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Searched refs:levelshot_name (Results 1 – 3 of 3) sorted by relevance

/dports/games/cake/cake_src/cake/
H A Dfiles.cpp207 char levelshot_name[256] = { '\0' }; in logPreviews() local
235 sprintf(levelshot_name, "levelshots/%s.jpg", nname); in logPreviews()
236 levelshot_found = FileExist(levelshot_name, 1, 0); in logPreviews()
239 sprintf(levelshot_name, "levelshots/%s.tga", nname); in logPreviews()
240 levelshot_found = FileExist(levelshot_name, 1, 0); in logPreviews()
245 strcpy(levelshot_name, "menu/art/unknownmap.jpg"); in logPreviews()
247 VFile levelshotfile(levelshot_name); in logPreviews()
279 sprintf(levelshot_name, "levelshots/%s.jpg", nname); in logPreviews()
280 levelshot_found = FileExist(levelshot_name, 1, 0); in logPreviews()
284 levelshot_found = FileExist(levelshot_name, 1, 0); in logPreviews()
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H A Dq3bsp.cpp2415 char levelshot_name[256] = { '\0' }; in LoadLevelshot() local
2419 sprintf(levelshot_name, "levelshots/%s.jpg", map_name); in LoadLevelshot()
2420 levelshot_found = FileExist(levelshot_name, 1, 0); in LoadLevelshot()
2423 sprintf(levelshot_name, "levelshots/%s.tga", map_name); in LoadLevelshot()
2424 levelshot_found = FileExist(levelshot_name, 1, 0); in LoadLevelshot()
2428 strcpy(levelshot_name, "menu/art/unknownmap.jpg"); in LoadLevelshot()
2431 levelshot = gFramework->shaders.AddShader(levelshot_name, 0, 0, FACETYPE_MESH); in LoadLevelshot()
/dports/games/cake/cake_src/
H A Dmain.cpp1119 char levelshot_name[256] = { '\0' }; in cmd_preview() local
1120 sprintf(levelshot_name, "levelshots/%s", argv[1]); in cmd_preview()
1121 preview = gFramework->shaders.AddShader(levelshot_name, 0, 0, FACETYPE_MESH); in cmd_preview()