/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/tests/ |
H A D | osdemo.py | 60 light_diffuse = [1.0, 1.0, 1.0, 1.0] 68 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse)
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/dports/graphics/wings/wings-8d019ebe48/src/ |
H A D | wings_render.erl | 134 RS = wings_shaders:set_uloc(light_diffuse, {0.0,0.0,0.0,1.0}, RS1),
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H A D | wings_light.erl | 917 wings_shaders:set_uloc(light_diffuse, Amb, RS); 923 RS3 = wings_shaders:set_uloc(light_diffuse, Diff, RS2), 931 RS3 = wings_shaders:set_uloc(light_diffuse, Diff, RS2), 941 RS3 = wings_shaders:set_uloc(light_diffuse, Diff, RS2), 952 RS2 = wings_shaders:set_uloc(light_diffuse, Diff, RS1),
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADASaxFrameworkLoader/include/generated14/ |
H A D | COLLADASaxFWLColladaParserAutoGen14ValidationData.h | 1624 size_t light_diffuse; member 2191 size_t light_diffuse; member 4235 size_t light_diffuse; member
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADASaxFrameworkLoader/include/generated15/ |
H A D | COLLADASaxFWLColladaParserAutoGen15ValidationData.h | 1677 size_t light_diffuse; member 2481 size_t light_diffuse; member 2792 size_t light_diffuse; member
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/dports/games/brutalchess/brutalchess-0.5.2/src/ |
H A D | objview.cpp | 141 GLfloat light_diffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f }; in initGL() local 146 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in initGL()
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H A D | md3view.cpp | 140 GLfloat light_diffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f }; in initGL() local 145 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in initGL()
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H A D | brutalchess.cpp | 73 const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; in initGL() local 78 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in initGL() 82 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initGL()
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/dports/games/pink-pony/pink-pony-1.4.1/src/ |
H A D | Config.cc | 27 light_diffuse(1,1,1,1), in Config() 199 else if (name == "light_diffuse") light_diffuse = colorval; in set_value() 370 os << "light_diffuse = " << light_diffuse << ";" << endl; in write_file()
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/dports/games/pink-pony/pink-pony-1.4.1/ |
H A D | pony.options | 40 light_diffuse = (1 1 1 1);
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_color_projection/ |
H A D | render_helper.cpp | 96 GLfloat light_diffuse[] = {0.8f, 0.8f, 0.8f, 1.0f}; in initializeGL() local 102 glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse); in initializeGL()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_mutualglobal/ |
H A D | filter_mutualglobal.cpp | 292 GLfloat light_diffuse[] = {0.8f, 0.8f, 0.8f, 1.0f}; in initGL() local 298 glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse); in initGL()
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/dports/graphics/wings/wings-8d019ebe48/shaders/ |
H A D | area_light.fs | 18 uniform vec4 light_diffuse; 234 diffLight *= light_diffuse.xyz;
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H A D | infinite_light.fs | 17 uniform vec4 light_diffuse; 38 diffuseContrib *= light_diffuse.xyz;
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H A D | spot_light.fs | 17 uniform vec4 light_diffuse; 52 diffuseContrib *= light_diffuse.xyz;
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H A D | point_light.fs | 17 uniform vec4 light_diffuse; 43 diffuseContrib *= light_diffuse.xyz;
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H A D | ambient_light.fs | 16 uniform vec4 light_diffuse; 25 vec3 frag_color = light_diffuse.rgb * background_lighting(pbr, n, normalize(reflect(v, n)));
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/dports/devel/bullet/bullet3-3.21/examples/ExampleBrowser/ |
H A D | GL_ShapeDrawer.cpp | 838 GLfloat light_diffuse[] = {btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0)}; in drawScene() local 845 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in drawScene() 850 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in drawScene()
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/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/ |
H A D | SimpleOpenGL2Renderer.cpp | 356 GLfloat light_diffuse[] = {b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0)}; in renderScene() local 363 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in renderScene() 368 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in renderScene()
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/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/ |
H A D | SimpleOpenGL2Renderer.cpp | 356 GLfloat light_diffuse[] = {b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0)}; in renderScene() local 363 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in renderScene() 368 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in renderScene()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ExampleBrowser/ |
H A D | GL_ShapeDrawer.cpp | 838 GLfloat light_diffuse[] = {btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0)}; in drawScene() local 845 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in drawScene() 850 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in drawScene()
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/dports/x11-toolkits/fltk/fltk-1.3.8/test/ |
H A D | fractals.cxx | 558 GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; in myGLInit() local 565 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in myGLInit()
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/dports/x11-wm/e16/e16-1.0.24/src/ |
H A D | glwin.c | 146 static GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; variable 153 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in SceneInitLight()
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/dports/math/geogram/geogram-1.7.7/src/lib/third_party/glfw/examples/ |
H A D | splitview.c | 217 const GLfloat light_diffuse[4] = {1.0f, 1.0f, 1.0f, 1.0f}; in drawAllViews() local 334 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in drawAllViews()
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/dports/biology/ugene/ugene-40.1/src/plugins/biostruct3d_view/src/ |
H A D | BioStruct3DGLWidget.cpp | 240 GLfloat light_diffuse[] = {0.8f, 0.8f, 0.8f, 1.0}; in initializeGL() local 249 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); in initializeGL()
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