H A D | lchelp.c | 325 sprintf (helppage_full, "%s%c%s", lc_save_dir, in draw_help_page()
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H A D | mouse.c | 977 sprintf (s, "%s%c%s", lc_save_dir, PATH_SLASH, "res.tmp"); in choose_residence()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | Dialog.cpp | 500 sprintf (s, "%s%c%s", lc_save_dir, PATH_SLASH, RESULTS_FILENAME); in saveGameStats()
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