Searched refs:lc_save_dir_len (Results 1 – 12 of 12) sorted by last modified time
975 char* s = (char*) malloc (lc_save_dir_len + 9); in choose_residence()
731 if ((s = (char *) malloc (lc_save_dir_len + strlen (LC_SAVE_DIR) in compile_results()822 if ((s = (char *) malloc (lc_save_dir_len + strlen (LC_SAVE_DIR) in print_results()858 if ((s = (char *) malloc (lc_save_dir_len + strlen (LC_SAVE_DIR) in window_results()
464 if ((s = (char *) malloc (lc_save_dir_len + strlen (LC_SAVE_DIR) + 64)) == 0) in draw_save_dir()
109 int lc_save_dir_len; variable507 lc_save_dir_len = strlen (homedir) + strlen (LC_SAVE_DIR) + 1;508 if ((lc_save_dir = (char *) malloc (lc_save_dir_len + 1)) == 0)545 lc_temp_filename = (char *) malloc (lc_save_dir_len + 16);619 l = lc_save_dir_len;
156 extern int lc_save_dir_len;
316 if ((helppage_full = (char *) malloc (lc_save_dir_len in draw_help_page()
11 extern int lc_save_dir_len;
107 if ((s = (char *) malloc (lc_save_dir_len + l + 16)) == 0) in remove_scene()316 if ((s = (char *) malloc (lc_save_dir_len + l + 16)) == 0) in save_city()318 if ((s2 = (char *) malloc (lc_save_dir_len + l + 32)) == 0) in save_city()320 if ((s3 = (char *) malloc ((lc_save_dir_len + l) * 2 + 32)) == 0) in save_city()322 if ((s4 = (char *) malloc ((lc_save_dir_len + l) * 2 + 32)) == 0) in save_city()697 if ((s = (char *) malloc (lc_save_dir_len + strlen(cname) + 2)) == 0) in verify_city()
497 if ((s = (char *) malloc (lc_save_dir_len + strlen (LC_SAVE_DIR) in saveGameStats()
19 extern int lc_save_dir_len;
115 if ((s = (char *)malloc(lc_save_dir_len + l + 16)) == 0) in save_city()
126 int lc_save_dir_len; variable416 lc_save_dir_len = strlen(homedir) + strlen(LC_SAVE_DIR) + 1; in init_path_strings()417 if ((lc_save_dir = (char *)malloc(lc_save_dir_len + 1)) == 0) in init_path_strings()437 lc_temp_filename = (char *)malloc(lc_save_dir_len + 16); in init_path_strings()