Searched refs:levelshot_name (Results 1 – 3 of 3) sorted by relevance
/dports/games/cake/cake_src/cake/ |
H A D | files.cpp | 207 char levelshot_name[256] = { '\0' }; in logPreviews() local 235 sprintf(levelshot_name, "levelshots/%s.jpg", nname); in logPreviews() 236 levelshot_found = FileExist(levelshot_name, 1, 0); in logPreviews() 239 sprintf(levelshot_name, "levelshots/%s.tga", nname); in logPreviews() 240 levelshot_found = FileExist(levelshot_name, 1, 0); in logPreviews() 245 strcpy(levelshot_name, "menu/art/unknownmap.jpg"); in logPreviews() 247 VFile levelshotfile(levelshot_name); in logPreviews() 279 sprintf(levelshot_name, "levelshots/%s.jpg", nname); in logPreviews() 280 levelshot_found = FileExist(levelshot_name, 1, 0); in logPreviews() 284 levelshot_found = FileExist(levelshot_name, 1, 0); in logPreviews() [all …]
|
H A D | q3bsp.cpp | 2415 char levelshot_name[256] = { '\0' }; in LoadLevelshot() local 2419 sprintf(levelshot_name, "levelshots/%s.jpg", map_name); in LoadLevelshot() 2420 levelshot_found = FileExist(levelshot_name, 1, 0); in LoadLevelshot() 2423 sprintf(levelshot_name, "levelshots/%s.tga", map_name); in LoadLevelshot() 2424 levelshot_found = FileExist(levelshot_name, 1, 0); in LoadLevelshot() 2428 strcpy(levelshot_name, "menu/art/unknownmap.jpg"); in LoadLevelshot() 2431 levelshot = gFramework->shaders.AddShader(levelshot_name, 0, 0, FACETYPE_MESH); in LoadLevelshot()
|
/dports/games/cake/cake_src/ |
H A D | main.cpp | 1119 char levelshot_name[256] = { '\0' }; in cmd_preview() local 1120 sprintf(levelshot_name, "levelshots/%s", argv[1]); in cmd_preview() 1121 preview = gFramework->shaders.AddShader(levelshot_name, 0, 0, FACETYPE_MESH); in cmd_preview()
|