Home
last modified time | relevance | path

Searched refs:lineRGBA (Results 1 – 25 of 57) sorted by relevance

123

/dports/games/puckman/puckman-f5b809c/
H A Dpuckman.c983 lineRGBA(game->screen, x, y, x + 1, y, 255, 255, 255, 255); in drawCandy()
984 lineRGBA(game->screen, x, y + 1, x + 1, y + 1, 255, 255, 255, 255); in drawCandy()
1053 lineRGBA(game->screen, 10, 0, 230, 0, MAZE_R, MAZE_G, MAZE_B, 255); in drawMaze()
1055 lineRGBA(game->screen, 0, 10, 0, 150, MAZE_R, MAZE_G, MAZE_B, 255); in drawMaze()
1075 lineRGBA(game->screen, 50, 40, 80, 40, MAZE_R, MAZE_G, MAZE_B, 255); in drawMaze()
1077 lineRGBA(game->screen, 40, 50, 40, 60, MAZE_R, MAZE_G, MAZE_B, 255); in drawMaze()
1079 lineRGBA(game->screen, 50, 70, 80, 70, MAZE_R, MAZE_G, MAZE_B, 255); in drawMaze()
1081 lineRGBA(game->screen, 90, 50, 90, 60, MAZE_R, MAZE_G, MAZE_B, 255); in drawMaze()
1128 lineRGBA(game->screen, 0, 340, 0, 520, MAZE_R, MAZE_G, MAZE_B, 255); in drawMaze()
1153 lineRGBA(game->screen, 211, 205, 230, 205, 255, 255, 255, 255); in drawMaze()
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl_gfx_primitives.c37 lineRGBA(screen, 300, 300, 400, 400, 0, 0xff, 0, 0xff); in main()
/dports/games/qonk/qonk-0.3.1/src/
H A Dcanvas.cpp188 lineRGBA( main, in drawRadar()
192 lineRGBA( main, in drawRadar()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/
H A Dsdlpaint.c371 lineRGBA(scoreListWin.surface, SCORE_BORDER, in Paint_score_start()
508 lineRGBA(scoreListWin.surface, scoreEntryRect.x, in Paint_score_entry()
H A DSDL_gfxPrimitives.h74 DLLINTERFACE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y_1,
/dports/games/ballerburg/ballerburg-1.2.0/src/
H A Dsdlgfx.h96 SDL_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
/dports/devel/openocd/openocd-0.11.0/jimtcl/
H A Djim-sdl.c135 lineRGBA(jss->screen, x1, y1, x2, y2, red, green, blue, alpha); in JimSdlHandlerCommand()
/dports/games/xpired/src/
H A Dxpiredit.c595 lineRGBA(screen,Mnu.X+5,5,Mnu.X+10,0,200,200,200,0xFF); in DrawMenu()
596 lineRGBA(screen,Mnu.X+10,0,Mnu.X+15,5,200,200,200,0xFF); in DrawMenu()
600 lineRGBA(screen,Mnu.X+5,395,Mnu.X+10,399,200,200,200,0xFF); in DrawMenu()
601 lineRGBA(screen,Mnu.X+10,399,Mnu.X+15,395,200,200,200,0xFF); in DrawMenu()
/dports/games/xblast/xblast-2.10.4/
H A Dsdl_text.c489 lineRGBA (screen, xv[i] + w, yv[i], xv[i + 1] + w, yv[i + 1], SDL_COLOR_YELLOW.r, in GUI_DrawPolygon()
492 lineRGBA (screen, xv[i], yv[i] + w, xv[i + 1], yv[i + 1] + w, SDL_COLOR_YELLOW.r, in GUI_DrawPolygon()
/dports/games/penguin-command/penguin-command-1.6.11/src/
H A DSDL_gfxPrimitives.h67 DLLINTERFACE int lineRGBA (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, U…
/dports/games/fillets-ng/fillets-ng-1.0.1/src/SDL_gfx/
H A DSDL_gfxPrimitives.h64 extern int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
/dports/lang/jimtcl/jimtcl-0.81/
H A Djim-sdl.c287 lineRGBA(jss->screen, vals[0], vals[1], vals[2], vals[3], vals[4], vals[5], vals[6], vals[7]); in jim_sdl_subcmd_line()
/dports/games/megamario/MegaMario_v1.7_full/src/
H A DSDL_gfxPrimitives.h76 DLLINTERFACE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/test/
H A DTestGfx.c591 lineRGBA(renderer, rx[i], ry[i], rx[i+1], ry[i+1], rr[i], rg[i], rb[i], 255); in TestLine()
597 lineRGBA(renderer, rx[i], ry[i], rx[i+1], ry[i+1], rr[i], rg[i], rb[i], ra[i]); in TestLine()
603 lineRGBA(renderer, rx[i], ry[i], rx[i+1], ry[i+1], rr[i], rg[i], rb[i], ra[i]); in TestLine()
616 lineRGBA(renderer, rx[i], ry[i], rx[i]+rr1[i], ry[i]+rr2[i], r, g, b, 255); in TestLine()
624 lineRGBA(renderer, WIDTH/2, HEIGHT/2, WIDTH/2 + 10, HEIGHT/2 + 10, 255, 255, 255, 255); in TestLine()
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/SDL_gfx/
H A DSDL_gfxPrimitives.h64 DLLINTERFACE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/
H A Dsdlgfx.py104 lineRGBA = _bind("lineRGBA", [POINTER(SDL_Renderer), Sint16, Sint16, Sint16, Sint16, Uint8, Uint8, … variable
/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/
H A DSDL2_gfxPrimitives.c824 return lineRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]); in lineColor()
842 int lineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g,… in lineRGBA() function
961 return (lineRGBA(renderer, x1, y1, x2, y2, r, g, b, a)); in _aalineRGBA()
2145 result = lineRGBA(renderer, vx[0], vy[0], vx[1], vy[1], r, g, b, a); in _pieRGBA()
3781 return lineRGBA(renderer, x1, y1, x2, y2, r, g, b, a); in thickLineRGBA()
H A DSDL2_gfxPrimitives.h111 SDL2_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
/dports/games/kuklomenos/kuklomenos-0.4.5/Mac/Include/SDL/
H A DSDL_gfxPrimitives.h76 DLLINTERFACE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
/dports/games/kuklomenos/kuklomenos-0.4.5/
H A DSDL_gfxPrimitivesDirty.h88 DLLINTERFACE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL2_gfxPrimitives.h111 SDL2_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
/dports/games/warmux/warmux-11.04/build/android/jni/sdl_gfx/
H A DSDL_gfxPrimitives.h90 SDL_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro/nukleargui/retro/
H A DSDL_gfxPrimitives.h115 RSDL_GFXPRIMITIVES_SCOPE int lineRGBA(RSDL_Surface * dst, Sint16 x1, Sint16 y1,
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_gfxPrimitives.h111 SDL_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/
H A DSDL_gfxPrimitives.h111 SDL_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,

123