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Searched refs:lc_save_dir (Results 1 – 11 of 11) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dfileutil.cpp125 char *lc_save_dir; variable
417 if ((lc_save_dir = (char *)malloc(lc_save_dir_len + 1)) == 0) in init_path_strings()
419 sprintf(lc_save_dir, "%s%c%s", homedir, PATH_SLASH, LC_SAVE_DIR); in init_path_strings()
441 sprintf(lc_temp_filename, "%s%c%s", lc_save_dir, PATH_SLASH, "tmp-file"); in init_path_strings()
475 if (_mkdir(lc_save_dir) == -1 && errno != EEXIST) { in make_savedir()
476 printf(_("Couldn't create the save directory '%s'\n"), lc_save_dir); in make_savedir()
480 mkdir(lc_save_dir, 0755); in make_savedir()
481 chown(lc_save_dir, getuid(), getgid()); in make_savedir()
482 if ((dp = opendir(lc_save_dir)) == NULL) { in make_savedir()
484 printf(_("Couldn't create the save directory '%s'\n"), lc_save_dir); in make_savedir()
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H A Dfileutil.h17 extern char *lc_save_dir;
H A Dloadsave.cpp118 sprintf(s, "%s%c%s", lc_save_dir, PATH_SLASH, cname); in save_city()
/dports/games/lincity/lincity-1.13.1/
H A Dfileutil.c108 char *lc_save_dir; variable
508 if ((lc_save_dir = (char *) malloc (lc_save_dir_len + 1)) == 0)
510 sprintf (lc_save_dir, "%s%c%s", homedir, PATH_SLASH, LC_SAVE_DIR);
588 if (_mkdir (lc_save_dir)) {
589 printf (_("Couldn't create the save directory %s\n"), lc_save_dir);
593 mkdir (lc_save_dir, 0755);
594 chown (lc_save_dir, getuid (), getgid ());
595 if ((dp = opendir (lc_save_dir)) == NULL)
598 printf (_("Couldn't create the save directory %s\n"), lc_save_dir);
616 if (!directory_exists (lc_save_dir)) {
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H A Dmain.c99 extern char *lc_save_dir;
735 sprintf (s, "%s%c%s", lc_save_dir, PATH_SLASH, RESULTS_FILENAME); in compile_results()
827 strcat (s, lc_save_dir); in print_results()
861 sprintf (s, "%s%c%s", lc_save_dir, PATH_SLASH, RESULTS_FILENAME); in window_results()
H A Dldsvguts.c109 sprintf (s, "%s%c%s", lc_save_dir, PATH_SLASH, cname); in remove_scene()
325 sprintf (s, "%s%c%s", lc_save_dir, PATH_SLASH, cname); in save_city()
326 sprintf (s2, "%s%c%s", lc_save_dir, PATH_SLASH, "tmp-save"); in save_city()
644 char *cname = (char *) malloc (strlen (lc_save_dir) + strlen (s) + 2); in load_saved_city()
645 sprintf (cname, "%s%c%s", lc_save_dir, PATH_SLASH, s); in load_saved_city()
699 sprintf (s, "%s%c%s", lc_save_dir, PATH_SLASH, cname); in verify_city()
H A Dfileutil.h9 extern char *lc_save_dir;
H A Dldsvgui.c102 extern char *lc_save_dir;
466 strcpy (s, lc_save_dir); in draw_save_dir()
H A Dlchelp.c325 sprintf (helppage_full, "%s%c%s", lc_save_dir, in draw_help_page()
H A Dmouse.c977 sprintf (s, "%s%c%s", lc_save_dir, PATH_SLASH, "res.tmp"); in choose_residence()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DDialog.cpp500 sprintf (s, "%s%c%s", lc_save_dir, PATH_SLASH, RESULTS_FILENAME); in saveGameStats()