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Searched refs:light_diffuse (Results 1 – 25 of 210) sorted by last modified time

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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/tests/
H A Dosdemo.py60 light_diffuse = [1.0, 1.0, 1.0, 1.0]
68 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse)
/dports/graphics/wings/wings-8d019ebe48/src/
H A Dwings_render.erl134 RS = wings_shaders:set_uloc(light_diffuse, {0.0,0.0,0.0,1.0}, RS1),
H A Dwings_light.erl917 wings_shaders:set_uloc(light_diffuse, Amb, RS);
923 RS3 = wings_shaders:set_uloc(light_diffuse, Diff, RS2),
931 RS3 = wings_shaders:set_uloc(light_diffuse, Diff, RS2),
941 RS3 = wings_shaders:set_uloc(light_diffuse, Diff, RS2),
952 RS2 = wings_shaders:set_uloc(light_diffuse, Diff, RS1),
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADASaxFrameworkLoader/include/generated14/
H A DCOLLADASaxFWLColladaParserAutoGen14ValidationData.h1624 size_t light_diffuse; member
2191 size_t light_diffuse; member
4235 size_t light_diffuse; member
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADASaxFrameworkLoader/include/generated15/
H A DCOLLADASaxFWLColladaParserAutoGen15ValidationData.h1677 size_t light_diffuse; member
2481 size_t light_diffuse; member
2792 size_t light_diffuse; member
/dports/games/brutalchess/brutalchess-0.5.2/src/
H A Dobjview.cpp141 GLfloat light_diffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f }; in initGL() local
146 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in initGL()
H A Dmd3view.cpp140 GLfloat light_diffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f }; in initGL() local
145 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in initGL()
H A Dbrutalchess.cpp73 const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; in initGL() local
78 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in initGL()
82 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initGL()
/dports/games/pink-pony/pink-pony-1.4.1/src/
H A DConfig.cc27 light_diffuse(1,1,1,1), in Config()
199 else if (name == "light_diffuse") light_diffuse = colorval; in set_value()
370 os << "light_diffuse = " << light_diffuse << ";" << endl; in write_file()
/dports/games/pink-pony/pink-pony-1.4.1/
H A Dpony.options40 light_diffuse = (1 1 1 1);
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_color_projection/
H A Drender_helper.cpp96 GLfloat light_diffuse[] = {0.8f, 0.8f, 0.8f, 1.0f}; in initializeGL() local
102 glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse); in initializeGL()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_mutualglobal/
H A Dfilter_mutualglobal.cpp292 GLfloat light_diffuse[] = {0.8f, 0.8f, 0.8f, 1.0f}; in initGL() local
298 glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse); in initGL()
/dports/graphics/wings/wings-8d019ebe48/shaders/
H A Darea_light.fs18 uniform vec4 light_diffuse;
234 diffLight *= light_diffuse.xyz;
H A Dinfinite_light.fs17 uniform vec4 light_diffuse;
38 diffuseContrib *= light_diffuse.xyz;
H A Dspot_light.fs17 uniform vec4 light_diffuse;
52 diffuseContrib *= light_diffuse.xyz;
H A Dpoint_light.fs17 uniform vec4 light_diffuse;
43 diffuseContrib *= light_diffuse.xyz;
H A Dambient_light.fs16 uniform vec4 light_diffuse;
25 vec3 frag_color = light_diffuse.rgb * background_lighting(pbr, n, normalize(reflect(v, n)));
/dports/devel/bullet/bullet3-3.21/examples/ExampleBrowser/
H A DGL_ShapeDrawer.cpp838 GLfloat light_diffuse[] = {btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0)}; in drawScene() local
845 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in drawScene()
850 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in drawScene()
/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/
H A DSimpleOpenGL2Renderer.cpp356 GLfloat light_diffuse[] = {b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0)}; in renderScene() local
363 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in renderScene()
368 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in renderScene()
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/
H A DSimpleOpenGL2Renderer.cpp356 GLfloat light_diffuse[] = {b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0)}; in renderScene() local
363 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in renderScene()
368 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in renderScene()
/dports/devel/py-bullet3/bullet3-3.21/examples/ExampleBrowser/
H A DGL_ShapeDrawer.cpp838 GLfloat light_diffuse[] = {btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0)}; in drawScene() local
845 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in drawScene()
850 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in drawScene()
/dports/x11-toolkits/fltk/fltk-1.3.8/test/
H A Dfractals.cxx558 GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; in myGLInit() local
565 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in myGLInit()
/dports/x11-wm/e16/e16-1.0.24/src/
H A Dglwin.c146 static GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; variable
153 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in SceneInitLight()
/dports/math/geogram/geogram-1.7.7/src/lib/third_party/glfw/examples/
H A Dsplitview.c217 const GLfloat light_diffuse[4] = {1.0f, 1.0f, 1.0f, 1.0f}; in drawAllViews() local
334 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in drawAllViews()
/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/
H A DBioStruct3DGLWidget.cpp240 GLfloat light_diffuse[] = {0.8f, 0.8f, 0.8f, 1.0}; in initializeGL() local
249 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in initializeGL()

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